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Update May 24th
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Just a question. Do you guys intend to create more roads in the future? Will we have some random encounters?
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Thought I'd give it a trial period before I commented.
I love it. I wish it had been like this when I joined. Its especially good for starting characters...its a lot more fun to head to head of on your own to explore than just zoning from Port Avanthyr to Goblins...
Also, characters have a lot more opportunity to "bump into" eachother, even if they didn't intend too.
e.g. Straight off the boat, I bumped into a high level character at the new area, who gave my new char some pointers on Sundren and showed me round.
Nice work.
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Originally posted by Saulus View PostYou're working under the assumption that these links between areas are direct. You'll notice most of the maps don't line up at the seam, that's partially intentional as there is some distance between them.
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Originally posted by Nil View PostI do like the new areas, but the downside is that it has the side effect of making the world look small. I used to imagine there was miles (well, kilometers, I guess) of wild country to pass between each landmark. And now, you can get from the gate of the Sunderer to the Hills just by passing a farm or two.
I suppose you can't have your cake and eat it too. But Sundren feels smaller than it used to (even though, technically, it's now larger).
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I do like the new areas, but the downside is that it has the side effect of making the world look small. I used to imagine there was miles (well, kilometers, I guess) of wild country to pass between each landmark. And now, you can get from the gate of the Sunderer to the Hills just by passing a farm or two.
I suppose you can't have your cake and eat it too. But Sundren feels smaller than it used to (even though, technically, it's now larger).
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Originally posted by 07paul87 View PostI like the paths, but I have a few suggestions:
Am I the only one that is *always* confused on which way I should go? It would be nice if the transitions had a little more information, or maybe some signs right before the transitions warning travelers of where they're going.
Wider areas with walkmeshes, or alternate routes. I always feel awkward having my orc wander right by the inn.
The travelling system should be consistent. Either all locations have to be reached by walking through the maps, or none of them.
Thats all I've got. The new areas do look very pretty, and gives my orc a chance to use his skills to try to sneak past wandering adventurers. I'm a big fan of the change.
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I like the paths, but I have a few suggestions:
Am I the only one that is *always* confused on which way I should go? It would be nice if the transitions had a little more information, or maybe some signs right before the transitions warning travelers of where they're going.
Wider areas with walkmeshes, or alternate routes. I always feel awkward having my orc wander right by the inn.
The travelling system should be consistent. Either all locations have to be reached by walking through the maps, or none of them.
Thats all I've got. The new areas do look very pretty, and gives my orc a chance to use his skills to try to sneak past wandering adventurers. I'm a big fan of the change.
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I think it's nice and right that peopel have to walk around the world through roads actually. Hope in the future we have more of this stuff
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The horses at the Twin Peaks road helped my death knight kill all the soldiers at the campfire. I think Sundren needs more horses.
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Excellent work! I really like the idea of having to walk some time before getting some place.
Saulus Did the horse issue ever get fixed? not that Yod minded killing them, after all purifying the land of those abominations is in line with Kossuth's teachings.
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