Hrrmph. I figured that since I couldn't find one at all, no one's done it yet. So here it is, taken from the .tlk.
Admins, please don't smite me.
If this is unallowed, feel free to delete, or at least move to somewhere not visible to the public till you feel it's release-able.
There's a whole slew of History feats and stuff, but I don't think it's appropriate to post those there. Nor am I going to post feats given to the new classes/PRCs because those are in the class descriptions already.
Also, Sundren appears to support weapon-specific feats for Light Pick, Heavy Pick, and Dire Pick! I find that to be awesome.
Last updated: 14/7/08
GENERAL FEATS
Crimminal
You are practiced in the arts of petty crime.
Prerequisite: Sleight Of Hand +1
Benefit: +3 to Open Lock and Sleight of Hand skills
GodsBane
You are better able to resist divine magics than normal.
Prerequisite: None
Benefit: You get a +2 bonus on all saving throws to resist divine spells and spell-like abilities.
Heightened Bodily Constitution
Your training has made you extra resilient.
Prerequisite: Con 13
Benefit: You gain a +1 bonus to all Constitution based skill checks.
Heightened Cognitive Intelligence
You have a talent for problem solving tasks.
Prerequisite: Int 13
Benefit: You gain a +1 bonus to all Intelligence based skill checks.
Heightened Manual Dexterity
You have nimble, dexterous fingers.
Prerequisite: Dex 13
Benefit: You gain a +1 bonus to all Dexterity based skill checks.
Heightened Personal Charisma
You have a knack for turning on the charm.
Prerequisite: Cha 13
Benefit: You gain a +1 bonus to all Charisma based skill checks.
Heightened Physical Strength
You are good at applying your might to manual tasks.
Prerequisite: Str 13
Benefit: You gain a +1 bonus to all Strength based skill checks.
Heightened Worldy Wisdom
You have especially good common sense.
Prerequisite: Wis 13
Benefit: You gain a +1 bonus to all Wisdom based skill checks.
Notorious
You are well known as a dangerous cutthroat not to be trifled with.
Requirements: Criminal Feat
Benefit: You get a +5 circumstance bonus on all Intimidate checks.
Dragon's Toughness*
You are incredibly tough.
Prerequsites: Base Fort save +11
Benefit: You gain +12 HPs
Special: You can gain this feat multiple times
Giant's Toughness*
You are amazingly tough
Prerequsites: Base Fort save +8
Benefit: You gain +9 HPs
Special: You can gain this feat multiple times
Dwarf's Toughness*
You are tougher then you were before
Prerequsites: Base Fort save +5
Benefit: You gain +6 HPs
Special: You can gain this feat multiple times
* = I have no idea how these stack up. I'm unsure whether you can take the individual feats multiple times, of if it's a progression from Dwarf->Giant->Dragon
Shadow
You have a better chance than most to trail someone un-noticed
Benefit: You gain a +2 bonus on Hide and Spot checks.
Exalted Spell Resistance
You are particularly resistant to evil spells.
Prerequisites: Cha 15
Benefit: Against spells from evil sources you gain a +4 save bonus.
Dirty Rat
You are quite adept at slipping under a foe's guard while he's distracted.
Prerequisites: Tumble 4 ranks.
Benefit: +1 bonus to attack rolls.
Forester
Faerun's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways.
Benefit: You receive a +2 bonus on all Heal checks and all Survival checks.
Survivor
Your people thrive in the regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.
Arcane Armour Proficiency (Light)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Light)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 10%.
Arcane Armour Proficiency (Medium)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Medium)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 20%.
Arcane Armour Proficiency (Heavy)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Heavy)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 30%
Magic Attuned
You sense the magical energies latent in all things
Benefit: You receive a +2 bonus to all Spellcraft and Spot checks.
Giant Fighter
You are especially adept at battling creatures larger then yourself.
Prerequsites: Dex 16, base attack bonus +4.
Benefit: When fighting Giant type creatures you gain a +2 to attack rolls.
Lion Hearted
You possess an incredible level of bravery and determination.
Prerequisites: Iron Will.
Benefit: You gain a +1 bonus to Will saves and a +4 bonus to Will saves against fear effects.
Master Tracker
You have master the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.
Prequisites: Track Feat, Wis 15+
Benefit: You gain a +4 bonus to all Search and Survivial checks.
Second Wind
You have learned to control your body and focus your thoughts to rid yourself of fatigue
Requirements: Con 15+
Benefits:You can heal yourself for 1d6 + CON modifier, once per hour.
Admins, please don't smite me.
If this is unallowed, feel free to delete, or at least move to somewhere not visible to the public till you feel it's release-able.There's a whole slew of History feats and stuff, but I don't think it's appropriate to post those there. Nor am I going to post feats given to the new classes/PRCs because those are in the class descriptions already.
Also, Sundren appears to support weapon-specific feats for Light Pick, Heavy Pick, and Dire Pick! I find that to be awesome.
Last updated: 14/7/08
GENERAL FEATS
Crimminal
You are practiced in the arts of petty crime.
Prerequisite: Sleight Of Hand +1
Benefit: +3 to Open Lock and Sleight of Hand skills
GodsBane
You are better able to resist divine magics than normal.
Prerequisite: None
Benefit: You get a +2 bonus on all saving throws to resist divine spells and spell-like abilities.
Heightened Bodily Constitution
Your training has made you extra resilient.
Prerequisite: Con 13
Benefit: You gain a +1 bonus to all Constitution based skill checks.
Heightened Cognitive Intelligence
You have a talent for problem solving tasks.
Prerequisite: Int 13
Benefit: You gain a +1 bonus to all Intelligence based skill checks.
Heightened Manual Dexterity
You have nimble, dexterous fingers.
Prerequisite: Dex 13
Benefit: You gain a +1 bonus to all Dexterity based skill checks.
Heightened Personal Charisma
You have a knack for turning on the charm.
Prerequisite: Cha 13
Benefit: You gain a +1 bonus to all Charisma based skill checks.
Heightened Physical Strength
You are good at applying your might to manual tasks.
Prerequisite: Str 13
Benefit: You gain a +1 bonus to all Strength based skill checks.
Heightened Worldy Wisdom
You have especially good common sense.
Prerequisite: Wis 13
Benefit: You gain a +1 bonus to all Wisdom based skill checks.
Notorious
You are well known as a dangerous cutthroat not to be trifled with.
Requirements: Criminal Feat
Benefit: You get a +5 circumstance bonus on all Intimidate checks.
Dragon's Toughness*
You are incredibly tough.
Prerequsites: Base Fort save +11
Benefit: You gain +12 HPs
Special: You can gain this feat multiple times
Giant's Toughness*
You are amazingly tough
Prerequsites: Base Fort save +8
Benefit: You gain +9 HPs
Special: You can gain this feat multiple times
Dwarf's Toughness*
You are tougher then you were before
Prerequsites: Base Fort save +5
Benefit: You gain +6 HPs
Special: You can gain this feat multiple times
* = I have no idea how these stack up. I'm unsure whether you can take the individual feats multiple times, of if it's a progression from Dwarf->Giant->Dragon
Shadow
You have a better chance than most to trail someone un-noticed
Benefit: You gain a +2 bonus on Hide and Spot checks.
Exalted Spell Resistance
You are particularly resistant to evil spells.
Prerequisites: Cha 15
Benefit: Against spells from evil sources you gain a +4 save bonus.
Dirty Rat
You are quite adept at slipping under a foe's guard while he's distracted.
Prerequisites: Tumble 4 ranks.
Benefit: +1 bonus to attack rolls.
Forester
Faerun's great forests stretch for hundreds of miles across the northlands. You are knowledgeable about the secrets of the forest and wise in its ways.
Benefit: You receive a +2 bonus on all Heal checks and all Survival checks.
Survivor
Your people thrive in the regions that others find uninhabitable, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.
Arcane Armour Proficiency (Light)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Light)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 10%.
Arcane Armour Proficiency (Medium)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Medium)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 20%.
Arcane Armour Proficiency (Heavy)
You have trained to wear armour while casting your spells. By carefully concentrating on the somatic components of your spell, you slowly go through the physical motions necessary to complete a spell. While your casting takes longer then normal, your armor does not greatly hamper your ability to cast a spell.
Prerequisites: Armour Proficiency (Heavy)
Benefit: While wearing armor you may use this feat to take an extra round to carefully cast a spell, reducing the arcane spell failure by 30%
Magic Attuned
You sense the magical energies latent in all things
Benefit: You receive a +2 bonus to all Spellcraft and Spot checks.
Giant Fighter
You are especially adept at battling creatures larger then yourself.
Prerequsites: Dex 16, base attack bonus +4.
Benefit: When fighting Giant type creatures you gain a +2 to attack rolls.
Lion Hearted
You possess an incredible level of bravery and determination.
Prerequisites: Iron Will.
Benefit: You gain a +1 bonus to Will saves and a +4 bonus to Will saves against fear effects.
Master Tracker
You have master the ways of the hunter, allowing you to follow enemies through even the most difficult terrain.
Prequisites: Track Feat, Wis 15+
Benefit: You gain a +4 bonus to all Search and Survivial checks.
Second Wind
You have learned to control your body and focus your thoughts to rid yourself of fatigue
Requirements: Con 15+
Benefits:You can heal yourself for 1d6 + CON modifier, once per hour.


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