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Upcoming PRC prerequisites changes

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  • Upcoming PRC prerequisites changes

    In the following patch, a number of prestige classes will have their requirements changed. Added are some skills and feats a character of one of these classes would logically need. Some of which were also originally in the handbooks they came from. They are generally not combat-centered, so it will hopefully encourage choosing a class for the RP possibilities it presents rather than how you can squeeze the maximum value of AC out of a character.

    I realize these changes may be painful to some, but a more even playing field with more varied characters possessing non-combat fields of expertise should serve everyone's fun in the long run, with DM's being better able to tune their events and letting people shine in more colorful ways than just the red of bloodshed

    The list I'll post here so that people who were pre-planning their characters can alter their course ahead of time. Note: These changes are not yet in effect, but they are scheduled.


    Master of Many Forms
    Skills: Knowledge: Nature 8 ranks, Knowledge: The Planes 4 ranks.
    Feats: Alertness, Great Fortitude, Adaptability, Guardian Of The Grove.
    Special: Wild Shape Class feature

    Nature's Warrior
    Alignment: Any neutral.
    Base Attack Bonus: +6
    Skills: Survival 8 ranks, Knowledge: Nature 10 ranks, Knowledge: The Planes 3 ranks.
    Feats: Track, Weapon Focus (Unarmed Strike).
    Special: Wild Shape Class feature

    Assassin
    Alignment: Any evil.
    Skills: Hide 8 ranks, Move Silently 8 ranks, Disguise 5 ranks.
    Feats: Bloodletter.

    Eldritch Knight
    Skills: Knowledge: Arcana 8 ranks.
    Feats: Weapon Proficiency (Martial), Armor Proficiency (Light), Armor Proficiency (Medium), Arcane Armor Proficiency (Light), Arcane Armor Proficiency (Medium).
    Spellcasting: Able to cast 3rd level arcane spells.

    Frenzied Berserker
    Alignment: Any nonlawful.
    Base Attack Bonus: +6
    Skills: Jump 8 ranks.
    Feats: Cleave, Great Cleave, Power Attack, Second Wind.

    Combat Medic
    Alignment: Any Non Evil
    Spells: Divine Level 1
    Skills: Concentration 8 ranks, Heal 10 ranks.
    Feats: Dodge, Combat Casting, Skill Focus(Heal).

    Mystic Theurge
    Skills: Knowledge: Arcana 8 ranks, Knowledge: Religion 8 ranks, Spellcraft 5 ranks.
    Feats: Magic Attuned, Skill Focus (Spellcraft).
    Spells: Able to cast 2nd-level arcane spells and 1st-level divine spells.

    Red Dragon Disciple
    Skills: Lore 8 ranks, Knowledge: History 4 ranks.
    Feats: Magic Attuned, Dragon's Oath.
    Class: Bard or Sorcerer.
    Spellcasting: Able to cast 2nd-level arcane spells.

    Dreadmaster
    Feats: Skill Focus(Intimidate), Spell Focus (Enchantment), Leadership, Fealty To Bane.
    Skills: Intimidate 8 ranks, Sense Motive 6 ranks, Knowledge: Local 4 ranks.
    Base Attack Bonus: +4
    Spellcasting: Able to cast 3rd-level divine spells.
    Special: Must worship Bane as a deity.

    Thayan Knight
    Feats: Iron Will, Weapon Focus (Longsword), Disarm.
    Skills: Intimidate 8 ranks, Knowledge: Arcana 4 ranks, Knowledge: Local 2 ranks.
    BAB: +6
    Alignment: Any non good
    Race: Human
    Special: Sworn Allegiance to the Red Wizards of Thay


    Feats:
    - Added custom history feat: Bloodletter
    You have proven yourself as a cold-blooded murderer in another's name and left the scene just as easily. Under the veil of darkness.
    - Changed Leadership feat:
    Type of Feat: General
    Prerequisite: Minimum Level 6, Charisma 13+
    Specifics: You are the sort of person others want to follow, and inspire them to fight for causes you uphold. As a result, your nearby companions gain a +1 bonus to their attack rolls. If you also possess the Natural Leader background feat, the influence range of your leadership is more than doubled. But other than that the effects do not add up.
    - Sundren's custom 'Survivor' feat is now called Adaptability.
    You thrive under circumstances that require you to adapt, and excel at uncovering the secrets of the wilderness and surviving to tell the tale.
    Benefit: You get a +1 bonus on Fort Saves and a +2 bonus on Survival checks.

  • #2
    Note to players who CURRENTLY have these PRC's:

    You will not lose current levels invested in the PRC. However, you cannot take any FURTHER levels in that PRC class until you meet the prereqs.

    These are good changes. Many of these PRC's are very powerful, so coupling non-combat prereq's is a great idea.
    "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
    -Bill Maher

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    • #3
      Cross class skill requirements for MoMF, NW and Thayan Knight have been slightly decreased. BAB requirement for Thayan Knight increased.

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      • #4
        RDD Knowledge: History skill requirement reduced to 4, making it more accessible to sorcerers (is cross-class).
        Knowledge: Local and Sense Motive for Dreadmasters to 4 and 6 respectively.

        (correction: sense motive changed, not intimidate)

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        • #5
          For the benefit of those who are new to the server and those rolling new characters I updated the wiki sections to reflect these changes.

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