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Update Notes - March 10th, 2014

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  • kuscotopia
    replied
    Originally posted by Lotus View Post
    Basically, DnD 4e was a system that would easily translate to a DnD video game. I like to implement cooldowns where they're not going to imbalance the ability in one direction or the other; basically, if it's a cornerstone of a class but isn't wildly powerful, I'm looking at giving it a cooldown over finite uses..
    Is Spirit Shaman's Spirit Form being considered for updates along these lines? It is a static 5 rounds per use with a maximum of 3xday.

    Two brewed displacement potions are more effective.

    Leave a comment:


  • Torgar
    replied
    Any chance that the shadow dancer pet shadow will get some kind of alteration? As it stands now, it isn't even a shadow. It has no strength damage on hit, no incorporeality, and crap for hp and no AC. And that's at all levels. Giving the shadow at least the ability to be incorporeal and drain strength on hit like it SHOULD would do a lot for it.

    Leave a comment:


  • MarsunCymber
    replied
    Oooooh progress! Looks good!

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  • Satoshi
    replied
    Ki damage, 12-30 sec-cd!

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  • Lotus
    replied
    Basically, DnD 4e was a system that would easily translate to a DnD video game. I like to implement cooldowns where they're not going to imbalance the ability in one direction or the other; basically, if it's a cornerstone of a class but isn't wildly powerful, I'm looking at giving it a cooldown over finite uses.

    Is there any consideration for Pathfinder-style Cantrips and Orisons?
    There's consideration, but before we'd go down that road, we'd need to be finished with reviewing and adjusting all of the classes and getting more content in place. Saulus and PL have been doing some really cool stuff with Icewind Dale, lately, and it's my hope that we can follow that example and retrofit the rest of the server to match the new depth of content.

    Leave a comment:


  • Kitsunestume
    replied
    I like this utilization of cool-down abilities. Seems to make more sense in the constant interactions of the online server than P&P or OC style of only dealing with a handful of encounters a day before getting your abilities back.
    Is there any consideration for Pathfinder-style Cantrips and Orisons?

    Leave a comment:


  • Farmboy2003
    replied
    Originally posted by [DM] Grinning Death View Post
    And please, take into account the lore of the class as well. There's a good deal of RP potential there, provided you don't prioritize making the most awesome build evah.
    That is true. I was just curious and looking at the classes in a new light.

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  • [DM] Grinning Death
    replied
    And please, take into account the lore of the class as well. There's a good deal of RP potential there, provided you don't prioritize making the most awesome build evah.

    Leave a comment:


  • Phantom Lamb
    replied
    WM feats on crits don't stack with SS. They do allow you to take the benefits in two different weapons though.

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  • Farmboy2003
    replied
    This is so feckin fantastic! I've been looking forward to such changes to Shadowdancer for a long while! The changes to weapon master is just icing on the cake!

    Is shadow evade still an instant feat/use - or was that never implemented?

    Will the Weapon Master bonus to crit range and crit multiplier stack with the ditto from Sword Saint? I'm thinking with 5 fighter/5 weapon master/10 SS you could have crits on 11-20 and x4 multiplier on rapiers, kukris, scimitars and falchions. Wow!

    Leave a comment:


  • greypawn
    replied
    Originally posted by sonuvalich View Post
    Love the refugees outside Aquor, though one shouted something about "Play:animation something something" at me. I think they may be possessed and speaking in tongues.
    These particular refugees just really like plays. Keeping Aquor classy!

    Leave a comment:


  • bipolar bear
    replied
    (( Thanks Bipolar, looking into it. ))

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  • Lugwy
    replied
    Love to the friendzoned prestige classes!

    Looking forward to the new and wacky builds to follow.

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  • Fateful Encounter
    replied
    Yay refugees! I no longer have to spawn them every time I log on! XD

    Leave a comment:


  • sonuvalich
    replied
    Love the refugees outside Aquor, though one shouted something about "Play:animation something something" at me. I think they may be possessed and speaking in tongues.

    Leave a comment:

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