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New Neverwinter Nights Title?

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  • Catastrophe
    replied
    Originally posted by roguethree View Post
    And ridable horses.
    Poor paladin.

    Leave a comment:


  • roguethree
    replied
    And ridable horses.

    Leave a comment:


  • Doubtful
    replied
    I demand it be made with the Unreal engine.

    [/pointless controversy]

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  • Catastrophe
    replied
    Originally posted by roguethree View Post
    go with Pathfinder.
    Oh yes, please this. I would love to see Pathfinder made into a game.

    Leave a comment:


  • Root
    replied
    These are the things that make me wish I could just rise directly to the head of a team of designers.

    First, I make Neverwinter Nights 3, by slamming NWN1 and NWN2 on the table and saying:

    'Alright, make a game that looks like 2, has the customisation and world-supporting of 1, and update it for Pathfinder rules. No MMORPG, servers should be able to support, oh, let's push the boat out and say 128 people at the very most, lots of areas, and that's about it. Go.'

    Leave a comment:


  • Saulus
    replied
    Originally posted by MadSeer View Post
    Not necessarily. They might go for easy-to-use wizard plug ins to walk you through creating basic adventure modules, down to the conversations, cameras and shops. But at the same time keep the script editor, so you can do modules varying on complexity or Persistent Worlds with as much customization as you want there to be.

    That'd be the best of both worlds, at any rate. Allow for beginners to easily create their own modules while still giving the advanced users freedom to do their thing.
    It's a new toolset. Which likely means new engine... The chances of these guys matching half the sophistication with all the simplicity is... a pipe dream at best.

    Leave a comment:


  • Zoberraz
    replied
    While I think this looks promising, the part that frustrates me the most about this is how the game ends up being based yet again in Neverwinter/Forgotten Realms but as a 4th edition game. I'd have much preferred the Nentir Vale with the default 4e D&D cosmology, deities and such.

    Leave a comment:


  • Redjack
    replied
    Sounds to me like they are talking about a singular player world. Something like WoW.

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  • MadSeer
    replied
    Not necessarily. They might go for easy-to-use wizard plug ins to walk you through creating basic adventure modules, down to the conversations, cameras and shops. But at the same time keep the script editor, so you can do modules varying on complexity or Persistent Worlds with as much customization as you want there to be.

    That'd be the best of both worlds, at any rate. Allow for beginners to easily create their own modules while still giving the advanced users freedom to do their thing.

    Leave a comment:


  • Saulus
    replied
    They make mention of PWs and tools, but the biggest thing is I can see them dumbing it all down. A lot. People make think NWN2's toolset is hard, but really it isn't. Try GTKradiant or something and tell me which you think is easier.

    The easier something is to do in the toolset, the more you sacrifice in terms of customization. I am very dubious over how viable PWs will be in this game. I'd like to hear how they plan to support the community for NWN as betatesting in the previous titles heavily involved the community.

    Leave a comment:


  • Doubtful
    replied
    Hmm...

    ... PC RPGs returns with an epic Dungeons & Dragons storyline, next-generation graphics, a persistent world, and accessible content creation tools.
    and

    World Without End

    Neverwinter features co-operative multiplayer in an ever-evolving, persistent world where Dungeons & Dragons adventurers quest alongside thousands of other warriors, rogues, wizards and faithful avengers.
    A persistent world..

    But then it mentions easy to use customization and content creation tools and so on..

    A nagging part of my head is saying it'll be part MMO (The big persistent world) with smaller scale multiplayer quest / module options..

    Who knows..

    Leave a comment:


  • MadSeer
    replied
    Well ... damn.
    Since they say it supports 4 player co-op, I don't know if they're hinting at being able to make a PW, or just being able to create your own adventures for 4. Which would suck. PWs are probably the best thing about the Neverwinter Nights franchise.

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  • roguethree
    replied
    For those not reading, the game takes place in Faerun during/after the Spellplague, uses 4e rules (good for a videogame), and seems to hint you can create your own PW:

    The #1 best-selling Neverwinter Nights series of PC RPGs returns with an epic Dungeons & Dragons storyline, next-generation graphics, a persistent world, and accessible content creation tools.
    Become a part of the existing Dungeons & Dragons universe... Then build a new one.
    ...warriors, rogues, wizards and faithful avengers.
    Five silhouettes, though.

    Leave a comment:


  • roguethree
    replied
    Silhouettes look like fighter, cleric, wizard, rogue, and ranger. Part of me likes that. Part of me wishes they'd just revert to 2e or go with Pathfinder.

    Leave a comment:


  • roguethree
    replied
    I imagine you'll see a greater depth of customization within those five classes.

    Leave a comment:

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