So, Saulus and I have been doing a bit of scripting and trying to think of ways to help balance things a bit more. This is only a phase in balancing, however, once we test and approve these changes, you will feel them on the public server.
All of these spell changes were to help bring into the balance the ability for some classes to buff to all hell and shrug off any attacks from enemies. However, we didnt' want buffs to become useless, as they will be useful for keeping parties alive.
Also, expect their to be traps that dispel some buffs from the party. This has been agreed upon as a good way to keep buffs from becoming the way to dungeon crawl without problems. Keep those rogues handy! ^_^
- Detect Evil and Detect Good will be added for Blackguards and Paladins respectively. Since we did not wish to add entirely new spells to the engine to block these abilities, Protection From Good and Protection From Evil will block detection (Prot from evil will block blackguards, and vice versa).
- Mage Armor and Improved Mage Armor recoded. We decided the old NWN1 method makes more sense for balance as the spells don't automatically stack with armor and other effects, helping to keep things in line. Mage Armor will give +1 to Deflection, Armor, Dodge, and Natural AC. Improved will give +2 and +3 at level 17+ caster. The duration has been greatly reduced as well.
- Magic Vestments will now give up to +4 to armor instead of previous +5. It also is scaled to caster level / 4 now instead of / 5 for each increase in AC. Duration also lowered.
- Shield of Faith has gotten the same change, duration also lowered.
- Shield and Shield Other both give +4 Deflection Bonus (Non-stackable) now. Their duration has been lowered.
All of these spell changes were to help bring into the balance the ability for some classes to buff to all hell and shrug off any attacks from enemies. However, we didnt' want buffs to become useless, as they will be useful for keeping parties alive.
Also, expect their to be traps that dispel some buffs from the party. This has been agreed upon as a good way to keep buffs from becoming the way to dungeon crawl without problems. Keep those rogues handy! ^_^
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