Odds and ends, but lots of them...
- Deities are now listed alphabetically
- Class changes:
* Fighter: can now use Weapon Mastery for ranged weapons
* Paladins: Aura of Justice implemented
* Blackguard: New feat Dark Strike
A blackguard may, as a free action, gain a bonus equal to their charisma modifier, if positive, against all creatures of an alignment opposite their own. In addition, they deal divine damage against all opponents, regardless of alignment, equal to their combined levels in Blackguard and Divine Champion. This ability lasts for 60 seconds. The damage stacks with other sources of divine damage.
Use: Activated. Cooldown 60 seconds.
* Changes to many MoMF forms to make them better
- Other feats and feat changes
* Arcane Armor Training
Prerequisites: Armor Proficiency (Light), arcane Caster level 3
Benefits: Your arcane spell failure incurred by armor is reduced by 10%. This reduction does not apply toward any other source of ASF, including shields.
* Arcane Armor Mastery
Prerequisites: Arcane Armor Training, Armor Proficiency (Medium), arcane caster level 7th
Benefit: Your arcane spell failure incurred by armor is reduced by 20%. This reduction does not apply toward any other source of ASF, including shields.This ability replaces, and does not stack with, the bonus granted by Arcane Armor Training.
* Arcane Strike
Prerequisite: Ability to cast arcane spells (Bard, Sorcerer, Warlock, or Wizard)
Specifics: For one minute, your weapons deal +1 magic damage. For every five caster levels you possess, the damage bonus increases by +1, to a maximum of +5 at 20th level. This damage stacks with other sources of flat magic damage, such as that gained from adamantine weapons. It does not stack with damage bonuses vs alignment/race.
Use: Activated. 60 second cooldown.
- Spells cast from scrolls no longer cost gold
- Spell durations for many buffs restored to original durations (shield, imp mage armor, etc.)
- Whurest difficulty amped up
- Skullcleavers chest key blah blah dwarf...
- Map changes:
* Avanthyr walkmesh improved, and world map entrance to the east
* Sestra Temple of Lliyra -> Temple of Bane
* Aquor Temple of Sune -> Temple of Auril, Temple of Kossuth -> Temple of Bane
- Deities are now listed alphabetically
- Class changes:
* Fighter: can now use Weapon Mastery for ranged weapons
* Paladins: Aura of Justice implemented
* Blackguard: New feat Dark Strike
A blackguard may, as a free action, gain a bonus equal to their charisma modifier, if positive, against all creatures of an alignment opposite their own. In addition, they deal divine damage against all opponents, regardless of alignment, equal to their combined levels in Blackguard and Divine Champion. This ability lasts for 60 seconds. The damage stacks with other sources of divine damage.
Use: Activated. Cooldown 60 seconds.
* Changes to many MoMF forms to make them better
- Other feats and feat changes
* Arcane Armor Training
Prerequisites: Armor Proficiency (Light), arcane Caster level 3
Benefits: Your arcane spell failure incurred by armor is reduced by 10%. This reduction does not apply toward any other source of ASF, including shields.
* Arcane Armor Mastery
Prerequisites: Arcane Armor Training, Armor Proficiency (Medium), arcane caster level 7th
Benefit: Your arcane spell failure incurred by armor is reduced by 20%. This reduction does not apply toward any other source of ASF, including shields.This ability replaces, and does not stack with, the bonus granted by Arcane Armor Training.
* Arcane Strike
Prerequisite: Ability to cast arcane spells (Bard, Sorcerer, Warlock, or Wizard)
Specifics: For one minute, your weapons deal +1 magic damage. For every five caster levels you possess, the damage bonus increases by +1, to a maximum of +5 at 20th level. This damage stacks with other sources of flat magic damage, such as that gained from adamantine weapons. It does not stack with damage bonuses vs alignment/race.
Use: Activated. 60 second cooldown.
- Spells cast from scrolls no longer cost gold
- Spell durations for many buffs restored to original durations (shield, imp mage armor, etc.)
- Whurest difficulty amped up
- Skullcleavers chest key blah blah dwarf...
- Map changes:
* Avanthyr walkmesh improved, and world map entrance to the east
* Sestra Temple of Lliyra -> Temple of Bane
* Aquor Temple of Sune -> Temple of Auril, Temple of Kossuth -> Temple of Bane
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