Hello! 
Well, we have a doubt (Seril's user and I) about the new system or changes on the death system.
Today we went to the Viridale Forest and Seril died and I went on negative hitpoints and stabilized.
But when I went to positive hitpoints again (1 HP) inmediately the gnolls attacked and I got a critical hit of 40 and died (ButtRape).
As far as I remember, in the past the characters got a 10 seconds free time to run, heal or do something, but now it's a little ponitless because you die anyway.
It's that a problem of SoZ upgrading or the staff changed it?

Well, we have a doubt (Seril's user and I) about the new system or changes on the death system.
Today we went to the Viridale Forest and Seril died and I went on negative hitpoints and stabilized.
But when I went to positive hitpoints again (1 HP) inmediately the gnolls attacked and I got a critical hit of 40 and died (ButtRape).
As far as I remember, in the past the characters got a 10 seconds free time to run, heal or do something, but now it's a little ponitless because you die anyway.
It's that a problem of SoZ upgrading or the staff changed it?

Comment