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State of the Server (9/24/15)
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With the lower level cap, will there be any lessening of the requirements for some of the religious based classes such as heartwarder, dread master, horned harbinger, storm lord and Ice fury? None of them are uber powerful, and they do require at least 3 feats to obtain. Is there any chance it might become easier to play one of these restricted classes? Also, what will be the fate of Hand of Mundus and Triadic Knight?
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Everyone should go watch Crouching Tiger Hidden Dragon, and we can have a bunch of monks practicing Kung Fu.
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Originally posted by Lugwy View PostAs I'm idly toying with ideas for less-than-combative characters, it would be nice to know what place would be available for people not as inclined to earn their EXP and keep through bloodshed.
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Someone bent my ear towards these forums once again. I take it the server wipe hasn't happened yet.
I don't mind once it happens, though. It was a good run and I learned a lot from my time here that was put to good use outside the server. Furthermore, it's always nice to start on a clean slate.
Speaking of clean slates, I'd like to echo Elusa's question. As I'm idly toying with ideas for less-than-combative characters, it would be nice to know what place would be available for people not as inclined to earn their EXP and keep through bloodshed.
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On a fresh subject: What can rogues expect? I have a plan for one, if the server is suitably hospitable to them.
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Originally posted by Kitsunestume View PostSince it seems to have been forgotten by the wayside, I would just like to verify the entire cause for this hubbub to begin with:
Was it proven that a Vault-Wipe actually would solve the rep-issue, or is that still going to be a problem once the server is officially revived?
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Originally posted by ManUtd4Ever View PostCan the staff provide any insights (big hand, small map) about the new Sundren post wipe with the time jump? Do the current city governments remain the same or is there an increase in local governments self-policing and moving away from the Emperor and his legions? Does nobility gain more lands and holdings? Etc. Are there any new trade dynamics that pre tell the rise and fall on commodities based towns or companies?
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All of this discussion about the server post wipe is really getting me excited about playing. I need to start writing a bio. Can the staff provide any insights (big hand, small map) about the new Sundren post wipe with the time jump? Do the current city governments remain the same or is there an increase in local governments self-policing and moving away from the Emperor and his legions? Does nobility gain more lands and holdings? Etc. Are there any new trade dynamics that pre tell the rise and fall on commodities based towns or companies?
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Since it seems to have been forgotten by the wayside, I would just like to verify the entire cause for this hubbub to begin with:
Was it proven that a Vault-Wipe actually would solve the rep-issue, or is that still going to be a problem once the server is officially revived?
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Prevention is better than cure. Simple as that really. The team are always happy to look at bios and help, where needed, tailor them to suit the setting and the server.
Otherwise, back to the elf burning! (it's a lie, and a smokescreen for our new planned elf themed location, Freedomtopia, a veritably verdant village. It has unicorns and everything).
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Originally posted by Rekov View PostI would rather risk having a few bad apples slip through before being nipped than have a pristine but empty server, of which there are so, so many these days.
I'm gonna try to let this topic rest here because I could go on forever about it, and that doesn't lead anywhere good.
In any case, as always, we're open to suggestions.
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I would like to say I was honored to be able to play a vampire character.
I felt a great responsibility to stay in character in what I perceived a vampire should be (horrid and demonic and cruel) and not abuse the power and ruin other players fun.
Vampires were not a easy character to play due to the constant conflict you encountered outside of your faction and sometimes within your faction.
I found it draining to play at times since I had to project myself into a character the opposite of who I am. I hate conflict in real life, very painful for me.
Yet my characters always seemed to be in conflict and I believe everyone usually had fun with it on either side.
All the same I thank the staff for the opportunity to play a vampire, the experimental, server test run vamp that he originally was and I thank the players for putting up with Clive.
Love you all.
And Clive sends his hate.
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