Alchemist's fire and holy water are more useful now:
- Alchemist's fire can now be applied to arrows, bolts, darts and throwing axes too. It does the same ammount of fire damage like when you coat a melee weapon with it
- Alchemist's fire can no longer be applied to wooden weapons (clubs and quaterstaffs).
- Holy water can now be applied to all kind of melee weapons, thrown weapons and ammunition and does divine damage vs. undead. It uses the same rules for the amount of damage depending on the quality of the holy water (standard, improved,...)
- The duration of the effects has been modifed so they last longer. The standard duration was 4 rounds. Now it is 4+x where x is 1..4 depending on the quality.
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