Upcoming Events

Collapse

There are no results that meet this criteria.

Announcement

Collapse
No announcement yet.

List of Custom Feats

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • List of Custom Feats

    Hrrmph. I figured that since I couldn't find one at all, no one's done it yet. So here it is, taken from the .tlk.
    Admins, please don't smite me. If this is unallowed, feel free to delete, or at least move to somewhere not visible to the public till you feel it's release-able.

    There's a whole slew of History feats and stuff, but I don't think it's appropriate to post those there. Nor am I going to post feats given to the new classes/PRCs because those are in the class descriptions already.

    Also, Sundren appears to support weapon-specific feats for Light Pick, Heavy Pick, and Dire Pick! I find that to be awesome.

    Last updated: 14/7/08

    GENERAL FEATS


    Crimminal
    You are practiced in the arts of petty crime.
    Prerequisite: Sleight Of Hand +1
    Benefit: +3 to Open Lock and Sleight of Hand skills

    GodsBane
    You are better able to resist divine magics than normal.
    Prerequisite: None
    Benefit: You get a +2 bonus on all saving throws to resist divine spells and spell-like abilities.

    Heightened Bodily Constitution
    Your training has made you extra resilient.
    Prerequisite: Con 13
    Benefit: You gain a +1 bonus to all Constitution based skill checks.

    Heightened Cognitive Intelligence
    You have a talent for problem solving tasks.
    Prerequisite: Int 13
    Benefit: You gain a +1 bonus to all Intelligence based skill checks.

    Heightened Manual Dexterity
    You have nimble, dexterous fingers.
    Prerequisite: Dex 13
    Benefit: You gain a +1 bonus to all Dexterity based skill checks.

    Heightened Personal Charisma
    You have a knack for turning on the charm.
    Prerequisite: Cha 13
    Benefit: You gain a +1 bonus to all Charisma based skill checks.

    Heightened Physical Strength
    You are good at applying your might to manual tasks.
    Prerequisite: Str 13
    Benefit: You gain a +1 bonus to all Strength based skill checks.

    Heightened Worldy Wisdom
    You have especially good common sense.
    Prerequisite: Wis 13
    Benefit: You gain a +1 bonus to all Wisdom based skill checks.

    Notorious
    You are well known as a dangerous cutthroat not to be trifled with.
    Requirements: Criminal Feat
    Benefit: You get a +5 circumstance bonus on all Intimidate checks.

    Dragon's Toughness*
    You are incredibly tough.

    Prerequsites: Base Fort save +11
    Benefit: You gain +12 HPs
    Special: You can gain this feat multiple times

    Giant's Toughness*
    You are amazingly tough
    Prerequsites: Base Fort save +8
    Benefit: You gain +9 HPs
    Special: You can gain this feat multiple times

    Dwarf's Toughness*
    You are tougher then you were before

    Prerequsites: Base Fort save +5
    Benefit: You gain +6 HPs
    Special: You can gain this feat multiple times


    * = I have no idea how these stack up. I'm unsure whether you can take the individual feats multiple times, of if it's a progression from Dwarf->Giant->Dragon


    Shadow
    You have a better chance than most to trail someone un-noticed
    Benefit: You gain a +2 bonus on Hide and Spot checks.

    Exalted Spell Resistance
    You are particularly resistant to evil spells.
    Prerequisites: Cha 15
    Benefit: Against spells from evil sources you gain a +4 save bonus.

    Dirty Rat
    You are quite adept at slipping under a foe's guard while he's distracted.
    Prerequisites: Tumble 4 ranks.
    Benefit: +1 bonus to attack rolls.

    Forester
    Faerun's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways.
    Benefit: You receive a +2 bonus on all Heal checks and all Survival checks.

    Survivor
    Your people thrive in the regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
    Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.

    Arcane Armour Proficiency (Light)
    You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
    Prerequisites: Armour Proficiency (Light)
    Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 10%.

    Arcane Armour Proficiency (Medium)
    You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
    Prerequisites: Armour Proficiency (Medium)
    Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 20%.

    Arcane Armour Proficiency (Heavy)
    You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
    Prerequisites: Armour Proficiency (Heavy)
    Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 30%

    Magic Attuned
    You sense the magical energies latent in all things
    Benefit: You receive a +2 bonus to all Spellcraft and Spot checks.

    Giant Fighter
    You are especially adept at battling creatures larger then yourself.
    Prerequsites: Dex 16, base attack bonus +4.
    Benefit: When fighting Giant type creatures you gain a +2 to attack rolls.

    Lion Hearted
    You possess an incredible level of bravery and determination.
    Prerequisites: Iron Will.
    Benefit: You gain a +1 bonus to Will saves and a +4 bonus to Will saves against fear effects.

    Master Tracker
    You have master the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.
    Prequisites: Track Feat, Wis 15+
    Benefit: You gain a +4 bonus to all Search and Survivial checks.

    Second Wind
    You have learned to control your body and focus your thoughts to rid yourself of fatigue
    Requirements: Con 15+
    Benefits:You can heal yourself for 1d6 + CON modifier, once per hour.

  • #2
    RACIAL FEATS


    Manifestation
    You can call upon the power of your elven blood to impress lesser races.
    Prerequisites: Cha 15+, Elf
    Benefit: As a standard action, you can appear more imposing by drawing power from the land. You have a +4 morale bonus to all Charisma-based checks for 1d6 rounds. This is a supernatural ability you can use three times per day.

    Deep Blood
    Your family has an ancient bond with the shadow and deep places.
    Prerequisites: Wis 11+, Dwarf
    Benefits: You gain a +4 racial bonus to spot checks underground.
    Special: You can only take Deepblood at 1st level. **note until patch 1.14 this feat may be taken after charcater creation**

    Natural Thief
    Not all halflings are thieves but you do not just fit the stereotype; you live it. Roguish skills come easily to you, even without training.
    Prerequisites: Dexterity 15+, Intelligence 13+, Halfling.
    Benefit: +1 competence bonus on Disable Device, Hide, Move Silently, Open Locks, and Sleight of Hand.

    Far Wanderer
    You are not like most gnomes, preferring the open road to the hillside home and the company of folk in other lands to life among your own kind.
    Prerequisites: Gnome
    Benefit: Years fo travel have honed your ability to move from place to place quickly and efficiently. Your Move speed is increased by 10%

    Innovator
    Your gnomish blood gives you great insight into the world of inventions and new ideas. You are quick to come up with creative solutions to problems and complications in need of solutions.
    Prerequisites: Intelligence 13, Gnome
    Benefit: Your keen mind works easily through complexities that would confuse others, tranting you a +2 insight bonus to Lore, Disable Device, and Open Locks checks.

    Bestial Rage
    You have a berzerker soul, the result of feral ancestry or perhaps the bitterness and fury that comes from being hated by both halves of your heritage.
    Prerequisites: Half Orc
    Benefit: In time of great stress, you can give into the rage burning withing, gaining great strength from such a release. You may use the barbarian's Rage class ability once per dau, with all of its consumerate advantages and drawbacks. This use of Bestial Rage stacks with any other uses granted to you by class levels or other uses granted to you by class levels or other sources. For all intents and purposes this feat counts as access to the barbarian's Rage class feature with the exception of fulfilling prerequsities for choosing feats or PRCs.

    Orc Blood
    For all effects related to race, a half-orc is considered an orc.

    Stone Bones
    Prerequisites: Dwarf, Toughness Feat
    Benefit: DR 2/

    Iron Bones
    Prerequisites: Stone Bones Feat
    Benefit: DR 4/

    * = Again, I'm not sure if these two feats stack directly with each other or whether Iron Bones overrides Stone Bones. Probably the latter.

    Sensitive Ears
    Your hearing is very keen, but vulnerable to loud sounds.

    Prerequisites: Elf
    Benefit: You gain +5 to Listen checks.
    Special: You suffer +25% damage from sonic effects and a -2 penalty to saving throws against sonic effects.

    Armored Mage
    The affinity dwarves feel for metal allows you to reduce the chance of spell failure when casting arcane spells while wearing armour.

    Prerequisites: Dwarf, Any Metamagic Feat
    Benefit: When casting arcane spells while wearing armour, you may reduce the chance of arcane spell failure by 5%.

    Comment


    • #3
      CLASS FEATS


      Defensive Arts
      Your dedication to pure martial training has improved your defensive techniques
      Prerequisite: Dex 13, Fighter Level 6+
      Benefit: +1 Dodge Bonus to AC

      Elusive Target
      You have learned to use your opponents as a shield against aimed arrows, spears and other precisely aimed weapons.
      Prerequisite: Dex 13, Fighter Level 9+, Defensive Arts
      Benefit: +1 Dodge Bonus to AC

      Vile Eyes
      The character has either drilled a hole in her forehead trying to add a third eye, or she has supernaturally scarred one of her regular eyes.

      Prerequisite: Warlock Level 1
      Benefit: The character can now see invisible objects permanently.
      Special: the character takes a -4 deformity penalty on all spot and search checks and your eyes are easily seen by others.

      Comment


      • #4
        <Reserved post for future expansion>

        Comment


        • #5
          Posting this to the Wiki would earn kudos.

          Dwarven Damage Reductions do not stack and are progression

          Bonus Hit Points DO stack and are not progressive.

          Comment


          • #6
            Wulfenote,
            you're awesome. If I knew how or had the power to give Rep Power, I would. I've been awaiting for this list to show up. Now, I'm gonna post it on the wiki and steal your kudos! MUAHAHAHA! hehe. j/k. i'll post it up but i'll give you the credit. good job!
            characters:
            Jos'iah Ithildurin - Semper, a guardian of Haldemar. "One should always be faithful"
            Elijah - Warrior Mage and Legionairre of Sundren. "My axe and my magic will cleave you!"
            Duskthorne - Bounty Hunter. "Every land needs a masked man to do the dirty work for them" (personal heroes: The Knight of the Flying Rodent and The Monk of the Arachnid Order)

            Comment


            • #7
              Its the button on the top right of the post between the post # and the report post button (The shield with the !) just above your character's join date.

              And Kudos to Wulfenote, I wish I knew how to do that.

              Comment


              • #8
                After searching the forums, I have found an answer to my question. Thanks.
                Last edited by Darkfangs; 11-08-2009, 07:37 PM.
                Virsing Etorix - blood thirsty axe for hire.

                Faderiel Rashedwa - singer, dancer, noble.

                Comment


                • #9
                  Two years later and a bunch of updates (probably) later, does anyone need me to update this?

                  Comment


                  • #10
                    Originally posted by Wulfenote View Post
                    Two years later and a bunch of updates (probably) later, does anyone need me to update this?
                    Yes. Please do!
                    Originally posted by roguethree
                    If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                    Comment

                    Working...
                    X