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  • Tinkering

    Recently, I have been getting into my gnome and he has been drooling over those slicer spiders. If I want him to start studying tinkering, what skills should I be investing in?

    After the game, the king and the pawn go into the same box.

  • #2
    - Craft: Traps & Contraptions
    - Disable Device
    - Knowledge: Arcana
    - Knowledge: Architecture & Engineering

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    • #3
      I personally find some of the RP uses of the crafting skills fascinating.. You might see two people with the same skills yet they might roleplay the skills and their interest in them entirely differently. I havnt got an example to hand but Im sure something will spring to mind
      Originally posted by roguethree
      If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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