New Prestige Classes
Two new prestige classes have been added.
Triadic Knight
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Triadic knights are holy warriors who worship the Triad of Tyr, Torm and Ilmater. Their history can be traced back to the Fiend Wars of Impultur, when the three churces joined forces to proclaim the Triad Crusade, but they no longer comprise a single order of paladins. They believe that to truly embody the virtues of a paladin, one must draw on the strengths of all three gods. Through courage and perseverance, Triadic knights seek justice for all.
Requirements:
Alignment: Lawful Good.
Base Attack Bonus: +5.
Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
Skills: Knowledge: Local 4 ranks, Knowledge: Religion 4 ranks, Knowledge: The Planes 2 ranks.
Feats: Toughness and either Smite Evil or Smite Infidel.
Special: Arbiter's Alliance membership.
Class Features:
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude.
Weapon Proficiencies: Triadic knights gain no weapon proficiencies.
Armor Proficiencies: Triadic knights gain no armor proficiencies.
Skill Points: 2 + Int modifier per level.
Class Skills: Concentration, Craft: Alchemy, Craft: Weaponsmithing, Craft: Armorsmithing, Diplomacy, Heal, Knowledge: Local, Knowledge: Religion, Knowledge: The Planes, Lore, Parry, Profession: Cook, Profession: Miner, Profession: Woodcutter, Sense Motive.
Spells per Day/Spells Known: When a new Triadic knight level is gained (except 1st and 4th level), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character has more than one applicable spellcasting class, he must pick one to improve.
Martyr's Embrace: Starting at 1st level, the Triadic knight can protect one selected ally within 30 feet once per day. This protection acts as the Shield Other spell and is cast as a cleric of twice the knight's class level.
Hands of Ilmater: At 2nd level, the Triadic knight gains Perfect Health. He becomes immune to all disease and poison effects.
Judge's Insight: At 3rd level, as a spell-like ability, the knight can cast Discern Lies once per day as a cleric of twice his class level.
Eyes of Tyr: At 4th level, a Triadic knight can no longer be dazed or blinded by magical effects.
Lion's Roar: At 4th level, a knight can use Shout once per day as a spell-like ability as a cleric of twice the knight's level.
Heart of Torm: At 5th level, the Triadic knight gains immunity to fear.
Great Smiting: At 5th level, the Smiting abilities of the Triadic Knight are amplified to be twice as strong. He gains Great Smiting (1) as a bonus feat.
Shadowbane Stalker
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go. A shadowbane stalker serves her order or church through acting as its eye in the night, seeking out the evils hidden among civilisation. Of course, with the divine gifts she wields to further her faith's purposes, she is also capable of taking them out quickly and efficiently in case it is deemed necessary for the greater good.
Requirements:
Alignment: Any Good.
Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
Skills: Gather Information 8 ranks, Search 4 ranks, Sense Motive 4 ranks.
Feats: Shadow, Godsbane.
Special: Sneak Attack.
Class Features:
Hit Die: d8
Base Attack Bonus: Medium.
High Saves: Reflex and Will.
Weapon Proficiencies: Shadowbane stalkers gain no weapon proficiencies.
Armor Proficiencies: Shadowbane stalkers gain no armor proficiencies.
Skill Points: 6 + Int modifier per level.
Class Skills: Appraise, Balance, Climb, Concentration, Craft: Alchemy, Craft: Weaponsmithing, Craft: Tailoring & Leatherwork, Craft Trap & Contraption Making, Decipher Script, Disable Device, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge: Architecture & Engineering, Knowledge: Local, Knowledge: History, Knowledge: Religion, Knowledge: The Planes, Listen, Lore, Move Silently, Open Lock, Parry, Profession: Cook, Profession: Fisher, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Tumble, Use Magic Device, Use Rope.
Spells per Day/Spells Known: When a new shadowbane stalker level is gained (except 4th and 9th level), the character gains new spells per day (and spells known, if applicable) as though she had gained a level in whatever divine spellcasting class gave her access to 1st-level divine spells. If the character has more than one applicable spellcasting class, she must pick one to improve.
Detect Evil: A shadowbane stalker can use detect evil at will.
Sacred Stealth: The shadowbane stalker can channel some of her divine power to become stealthier. She gains a +4 sacred bonus on Hide and Move Silently checks for a number of minutes equal to her Charisma bonus plus half her class level. At 7th level, this bonus increases to +8. This is cast as a spell-like ability and can be used twice per day.
Discover Subterfuge: A shadowbane stalker trains diligently to detect subterfuge and misdirection of others. At 2nd level and higher, she gains a +2 competence bonus on Search and Sense Motive checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Sneak Attack: Beginning at 3rd level, the stalker deals an additional 1d6 damage on sneak attacks. This bonus increases to 2d6 at 6th level and 3d6 at 9th level.
Sacred Defense: At 4th level and higher, a shadowbane stalker can channel some of her divine power to become more evasive to enemy attacks. She gains a +4 sacred bonus to her armor class as a spell-like ability. This bonus lasts for 4 rounds after casting and can be used once per day. At 9th level, the duration is increased to 7 rounds.
Sacred Strike: At 10th level, the shadowbane stalker can channel some of her divine power to wreak havoc upon the wicked. She gains a 2d6 divine damage bonus on all attacks against evil creatures for 1 + half her Charisma modifier in rounds after casting. Sacred Strike is activated as a spell-like ability, and can be used twice per day.
Two new prestige classes have been added.
Triadic Knight
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Triadic knights are holy warriors who worship the Triad of Tyr, Torm and Ilmater. Their history can be traced back to the Fiend Wars of Impultur, when the three churces joined forces to proclaim the Triad Crusade, but they no longer comprise a single order of paladins. They believe that to truly embody the virtues of a paladin, one must draw on the strengths of all three gods. Through courage and perseverance, Triadic knights seek justice for all.
Requirements:
Alignment: Lawful Good.
Base Attack Bonus: +5.
Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
Skills: Knowledge: Local 4 ranks, Knowledge: Religion 4 ranks, Knowledge: The Planes 2 ranks.
Feats: Toughness and either Smite Evil or Smite Infidel.
Special: Arbiter's Alliance membership.
Class Features:
Hit Die: d10
Base Attack Bonus: High.
High Saves: Fortitude.
Weapon Proficiencies: Triadic knights gain no weapon proficiencies.
Armor Proficiencies: Triadic knights gain no armor proficiencies.
Skill Points: 2 + Int modifier per level.
Class Skills: Concentration, Craft: Alchemy, Craft: Weaponsmithing, Craft: Armorsmithing, Diplomacy, Heal, Knowledge: Local, Knowledge: Religion, Knowledge: The Planes, Lore, Parry, Profession: Cook, Profession: Miner, Profession: Woodcutter, Sense Motive.
Spells per Day/Spells Known: When a new Triadic knight level is gained (except 1st and 4th level), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character has more than one applicable spellcasting class, he must pick one to improve.
Martyr's Embrace: Starting at 1st level, the Triadic knight can protect one selected ally within 30 feet once per day. This protection acts as the Shield Other spell and is cast as a cleric of twice the knight's class level.
Hands of Ilmater: At 2nd level, the Triadic knight gains Perfect Health. He becomes immune to all disease and poison effects.
Judge's Insight: At 3rd level, as a spell-like ability, the knight can cast Discern Lies once per day as a cleric of twice his class level.
Eyes of Tyr: At 4th level, a Triadic knight can no longer be dazed or blinded by magical effects.
Lion's Roar: At 4th level, a knight can use Shout once per day as a spell-like ability as a cleric of twice the knight's level.
Heart of Torm: At 5th level, the Triadic knight gains immunity to fear.
Great Smiting: At 5th level, the Smiting abilities of the Triadic Knight are amplified to be twice as strong. He gains Great Smiting (1) as a bonus feat.
Shadowbane Stalker
PRESTIGE CLASS: This class is not available at character creation and must be unlocked by meeting special requirements, listed below.
Those they name as heretics or servants of evil call them zealots. Those they protect from darkness call them saviors. Whatever their label, shadowbane stalkers rank as some of the most feared individuals wherever they go. A shadowbane stalker serves her order or church through acting as its eye in the night, seeking out the evils hidden among civilisation. Of course, with the divine gifts she wields to further her faith's purposes, she is also capable of taking them out quickly and efficiently in case it is deemed necessary for the greater good.
Requirements:
Alignment: Any Good.
Spells: Able to cast 1st level divine spells (as a Cleric, Favored Soul or Paladin).
Skills: Gather Information 8 ranks, Search 4 ranks, Sense Motive 4 ranks.
Feats: Shadow, Godsbane.
Special: Sneak Attack.
Class Features:
Hit Die: d8
Base Attack Bonus: Medium.
High Saves: Reflex and Will.
Weapon Proficiencies: Shadowbane stalkers gain no weapon proficiencies.
Armor Proficiencies: Shadowbane stalkers gain no armor proficiencies.
Skill Points: 6 + Int modifier per level.
Class Skills: Appraise, Balance, Climb, Concentration, Craft: Alchemy, Craft: Weaponsmithing, Craft: Tailoring & Leatherwork, Craft Trap & Contraption Making, Decipher Script, Disable Device, Escape Artist, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge: Architecture & Engineering, Knowledge: Local, Knowledge: History, Knowledge: Religion, Knowledge: The Planes, Listen, Lore, Move Silently, Open Lock, Parry, Profession: Cook, Profession: Fisher, Search, Sense Motive, Sleight of Hand, Spellcraft, Spot, Tumble, Use Magic Device, Use Rope.
Spells per Day/Spells Known: When a new shadowbane stalker level is gained (except 4th and 9th level), the character gains new spells per day (and spells known, if applicable) as though she had gained a level in whatever divine spellcasting class gave her access to 1st-level divine spells. If the character has more than one applicable spellcasting class, she must pick one to improve.
Detect Evil: A shadowbane stalker can use detect evil at will.
Sacred Stealth: The shadowbane stalker can channel some of her divine power to become stealthier. She gains a +4 sacred bonus on Hide and Move Silently checks for a number of minutes equal to her Charisma bonus plus half her class level. At 7th level, this bonus increases to +8. This is cast as a spell-like ability and can be used twice per day.
Discover Subterfuge: A shadowbane stalker trains diligently to detect subterfuge and misdirection of others. At 2nd level and higher, she gains a +2 competence bonus on Search and Sense Motive checks. This bonus increases to +4 at 5th level and +6 at 8th level.
Sneak Attack: Beginning at 3rd level, the stalker deals an additional 1d6 damage on sneak attacks. This bonus increases to 2d6 at 6th level and 3d6 at 9th level.
Sacred Defense: At 4th level and higher, a shadowbane stalker can channel some of her divine power to become more evasive to enemy attacks. She gains a +4 sacred bonus to her armor class as a spell-like ability. This bonus lasts for 4 rounds after casting and can be used once per day. At 9th level, the duration is increased to 7 rounds.
Sacred Strike: At 10th level, the shadowbane stalker can channel some of her divine power to wreak havoc upon the wicked. She gains a 2d6 divine damage bonus on all attacks against evil creatures for 1 + half her Charisma modifier in rounds after casting. Sacred Strike is activated as a spell-like ability, and can be used twice per day.
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