There's a small update today I'd like to announce that I'm sure will excite you all. I will be testing several new systems for dungeons, one of which is respawnable traps -- this will allow rogues to successfully disarm and take traps. Removing a trap will effectively remove it from the area entirely for a set period of time.
This will apply to doors as well as chests, crates etc. Also, you can now destroy chests and containers, the chances of having broken loot in them are high, but if you don't have a rogue handy this is a good way to try to at least recover some loot. Chests and containers will respawn even if destroyed. Some of you may have also noticed the darkened caves and hidden minimap that add a new tactical element.
These are many of the new features we are exploring for testing on our dungeons, skill checks (especially with new skills) will also start coming into play in such adventures.
The only region I'm testing all this in is you guessed it, Sharahan Hills and the Spittlefist Caves Level 1. If things turn out good then expect it to become the standard in Sundren.
The message I'd like to send home with this is that eventually partying in hostile environments will require certain party/group expectations. Being that fighter to run to the chest and try to grab the loot may just be the chest that zaps half your party because the rogue didn't check it first.
But with danger, comes reward. And sometimes brawn will save your ass where brains couldn't.
This will apply to doors as well as chests, crates etc. Also, you can now destroy chests and containers, the chances of having broken loot in them are high, but if you don't have a rogue handy this is a good way to try to at least recover some loot. Chests and containers will respawn even if destroyed. Some of you may have also noticed the darkened caves and hidden minimap that add a new tactical element.
These are many of the new features we are exploring for testing on our dungeons, skill checks (especially with new skills) will also start coming into play in such adventures.
The only region I'm testing all this in is you guessed it, Sharahan Hills and the Spittlefist Caves Level 1. If things turn out good then expect it to become the standard in Sundren.
The message I'd like to send home with this is that eventually partying in hostile environments will require certain party/group expectations. Being that fighter to run to the chest and try to grab the loot may just be the chest that zaps half your party because the rogue didn't check it first.
But with danger, comes reward. And sometimes brawn will save your ass where brains couldn't.




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