- New Area - Argyle Keep for CR14 to 18 players. BEWARE. Lore Post Here
* Special Thanks to Ash for providing me the Tavern Interior, the Stables Interior, the Tower Interior, and some help me with the chapel.
- Summon Creature completely updated by Phantom Lamb
- Contest NPCs added in
- Slither Scale in the Wet Caves off of Sestra rebalanced. Should be easier and give slightly better experience for people their level range.
- Cold Climb creatures rebalanced. Should be easier for players to get through the mountains.
- Magic Weapon and Greater Magic weapon now castable on Ranged Weapons like bows and on ammunition, like arrows. Should help ranged characters out a bit.
- Some Bloodmaim made stronger.
Edit:
-Potions now maximize heal rolls
-Fixed a few bugs in Argyle Keep
-Removed Dispel from Hexers. Way too many in area to be spamming that spell.
-Fixed Magic Weapon on ammo.
* Special Thanks to Ash for providing me the Tavern Interior, the Stables Interior, the Tower Interior, and some help me with the chapel.
- Summon Creature completely updated by Phantom Lamb
- Contest NPCs added in
- Slither Scale in the Wet Caves off of Sestra rebalanced. Should be easier and give slightly better experience for people their level range.
- Cold Climb creatures rebalanced. Should be easier for players to get through the mountains.
- Magic Weapon and Greater Magic weapon now castable on Ranged Weapons like bows and on ammunition, like arrows. Should help ranged characters out a bit.
- Some Bloodmaim made stronger.
Edit:
-Potions now maximize heal rolls
-Fixed a few bugs in Argyle Keep
-Removed Dispel from Hexers. Way too many in area to be spamming that spell.
-Fixed Magic Weapon on ammo.
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