Second Sundering Update
What is the Second Sundering?
The Second Sundering is a name used by the staff for the story events that will take place just prior to the update.
More will become clear as the plot plays out, but it is mainly a reference to the event that will preceed the update.
You said this update would be out soon, that was months ago, what's going on?
Please understand the staff is very excited about this update. It's our largest update since launching the server, and
we want everyone to be pleased with the changes we made and feel we really did a good job. Our staff is not very large,
and we split our time between playing, DMing, and real life.
Sometimes setting a date is meaningless because you can't give real timelines on volunteer work.
What's this update going to include anyway, why should we care?
Many mechanics of Sundren have already been recently overhauled so we could fine tune them in preparation for this update.
But here's some of the things you can expect:
- Two entirely new dungeons on both ends of the level spectrum
- A completely re-envisioned Sundren-City from (under) the ground up, along with its own world map
- All Encounters on Sundren redesigned to fall into combat categories of Common/Elite/Champion/Boss/Epic Boss, with color
coding to easily identity difficulty and potential rewards
- Encounters will require more diverse party composition, remaining challenging without alienating favorable styles of play (ie melee builds)
- Less likelihood of encounters spawning on top of you, or running into another player's 'trash' spawns
- Custom loot tables for all encounters that reflect creature difficulty (risk vs reward)
- New equipment available in standard & faction stores
- Completely new intro experience for starting characters
- Rest zones become available only in Inns/Taverns, Faction HQs, and Temples (other small exceptions may apply, ie easter egg rest spots)
- Personal player storage (the same as inns) becomes available at Faction HQs and the Temple of Waukeen
- Additional custom content & architecture assets to further define a unique look and feel that differs from the NWN2 campaign
- New low level quests to help mitigate excessive grinding to gain levels
- Each and every zone in Sundren will be 'tweaked' to reflect the history and changes over the years, along with recent events
- Many miscellaneous bugfixes
I hope this gives people insight into why this update has been such a long time coming, and why it is important for us to get it right. There will be a beta period after this update is released where people should expect glitches or potential problems as this is normal.
We will be working diligently to make sure everything goes smoothly and that bugs will be few and far in-between.
A date is not yet set but currently our release timeline is before end of summer, and we are very confident of reaching that target.
What is the Second Sundering?
The Second Sundering is a name used by the staff for the story events that will take place just prior to the update.
More will become clear as the plot plays out, but it is mainly a reference to the event that will preceed the update.
You said this update would be out soon, that was months ago, what's going on?
Please understand the staff is very excited about this update. It's our largest update since launching the server, and
we want everyone to be pleased with the changes we made and feel we really did a good job. Our staff is not very large,
and we split our time between playing, DMing, and real life.
Sometimes setting a date is meaningless because you can't give real timelines on volunteer work.
What's this update going to include anyway, why should we care?
Many mechanics of Sundren have already been recently overhauled so we could fine tune them in preparation for this update.
But here's some of the things you can expect:
- Two entirely new dungeons on both ends of the level spectrum
- A completely re-envisioned Sundren-City from (under) the ground up, along with its own world map
- All Encounters on Sundren redesigned to fall into combat categories of Common/Elite/Champion/Boss/Epic Boss, with color
coding to easily identity difficulty and potential rewards
- Encounters will require more diverse party composition, remaining challenging without alienating favorable styles of play (ie melee builds)
- Less likelihood of encounters spawning on top of you, or running into another player's 'trash' spawns
- Custom loot tables for all encounters that reflect creature difficulty (risk vs reward)
- New equipment available in standard & faction stores
- Completely new intro experience for starting characters
- Rest zones become available only in Inns/Taverns, Faction HQs, and Temples (other small exceptions may apply, ie easter egg rest spots)
- Personal player storage (the same as inns) becomes available at Faction HQs and the Temple of Waukeen
- Additional custom content & architecture assets to further define a unique look and feel that differs from the NWN2 campaign
- New low level quests to help mitigate excessive grinding to gain levels
- Each and every zone in Sundren will be 'tweaked' to reflect the history and changes over the years, along with recent events
- Many miscellaneous bugfixes
I hope this gives people insight into why this update has been such a long time coming, and why it is important for us to get it right. There will be a beta period after this update is released where people should expect glitches or potential problems as this is normal.
We will be working diligently to make sure everything goes smoothly and that bugs will be few and far in-between.
A date is not yet set but currently our release timeline is before end of summer, and we are very confident of reaching that target.
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