Hey folks,
I want to keep our community abreast of some major updates coming down the pipe from the DM team. This is mostly DM work, not dev work, although their help in the appropriate areas has been INVALUABLE.
I want to keep our community abreast of some major updates coming down the pipe from the DM team. This is mostly DM work, not dev work, although their help in the appropriate areas has been INVALUABLE.
- Combining Factions
One of the difficulties we've had is herding people into factions. There are too many factions and too few people in them, on-line at the same time.
As such, we are going to combine some of our factions into "archtypes." Very soon, the Legion will absorb the Hands of Mundus and the Red Blades. The Triumvirate will absorb the Temple of Helm. And the Cartel will absorb the Eboncoin.
Don't worry, these organizations will still exist in-game. Their motivations are generally going to be the same as the parent organization though. This will allow more players to work with a greater number of allies. Additionally, it's less factions for us to maintain, which lets our team service you better.
Soon, the factions will share the same RepID number, so you can share each other's faction stores. Additionally, you'll be welcome in their existing headquarters. And finally, you will share a private faction forum.
- Faction Treasury Vouchers
This has been a pet project of mine. It's a long way off from automation, but I wanted to get the idea out in the community.
Many times, I've been approached by players to use faction resources to hire someone, purchase mundane goods, etc. This can be time consuming for DM's.
As members of a faction, you should have access to a bit of the treasury. You should, as a representative of the Temple of Helm, for example, be able to use a certain amount of gold from their treasury to purchase blankets for the poor. Cartel members should be able to use their treasury to hire an assassin from our player base. In the past, these jobs have been paid out of private pockets. We want to change that, to increase the value of joining a faction.
Soon, we'll be giving out treasury vouchers. These vouchers will represent "value," but the player will decide what that value is. There are limits to what can be purchased, and the vouchers can't be used for personal gain. They will allow players to run their own private quests with greater resources.
- Major Plot Quest
Some time over the next week or so, we'll be having a major event on Sundren. Stay active, and stay tuned...
- Faction Membership
If you are in a faction, make sure you have posted your response on the appropriate faction roster in the private faction forum.
If you don't have access to the faction forum, send me a private message immediately.
- Treasury Voucher Brainstorming
We have a pretty good model for this, I think. You'll get X gold value in vouchers, on a monthly basis, where X depends on your reputation score.
Players will be able to trade these vouchers to other players or redeem them with a DM. They cannot be traded to someone within the same faction as you for a job (you'd do the job simply because it helps your own faction). Players who receive these vouchers should treat them as gold, and can seek out a DM later to trade the voucher in for actual money.
I want to hear some ideas of what things you'd take from the treasury of your faction. Gold is easy. But maybe you want to purchase 500 GP worth of grain to distribute to farmers. Maybe you want to buy 2,000 GP worth of poison. Some things will simply be off-limits. Your brainstorming will help us figure out what is in and what is out.
Also, think of ways you could possibly exploit this system. DM's will need to be involved in voucher redemption, so we will validate the stories and jobs to be sure no one is overpaying.
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