A friend recommended trying this server and so far I am /very/ happy she did.
I like the new DMFI tool you are using here, especially the languages. I really love it! The OOC tool is good, helpful and useful. I like being able to save my character when I find something nice so I don't lose it to a server/client crash. If things get broken in the course of play, lost due to death, etc, that is fine, but losing them to a crash really bites. So being able to save is a big plus for me. All the easy to find, commonly used features being at the top of the screen is also quite nice. Kudos on a nice and simple system.
I know the server is still in beta so the number of merchants with no shop is a not a problem. I have not yet been out to adventure so I am not sure what the areas for that are like but reading other posts here I understand that there only a few to try at current. I look forward to seeing them. So far the towns I have been in have been nicely made with good attention to detail.
The inn/tavern in the starting town, sundren gate I think it is called, was very nicely put together. We did note you can't actually rest in the rooms there though. I know that will be fixed in time, and doesn't detract from the interior design though. One of the nicer inns I have seen on any server with good attention to detail. It shows the builder put thought, care, and effort into it, rather than just slapping it together as many servers have done.
So far, the RP with the others characters/players I have encountered has been good. The passwording really seems to have helped discourage some of the fun spoiling types. I have been on other passworded, application type servers for NWN1 and the RP was no better than the other servers not so protected. So finding good RP here so far is encouraging.
Everyone I sent tells to OOC has been polite, nice, and encouraging. That is a major plus for me. Too many NWN1 servers had players who were out to "win" and didn't care if others had fun so long as they could "win." I am happy that those here seem interested in fun and RP, rather than "winning."
So far, I am very happy with the server and look forward to exploring it more.
A few questions now, if I may.
I want to keep the character I play with that friend pretty much even to hers so I want to have a second to play for other times. This server seems crafter friendly from what I have seen at the port. What I want to know is, is that a correct impression?
What I would like to make is a wizard/fighter/eldritch knight. He would eventually learn all the magic item creation feats and have the craft armour, craft alchemy and craft weapons skills. The goal would be to have a character that is primarily a caster but also an elven smith, able to make and use the things he makes. That way he can give an honest guarantee of his wares to others and has enough knowlege of what he is crafting to know if it has flaws and needs to be remade, etc (hence the fighter level).
So, the questions:
1. Would I get smacked, and labelled a powergamer, if I only took one level of fighter to represent his early training in the guard, and his desire to know how the things he makes work?
2. Is there a desire for a player based economy to develop here? Can someone playing a crafter get the moulds, materials, etc he/she needs to make things and still make a profit while making it worthwhile for other characters to seek him/her out rather than go to the in-game merchants?
3. I saw only one person selling molds and materials so far. They had only 4 molds in the shop. Is this a thing that resets only once per server reset? Will there be a way for crafting specialized characters to get the molds they need to make the things they want to sell without having to hope they are the first one on after a server reset and all rush to the merchant to try and get the mold they need?
4. Have the magic item crafting recipies been altered or removed? I did not find any posts on this yet, but have not looked as much as I perhaps should. If there is already a post on this, please just give me a link to it.
5. I would really like to have a viable crafting character and am wondering if this is the kind of server that will support and allow for it? Can the more rare materials be found? If not now, is it planned for DM drops or DM quest rewards to have things like adamantine or mithril be given out? I have no problem with such things being rare, but if they can't be found at all, it takes the fun out of playing a craft based character.
6. In order to increase the customer base of said character I was thinking of making him Chaotic Neutral, not Chaotic Stupid or Chaotic Can't Make Up His Mind. Just a master craftsman who doesn't really care a lot to which end his items are used. Is that kind of thing acceptable for a Sun Elf on this server?
7. The space allowed for descriptions in NWN2 is rather limited. I had hoped to put the description for my character I put in my application to play here into the in-game description but didn't have near the space I am used to with NWN1. Is it ok to make posts here with the full description/appearance of our characters so people know what they normally wear and look like? Can such be put in the character discussion forums?
That's all for now. I apologize in advance if any of these have been discussed elsewhere and I just missed them. Really liking things so far, keep up the good work staff and players,
Kuroboshi.

I like the new DMFI tool you are using here, especially the languages. I really love it! The OOC tool is good, helpful and useful. I like being able to save my character when I find something nice so I don't lose it to a server/client crash. If things get broken in the course of play, lost due to death, etc, that is fine, but losing them to a crash really bites. So being able to save is a big plus for me. All the easy to find, commonly used features being at the top of the screen is also quite nice. Kudos on a nice and simple system.
I know the server is still in beta so the number of merchants with no shop is a not a problem. I have not yet been out to adventure so I am not sure what the areas for that are like but reading other posts here I understand that there only a few to try at current. I look forward to seeing them. So far the towns I have been in have been nicely made with good attention to detail.
The inn/tavern in the starting town, sundren gate I think it is called, was very nicely put together. We did note you can't actually rest in the rooms there though. I know that will be fixed in time, and doesn't detract from the interior design though. One of the nicer inns I have seen on any server with good attention to detail. It shows the builder put thought, care, and effort into it, rather than just slapping it together as many servers have done.
So far, the RP with the others characters/players I have encountered has been good. The passwording really seems to have helped discourage some of the fun spoiling types. I have been on other passworded, application type servers for NWN1 and the RP was no better than the other servers not so protected. So finding good RP here so far is encouraging.
Everyone I sent tells to OOC has been polite, nice, and encouraging. That is a major plus for me. Too many NWN1 servers had players who were out to "win" and didn't care if others had fun so long as they could "win." I am happy that those here seem interested in fun and RP, rather than "winning."
So far, I am very happy with the server and look forward to exploring it more.

A few questions now, if I may.
I want to keep the character I play with that friend pretty much even to hers so I want to have a second to play for other times. This server seems crafter friendly from what I have seen at the port. What I want to know is, is that a correct impression?
What I would like to make is a wizard/fighter/eldritch knight. He would eventually learn all the magic item creation feats and have the craft armour, craft alchemy and craft weapons skills. The goal would be to have a character that is primarily a caster but also an elven smith, able to make and use the things he makes. That way he can give an honest guarantee of his wares to others and has enough knowlege of what he is crafting to know if it has flaws and needs to be remade, etc (hence the fighter level).
So, the questions:
1. Would I get smacked, and labelled a powergamer, if I only took one level of fighter to represent his early training in the guard, and his desire to know how the things he makes work?
2. Is there a desire for a player based economy to develop here? Can someone playing a crafter get the moulds, materials, etc he/she needs to make things and still make a profit while making it worthwhile for other characters to seek him/her out rather than go to the in-game merchants?
3. I saw only one person selling molds and materials so far. They had only 4 molds in the shop. Is this a thing that resets only once per server reset? Will there be a way for crafting specialized characters to get the molds they need to make the things they want to sell without having to hope they are the first one on after a server reset and all rush to the merchant to try and get the mold they need?
4. Have the magic item crafting recipies been altered or removed? I did not find any posts on this yet, but have not looked as much as I perhaps should. If there is already a post on this, please just give me a link to it.
5. I would really like to have a viable crafting character and am wondering if this is the kind of server that will support and allow for it? Can the more rare materials be found? If not now, is it planned for DM drops or DM quest rewards to have things like adamantine or mithril be given out? I have no problem with such things being rare, but if they can't be found at all, it takes the fun out of playing a craft based character.
6. In order to increase the customer base of said character I was thinking of making him Chaotic Neutral, not Chaotic Stupid or Chaotic Can't Make Up His Mind. Just a master craftsman who doesn't really care a lot to which end his items are used. Is that kind of thing acceptable for a Sun Elf on this server?
7. The space allowed for descriptions in NWN2 is rather limited. I had hoped to put the description for my character I put in my application to play here into the in-game description but didn't have near the space I am used to with NWN1. Is it ok to make posts here with the full description/appearance of our characters so people know what they normally wear and look like? Can such be put in the character discussion forums?
That's all for now. I apologize in advance if any of these have been discussed elsewhere and I just missed them. Really liking things so far, keep up the good work staff and players,
Kuroboshi.
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