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Are Stores too Expensive?

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  • #31
    To rein it in:
    1) Costs in general at not horribly bad (could be more could be less).
    2) The % systems you mentioned should reflect the result of the poll.
    3) Cost for healing is too high. (Summing up the grinder vs. caster bit that I may have started… sorry)
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    • #32
      I have to agree with the general direction of the discussion. I can't comment on the Faction stores, as I've never really felt the itch to join a Faction, but the stores the general public can access seem to vary, with some items, between too expensive and not.

      I voted "A bit too expensive" because in my personal experience, I've often felt it as much more annoyance at gaining 3k or 4k for good low-level equipment then I have "a rewarding experience" at being unable to last more then 5 mins with a party of four v/s the Stonegarb Ogres because I couldn't afford that nice protective gear.
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      • #33
        Personally, I'm happy with store prices the way they are. I think non-combat use bandages, perhaps made cheaper per hp healed than the current kits, are a really nifty idea. If the main driver for change was to make melee gear quicker to obtain for starting PC's, I would suggest considering slightly increasing the drop rate of crafting ingredients for low-level weapon/armor enchantments. The impact on crafters was mentioned in the OP, so hopefully this isn't considered off-topic.

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        • #34
          I have to agree that ammo is very overpriced, considering how weak it is. This doesn't apply if bow's are elementally enchantable now, which I just don't know.


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          • #35
            Originally posted by Ethelo View Post
            I have to agree that ammo is very overpriced, considering how weak it is. This doesn't apply if bow's are elementally enchantable now, which I just don't know.
            I agree. Arrows "+2 damage against orc" cost about 8000 (something about 7895 or 7958 or 7xxx) in my case. Absolutely unrealistic.

            On the other side I think that the +1 arrows for 150 bugs are not overcharged, it's a good prize.

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            • #36
              Originally posted by Ethelo View Post
              I have to agree that ammo is very overpriced, considering how weak it is. This doesn't apply if bow's are elementally enchantress now, which I just don't know.
              They are, however, due to the fatigue cost of the enchanting I have not bothered to openly advertise the fact that my caster has 1 such enchantment they can do, nor has she the money to do it for her own gear, which is still all at +1 IF enchanted at all.

              Back on topic: I did not vote.

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              • #37
                Originally posted by Usurper View Post
                A bit too cheap..*Dodges flying poo* Just a tad bit too cheap,mainly because gold is easy to come by and gather..When you buy something new or work really hard to buy something new,it should almost be like that rewarding feeling of gaining a new level.

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                • #38
                  Originally posted by AsuraKing View Post
                  Could not have said it better myself, i agree with Usurper...
                  I most defiantly agree with working hard to gain an item makes it so much more worth it! Elandra had for a month or two to get her bow and it makes it special!

                  That said I still think the cost for healing is a bit high.
                  Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
                  Alexandra: Ever faithful (just shy of a Zealot)
                  Yodglum: May Kossuth's flame light your way and burn those in it!
                  Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

                  Shaving kittens: not an official sport, but fun just the same

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                  • #39
                    Imho, the cost for healing is percieved as high, because you can't equip your character with generic items that will keep you alive through combat, such as rings of protection -either because they are not present in stores, or because they cost too much for their target level range. That makes people burn potions as if they were addicted, and on the quantity, the gold starts to stack up.

                    So I'd say the prices are too high.

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                    • #40
                      They always have been. Sometimes the line between 'Low magic setting' and '3rd world country setting' is blurred. Or ignored. Or desecrated.

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                      • #41
                        Originally posted by Borbag View Post
                        They always have been. Sometimes the line between 'Low magic setting' and '3rd world country setting' is blurred. Or ignored. Or desecrated.
                        I concur, sometimes you can pick things up that are priceless for a couple of stags and other things that are almost essential are priced out of the market!

                        Healing Kits i.e. clean bandages are very expensive last time I checked. Fair enough they are very useful items but they are also the sole provision of the combat medic ~ a specialized and imo RP heavy class

                        *edit* On the point of fighters and rogues. You dont always have to go all out ~ this isnt diablo! how about using improved combat expertise or wasting one of your many feats on one of the custom feats that grants a dodge AC as a fighter? or as a rogue you could possibly waste some skills on UMD to cast a scroll or two... maybe blow a feat (shadow thieves especially) to get mobility, spring attack or combat expertise?
                        I know the divine classes are wayyy overpowered by their nature (I should know; I play one!) but most of you trade in those little bonuses of your class for a better crit range or a prestige class requirement!
                        Originally posted by roguethree
                        If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                        • #42
                          Nah, my point was not that you need to play defensive - I just meant that people spend money on healing stuff cause they can't equip themselves to be more durable. Don't forget that party wealth is part of their CR.

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                          • #43
                            I dont know how much has changed in the last month since Ive been away but my fighter at level ten had about 31AC when he was in combat expertise (+3AC).

                            While its probably not enough considering that druids can cast vigorous cycle, pack a 30AC & have enough DR to take tank shell to the face its still enough to bash even the biggest bad guys without reproach! None the less I agree that healing provisions are the lifeblood of the martial classes and no amount of second wind can change that..
                            Originally posted by roguethree
                            If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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                            • #44
                              Voted a bit too expensive.

                              Reasoning: money seems to be quite hard to come by, at least the level that I'm at (8th). I spend almost all my money on healing..leaving very little leftover to buy baubles
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                              • #45
                                Locking this -- we've already updated store prices, dropping them significantly from where they were. Old poll, but thanks for the responses folks They were put to use already.
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