I've made a few changes myself to the world, which some of you have noticed. Here's a brief list:
As always, please keep an eye out for exploits or errors. Thanks
- Sundren Legion NPC's replacing old guards, sentries, etc.
All military should look standardized now. - Added some Corsair and refugee animation to Mirakus Post
(the errors with the semi-colons have been corrected, I hope) - Monster difficulties have been adjusted for many low-level areas.
- Spittlefist Caves should be more challenging as you progress deeper in the depths
- Sewer Slitherscale are not as nasty anymore, and offer XP
- Mossclaw monsters are harder to kill, but less likely to get a deadly 3X crit on you with a spear
They are also ACTUAL goblins now (old race was human!) - Ditto with Muckspear
- Grimaxe offer more variety in challenge
- Stonegarb adjusted slightly
- Cartel tweaked to incorporate stealth
Hideout and Lair challenges increased. - Shekinessi naga adjusted (if they don't have arms, why were some wielding falchions?!)
- Phat lewt!!1
- Spittlefist loot adjusted
The deeper you go in the caves, the better things you'll find. - Loot added throughout Mossclaw
The more challenging areas offer better chests. - Loot added throughout Cartel areas
Again, the deeper you go, the better things you'll find.
- Spittlefist loot adjusted
As always, please keep an eye out for exploits or errors. Thanks
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