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Rule Addendum - Dungeon Running

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  • Rule Addendum - Dungeon Running

    Due to the fact I see people wash rinse repeating on their dungeon crawls, trivializing and monopolizing the dungeons, I'm going to impose a two hour interval on a single dungeon unless a DM event draws you in.

    What this means is, if you want to keep running goblins, you're going to have to wait since people make the dungeon seem like a routine action and other players who may want to run them aren't able to do it in the manner they were meant to be ran due to conflicting parties entering.

    This server has been stated as not a place to grind. We do not sympathize with people who "Aren't reaching their levels as fast as they'd like".

    If you run the goblins and don't feel satisfied, go to the mossclaw, or to the ghosts, or to other zones we will be putting into place, but I don't want to see constant goblin running.

    Edit:

    To better clarify based on replies. I obviously don't have a stopwatch timing the last time each person has been in a dungeon. Nor do I mean to say there is absolutely no way I'm going to allow people in. This is more a guideline for people who seem bent on being in Sharahan Caves every 20 minutes. So I'll drop it to two hours for the sake of "Bored" people.
    Last edited by GodBeastX; 03-04-2007, 06:50 AM.

  • #2
    So is this going to be DM enforced only? Or has the spawn timers for dungeons been set to 4 hours? Or does the server keep track of when you went in and spawn for other people? I'm a little confused as to how this will be implimented...
    "The Weave is the source of all magic in Faerun, and I would give my life to protect it!"
    Selene Canadiel--Knight of the Weave
    "I have failed you once....I will not fail you again!"
    Sylvanas Kathar--Thayan Knight

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    • #3
      DM Enforced it seems, if you're caught you're screwed.
      "Men fear thought as they fear nothing else on earth -- more than ruin -- more even than death.... Thought is subversive and revolutionary, destructive and terrible, thought is merciless to privilege, established institutions, and comfortable habit. Thought looks into the pit of hell and is not afraid. Thought is great and swift and free, the light of the world, and the chief glory of man."
      - Bertrand Russell

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      • #4
        It shouldn't need to be "enforced". It's the rule. People should have the maturity, common curtosy and respect for the people who make the rules to follow them. We shouldn't have to be babysat and be threatened. The staff made a rule. Follow it. It's that simple. Time for people to grow up.
        Nobody ever won a war by dying for his country. Wars are won by making the other poor dumb bastard die for his.- George S. Patton

        Raknyfyn Luelve'tner-Wood Elf Ranger

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        • #5
          Originally posted by Guywise View Post
          It shouldn't need to be "enforced". It's the rule. People should have the maturity, common curtosy and respect for the people who make the rules to follow them. We shouldn't have to be babysat and be threatened. The staff made a rule. Follow it. It's that simple. Time for people to grow up.
          This is what it comes down to. Even when I said that I'd be enforcing 4 hours rule, people messaged me "That's extreme!!!" which obviously shows it's heavily needed.

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          • #6
            oh, perhaps I came off with the wrong tone. I by no means was complaining about it, and was actually quite happy to hear of the limitations. I was just wondering if there was going to be this empty space for 4 hours and there be a mad rush to the dungeons when/if they did respawn. Personally I'm glad to hear that it will be DM enforced--this way, after one group clears it out, some of us others will have a chance to explore. I lost track of the number of times when a party of mine RPed ourselves into the caves just to find them cleaned out with people waiting for the hieftan to respawn.

            Please don't lump me in with the grinder crowd...
            "The Weave is the source of all magic in Faerun, and I would give my life to protect it!"
            Selene Canadiel--Knight of the Weave
            "I have failed you once....I will not fail you again!"
            Sylvanas Kathar--Thayan Knight

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            • #7
              Okay, I'm not really all that familiar with MMORPG jargon and online play, but I get the feeling this might actually apply to me.

              I remember Elka made a shout hinting that an event was going on if the forest. Since a group was mentioned, I assumed that there already was enough people around and that more might just complicate things (like 10 people around causing some to disconnect).

              so, I stayed in the hills. There weren't all that much people around (except Aldrect, whom I partied with for a bit) and so I/we went in the goblin's lair and went through it.

              Once we had gone around and defeated pretty much everything I could find on track (even respawns) and then we headed out to sell our stuff. Aldrect decided to sit still at the Exigo camp... and I... well, couldn't go to the forest (in my mind, at least - didn't want to interfere) and I had no ideas we had ghosts around (the Sestra cave? Never seen it)... so, I felt like doing something.

              So off to the goblin's lair I went. Sure, there was some experience there to be earned, some loot too... but I really went back to it just so I could stave boredom. It's not like there was anyone in there anyhow - so, I thought I wasn't doing any harm.

              Eventually, some people came in and I saw myself out since I didn't want to make competition over what was in there. Besides, I sort of had my fill of the goblins and with the DM event likely done, I could get to interact with some other people.

              ...

              So, acknowledging that what I was doing was wrong, how I am supposed to deal with it? "Not going to the goblin's lair/hills" for four hours after being there once (for an indeterminate time?) is obvious enough, but that only seems to be a stopgap solution. I'm more interested as in how to deal with it.

              It might be a roleplay server, and I try to do my share, but I don't want to always sit still and just chat. I'm also leery of gettign a DM's attention because the two times I've tried - I failed to get any answer aside from a silence or a "Don't bother me" (polite version). The viridale forest is also not a zone I can wander in and hold my own (Gnolls+warmace+high hp=Maia pancake).

              So... tips, tricks, ideas, methodology to share - any insights at all? I'd like to be in the right but I'm not sure where exactly I start screwing up on that level.
              Maia Nanethiel ~ Moon Elf Female Ranger

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              • #8
                Originally posted by Zoberraz View Post
                It might be a roleplay server, and I try to do my share, but I don't want to always sit still and just chat.
                There's your folly. This seems to be the folly with most people on Sundren. What do we need DM's for if people's fun all comes from Bashing monster's brains in?

                While some people build characters with goals to achieve and chaos to bring, political gain, money moving and such, other players simply make "Adventurers" that really have nothing to gain in the world through any means but dungeon crawling or DM's dropping critters on them. RP to these characters is "Which place are we going to go next?"

                So to enhance your RP, I'll put it simple. If we were to be realistic, the goblins would be all dead, thousands are killed in a week and that cave doesn't have that population. So, with the goblins are gone, what does your character do? Eventually your character is faced with the fact there's more to live than Goblin slaying.

                Strangely enough, I spent 5 hours in game and hadn't touched a single dungeon or had DM attention. I walked with some people to actually go do things people do. Shopping, planning, day to day things, getting to really know characters. Honestly, I couldn't stand just sitting at the gate of Avanthyr as long as people do.

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                • #9
                  I mean, I could not have the four hour rule and just kill PC's with floods of Goblins who want revenge when they enter the area. BEcause the current play style makes the goblins seem like a Tourist attraction more than a den of evil.

                  "On our left, we have the hidden door with ghouls behind it and the treasure chest I looted three times today. On our right we have the same banites trying to stop me... keep your hands in the cart, because we're passing a trap."

                  That's how it looks, and RP'ing or not, going there over and over puts that image on it. Especially with three different parties on one floor.

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                  • #10
                    Is this same rule going to be enforced for outdoor areas or just indoor areas where the named bosses will be? (hadn't seen the question asked so I figured I would ask it... devil's advocate at your service)

                    P.S. About your sig... I say put it back. Someone didn't like the fact that Fubar is an acronym for expletives... You don't see me changing that do you?

                    Maleficus "Ravenor" Carnificis
                    "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
                    Eldraxus Tzyvioq
                    Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

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                    • #11
                      Outdoor is part of the dungeon. Although I don't mind people hanging out at the miner's camp. It is a tourist attraction after all.

                      Oh yeah, forgot to mention. People probably won't want to run the goblins anyway, since they're getting their CR's fixed. Some were set too high and gave more exp than we planned

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                      • #12
                        Eh, I think this is a mistake. A ton of my roleplay as Dan, a lot of it quality, has involved not actually grinding the dungeon, but more or less running around helping people not die in the hills, visiting the spring, etc. I've also viewed the best roleplay there on the DM client. Punish people who are actually powerleveling, IMO, not people who are just there a lot. It more or less motivates people to be less in character in those areas, because the mentality is, "Oh, I'm now in a dungeon, I must go through the linear series of spawns and then exit so I'm not punished by a dungeon master."

                        Make a poll, in the very least.

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                        • #13
                          Fubar has made the camp of tents in the corner of the forest area near the fort his home and hangs out in that area alot throwing random axes at unsuspecting lookouts on the hill above the fort... It's a nice quiet corner to roleplay in and fart around in and to get there... well... you gotta wade through a lot of drooling idiots... Granted, you can circumvent the fort... but sometimes the aggro through the fort wall.

                          Maleficus "Ravenor" Carnificis
                          "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
                          Eldraxus Tzyvioq
                          Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

                          Comment


                          • #14
                            I'm not kicking people out of the zone for RP sake. This is a guideline more than a force of power.

                            For example, one guy needed 200 exp to level, so he turns around, goes back in, kills some things, levels up.

                            Technically that's grinding, did I do anything about it? No.

                            If Dan kills some goblins to go hang at the spring, is that running a dungeon? Or just moving crap out of his way.

                            If someone follows a group into the dungeon to go res someone, and kills stuff on the way, is that running the dungeon? No.

                            If people form a group and run the dungeon, leave, come back in another group, leave, come back in another group. That's the people I'm looking for.

                            The four hours is a guideline, I'm not going to be timing people obviously or scripting in rulesets. This is to slow people's roll on the area. And it's only this one. I see people in other zones like, once every 2 days?

                            After people start behaving themselves, this will probably go away.

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                            • #15
                              Alright, 2 hours, you happy?

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