General Bug Fixes
- GetIsDay() function from obsidian was bugged causing vampires to burn in the sunlight and time sensitive functions to fail. Replaced with a custom function that does same thing.
Class Changes
- Pale Master touch attacks are no longer a set DC but use 10 + Pale Master Levels + CHA now allowing them to scale.
- Pale Master spell progression now matched P&P where level 1 is no spell gain, but 2 to 10 all gain spells levels.
Spell Changes
- Fixed a bug where Detect Undead cone range was 30 meters instead of 30 feet.
- Detect Good and Evil now behave like detect undead. See below for issue with spells.
Area/Creature Changes
- Argyle Keep Wizard tower has been remapped and a group of wizards added to the tower, "The Astral Reach".
- New event to allow players to enter the abyss added to Wizard Tower roof.
- Emissary of Orcus recieved a buff, more changes coming soon.
- Temple of Kelemvor removed from Sestra, replaced with a Graveyard and Mausoleum, interior coming soon.
- Optimized some placeables in Sestra, more to come in the future.
General Changes
- First pass of scripts for dynamic spawning system were added. Some final code must be written to allow this feature.
Known Issues
- Due to an issue updating 2DA files we had to revert the 2DAs for feats and spells to previous ones. This has bugged Detect Good/Evil so that it casts on your target. They will be fixed soon.
- Players may find themselves stuck in the Abyss areas unable to return. This is being looked at.
- GetIsDay() function from obsidian was bugged causing vampires to burn in the sunlight and time sensitive functions to fail. Replaced with a custom function that does same thing.
Class Changes
- Pale Master touch attacks are no longer a set DC but use 10 + Pale Master Levels + CHA now allowing them to scale.
- Pale Master spell progression now matched P&P where level 1 is no spell gain, but 2 to 10 all gain spells levels.
Spell Changes
- Fixed a bug where Detect Undead cone range was 30 meters instead of 30 feet.
- Detect Good and Evil now behave like detect undead. See below for issue with spells.
Area/Creature Changes
- Argyle Keep Wizard tower has been remapped and a group of wizards added to the tower, "The Astral Reach".
- New event to allow players to enter the abyss added to Wizard Tower roof.
- Emissary of Orcus recieved a buff, more changes coming soon.
- Temple of Kelemvor removed from Sestra, replaced with a Graveyard and Mausoleum, interior coming soon.
- Optimized some placeables in Sestra, more to come in the future.
General Changes
- First pass of scripts for dynamic spawning system were added. Some final code must be written to allow this feature.
Known Issues
- Due to an issue updating 2DA files we had to revert the 2DAs for feats and spells to previous ones. This has bugged Detect Good/Evil so that it casts on your target. They will be fixed soon.
- Players may find themselves stuck in the Abyss areas unable to return. This is being looked at.
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