We have some nice things to toss at the playerbase once again. Some effort on everyone's part coming together.
- Preliminary Secret Door Code
This isn't as good as I'd like, but Obsidian messed up on our request for SetUseableFlag(). It doesn't work on Doors. So secret doors will be locked until someone nearby succeeds spot rolls. The rolls are made silently and automatically every 6 seconds you are near the door. Once you succeed you will know The DCs are based upon spot rolls. Hope you have spot!
- New Dungeon & Revised Areas!
Whispers and rumors circulate, speaking about a smuggling operation taking place right under Aquor's nose!
- Area Walkmesh Chagnes and Bug Fixes
- Play Cards within Jimmy's Dice table with a new playing card add-on
- Preliminary Secret Door Code
This isn't as good as I'd like, but Obsidian messed up on our request for SetUseableFlag(). It doesn't work on Doors. So secret doors will be locked until someone nearby succeeds spot rolls. The rolls are made silently and automatically every 6 seconds you are near the door. Once you succeed you will know The DCs are based upon spot rolls. Hope you have spot!
- New Dungeon & Revised Areas!
Whispers and rumors circulate, speaking about a smuggling operation taking place right under Aquor's nose!
- Area Walkmesh Chagnes and Bug Fixes
- Play Cards within Jimmy's Dice table with a new playing card add-on
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