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  • Server Update: NWN2 1.05 Beta Patch

    We've decided to stay on the latest of whatever we can get from Obsidian and are upgrading the server to the latest 1.05 beta patch. This means you MUST update to 1.05 Beta to play on Sundren.

    EDIT2: Works great, one of the big improvements is your chat doesn't clear on area transition. You don't have to worry about missed messages while transitioning, etc. BARTER ONLY SEEMS TO WORK NOW BY DRAGGING AN ITEM ON A PLAYER, THE MENU OPTION IS MISSING


    Get it here: http://nwvault.ign.com/View.php?view...r.Detail&id=96

    Release Notes:

    New Features
    General
    • Multi-Select is now available as an option in both the DM Client and main game client. By default, Mouse 4 will select the entire party, and Mouse 5 or holding CTRL+Left Click will enable lasso selection of party members.
    • Many substantial improvements to the AI scripts provided by community member evenflw have been integrated into the game. Additionally, revisions were made to AI to make both friendly and enemy characters be much more intelligent with feat use in combat.
    • There is now an “Advanced Options” button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server’s homepage, if it has one, and one intended to directly point to the server’s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user’s Browser and direct them to the URL specified.
    • Many of the skyrings (the geometry that exists at the horizon of the game world) have been revised to make them more visually appealing.
    • There is now a 4th parameter to the DisplayGuiScreen() script function that allows a user to define the name fo the *.xml file to load if the 'ScreenName' can't be found inside the INIs already. This will allow custom GUI creators to add GUIs (Using the ui\custom\ folder) and not need to edit the INIs stored in ui\default to make the game able to load them.
    • Augment Summoning and Augment Healing are now selectable once their prerequisites have been met.
    Scripting
    • A bDisplayFeedback=TRUE parameter was added to both ActionGiveItem and ActionTakeItem. Changing it from the default of TRUE to FALSE will keep the feedback strings from appearing in the chat window when these script functions are used.
    • 2DAs queried by script functions are now cached. This should increase performance of scripts that frequently reference 2Das.
    • Within the Script Editor, hitting the Tab key now creates 5 spaces instead of inserting a tab character.
    Toolset
    • Within the appearance.2da, NWN2_Scale has now been split into three columns: NWN2_Scale_X, NWN2_Scale_Y and NWN2_Scale_Z. This will allow users to scale creature appearances non-uniformally through the appearance.2da.
    • The Grass, Creature Appearance Type, and Creature Soundset lists are now sorted alphabetically.
    • Walkmesh Helpers have been added to Placeables/Misc Props. These objects are invisible square objects that can be resized and placed on a map to bake a walkmesh. You can use them to make flat objects walkable that normally are not or would be difficult to bake. Some examples of situations where these would be useful are a long length of repeating bridge pieces or building roofs. To view the Walkmesh Helpers in the Toolset, turn on the display of C2 Collision volumes. There are two versions; each will play a different footstep sound. Special thanks to Zarathustra217 for the original concept and objects.

    Bug Fixes
    General
    • The Quick Cast menu was blocking movement clicks for its entire area – even parts that were not visible. Players can now click through any non-visible part of the Quick Cast menu.
    • Feats will now properly show their cool down timer countdown.
    DM Client
    • The DM Chat toggle could previously not be turned back on after it was turned off. This has been fixed.
    Effects/Spells
    • Certain multiclass characters could lose spells from their hotbar after making area transitions. This will no longer occur.
    • The Reflex save for Defensive Roll can now happen multiple times per day.
    • Manyshot was previously always applying the full attack bonus and penalty to hit, regardless of the character’s BAB. This has been fixed.
    • Female Drow Clerics would be previously be forced to pick a new deity at level up if they had selected Lolth during character creation. This has been fixed.

    Toolset
    • Several words that previously were incorrectly being highlighted by the syntax highlighter will no longer be highlighted.
    • The GetIsPartyTransition() flag for triggers always returned true, regardless of what was set in the toolset. This has been fixed.
    2DA Changes
    The following 2DA files have been changed in v1.05:
    • appearance.2da
    • classes.2da
    • cls_atk_1.2da
    • cls_atk_2.2da
    • cls_atk_3.2da
    • cls_bsplvl_arctr.2da
    • cls_bsplvl_eknight.2da
    • cls_bsplvl_harper.2da
    • cls_bsplvl_palema.2da
    • cls_bsplvl_wprst.2da
    • cls_savthr_barb.2da
    • cls_savthr_bard.2da
    • cls_savthr_cler.2da
    • cls_savthr_cons.2da
    • cls_savthr_dru.2da
    • cls_savthr_fight.2da
    • cls_savthr_monk.2da
    • cls_savthr_pal.2da
    • cls_savthr_rang.2da
    • cls_savthr_rog.2da
    • cls_savthr_sorc.2da
    • cls_savthr_wild.2da
    • cls_savthr_wiz.2da
    • damagelevels.2da
    • feat.2da
    • hen_companion.2da
    • hen_familiar.2da
    • iprp_damagecost.2da
    • iprp_srcost.2da
    • keymap.2da
    • placeables.2da
    • racialtypes.2da
    • spells.2da

    In addition, the following 2DA files have been added in v1.05:
    • cls_featmap_arctr.2da
    • cls_featmap_eknight.2da
    • cls_featmap_harper.2da
    • cls_featmap_palema.2da
    • cls_featmap_wprst.2da
    Last edited by Saulus; 03-14-2007, 09:23 PM.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

  • #2
    Not seeing how this is fixing any of the problems everyone was hoping to see fixed like stealth and invisiblity, for example. Good job Obsidian.
    Perigo Teal, Rogue Assassin.
    Genji, The happy go lucky Gnome.
    Giladel of the house of Ravencrest.



    IT GOES 40 MINUTES, but not seconds. Draw off by the pillar of fail!

    Comment


    • #3
      Originally posted by Tratz View Post
      Not seeing how this is fixing any of the problems everyone was hoping to see fixed like stealth and invisiblity, for example. Good job Obsidian.
      I should note that the final patch will most likely have more improvements. I know this isn't the final list.
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

      Comment


      • #4
        Ah I love these new changes. There are sadly still some bugs and features that has not been touched yet, such as the annoyance with the chat window(dissapearing text by every new area, right-click tell reply not working properly, chat window buttons bugging out... etcetc.

        But the best change in this patch is hands down

        ? There is now an ?Advanced Options? button on the Server Options panel. Server Administrators can specify two URLs in this menu: One, intended to point to their server?s homepage, if it has one, and one intended to directly point to the server?s latest PWC file. Players will be able to see these links from the Server Details on the Internet Game browser and clicking them will launch the user?s Browser and direct them to the URL specified.

        Comment


        • #5
          Always on top of the most recent updates... I love Sundren.

          Maleficus "Ravenor" Carnificis
          "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
          Eldraxus Tzyvioq
          Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

          Comment


          • #6
            *re-crosses his fingers*
            Perigo Teal, Rogue Assassin.
            Genji, The happy go lucky Gnome.
            Giladel of the house of Ravencrest.



            IT GOES 40 MINUTES, but not seconds. Draw off by the pillar of fail!

            Comment


            • #7
              Above all, I am very happy to see that Obsidian is working to make this game better.

              Comment


              • #8
                They said they'd fix the Ranger's 'Camouflage' 13rd level ability and honestly that was the fix I was the most eager to see. Although 13rd level isn't anywhere close for the moment, a ranger class obtaining this feat could apparently jeopardize the whole character files in Sundren's character vault.

                That would be highly unpleasant for everyone involved.
                Maia Nanethiel ~ Moon Elf Female Ranger

                Comment


                • #9
                  Originally posted by Giant Moth View Post
                  dissapearing text by every new area
                  It's fixed in this patch.

                  Comment


                  • #10
                    the issues with stealth and other multiplayer fixes are coming in 1.06.

                    1.05 was intended to be smaller and to come out quicker.
                    sigpic
                    How to Save $$ at Christmas

                    Fingal Haller - dwarven scout, locksmith and mercenary
                    Reuel - Human (absent-minded) Wizard
                    Rudash - Orc-blooded lad with a chip on his shoulder

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                    • #11
                      EDIT: Works great, one of the big improvements is your chat doesn't clear on area transition. You don't have to worry about missed messages while transitioning, etc.


                      DANCES WITH FRICKING JOY

                      Maleficus "Ravenor" Carnificis
                      "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
                      Eldraxus Tzyvioq
                      Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

                      Comment


                      • #12
                        Originally posted by Poor_Otis View Post
                        the issues with stealth and other multiplayer fixes are coming in 1.06.

                        1.05 was intended to be smaller and to come out quicker.

                        ~_~ I hope you guys like Genji and Giladel. You'll be seeing plenty of them.
                        Perigo Teal, Rogue Assassin.
                        Genji, The happy go lucky Gnome.
                        Giladel of the house of Ravencrest.



                        IT GOES 40 MINUTES, but not seconds. Draw off by the pillar of fail!

                        Comment


                        • #13
                          I've also implemented an experience change.

                          - The XP range for negative modifiers now has a 30k exp range.
                          - The XP range for positive modifier is 5000
                          - 5% is the minimal gain now

                          So you will raise up to 200% very fast as time passes after 100%, but you will lower to 5% very slowly.

                          Comment


                          • #14
                            Does anyone know if this new patch addressed the issue with the spear crit modifier? I don't see any mention of it in the notes.
                            Player behind ~ Ohgmek

                            Comment


                            • #15
                              Oooo... Interesting. I have to say, I'm pretty impressed with Obsidian's responses to feedback. Then again, they have big shoes to fill...
                              Character(s)
                              >Olin Lavith - Human scholar with a passion for knowledge.


                              Don't change the color to match the walls. Look like you belong and the walls will change color to match you.
                              ?Kender Proverb, Time of the Twins

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