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  • Invisibility

    I really didn't know the rules for invisablity so here they are d20 v3.5

    http://www.systemreferencedocuments....l#invisibility
    INVISIBILITY

    The ability to move about unseen is not foolproof. While they can’t be seen, invisible creatures can be heard, smelled, or felt.
    Invisibility makes a creature undetectable by vision, including darkvision.
    Invisibility does not, by itself, make a creature immune to critical hits, but it does make the creature immune to extra damage from being a ranger’s favored enemy and from sneak attacks.
    A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).

    A creature can use hearing to find an invisible creature. A character can make a Listen check for this purpose as a free action each round. A Listen check result at least equal to the invisible creature’s Move Silently check result reveals its presence. (A creature with no ranks in Move Silently makes a Move Silently check as a Dexterity check to which an armor check penalty applies.) A successful check lets a character hear an invisible creature “over there somewhere.” It’s practically impossible to pinpoint the location of an invisible creature. A Listen check that beats the DC by 20 pinpoints the invisible creature?’s location.

    Table: Listen Check DCs to Detect Invisible Creatures
    Invisible Creature Is . . . DC
    In combat or speaking - 0
    Moving at half speed -Move Silently check result
    Moving at full speed - Move Silently check result –4
    Running or charging : Move Silently check result –20 - Some distance away+1 per 10 feet
    Behind an obstacle (door)+ 5
    Behind an obstacle (stone wall)+ 15

    Attacking invisible creatures:
    Pinpointing an invisible creature
    A creature can grope about to find an invisible creature. A character can make a touch attack with his hands or a weapon into two adjacent 5-foot squares using a standard action. If an invisible target is in the designated area, there is a 50% miss chance on the touch attack. If successful, the groping character deals no damage but has successfully pinpointed the invisible creature’s current location. (If the invisible creature moves, its location, obviously, is once again unknown.)

    Being attacked by an invisible creature
    If an invisible creature strikes a character, the character struck still knows the location of the creature that struck him (until, of course, the invisible creature moves). The only exception is if the invisible creature has a reach greater than 5 feet. In this case, the struck character knows the general location of the creature but has not pinpointed the exact location.

    Attacking an invisible creature which has been pinpointed
    If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.

    Attacking a creature which has not been pinpointed
    If a character tries to attack an invisible creature whose location he has not pinpointed, have the player choose the space where the character will direct the attack. If the invisible creature is there, conduct the attack normally. If the enemy’s not there, roll the miss chance as if it were there, don’t let the player see the result, and tell him that the character has missed. That way the player doesn’t know whether the attack missed because the enemy’s not there or because you successfully rolled the miss chance.

    Invisible creatures interaction with objects and envoirement
    Objects
    If an invisible character picks up a visible object, the object remains visible. One could coat an invisible object with flour to at least keep track of its position (until the flour fell off or blew away). An invisible creature can pick up a small visible item and hide it on his person (tucked in a pocket or behind a cloak) and render it effectively invisible.
    Invisible creatures leave tracks. They can be tracked normally. Footprints in sand, mud, or other soft surfaces can give enemies clues to an invisible creature’s location.
    Water
    An invisible creature in the water displaces water, revealing its location. The invisible creature, however, is still hard to see and benefits from concealment.

    Other means of detecting invisible characters
    A creature with the scent ability can detect an invisible creature as it would a visible one.

    A creature with the Blind-Fight feat has a better chance to hit an invisible creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss. (Alternatively, make one 25% miss chance roll rather than two 50% miss chance rolls.)
    A creature with blindsight can attack (and otherwise interact with) creatures regardless of invisibility.

    An invisible burning torch still gives off light, as does an invisible object with a light spell (or similar spell) cast upon it.
    Ethereal creatures are invisible. Since ethereal creatures are not materially present, Spot checks, Listen checks, Scent, Blind-Fight, and blindsight don’t help locate them. Incorporeal creatures are often invisible. Scent, Blind-Fight, and blindsight don’t help creatures find or attack invisible, incorporeal creatures, but Spot checks and possibly Listen checks can help.

    Misc. Rules:
    Invisible creatures cannot use gaze attacks.
    Invisibility does not thwart detect spells.
    Since some creatures can detect or even see invisible creatures, it is helpful to be able to hide even when invisible.
    Last edited by Rhazeal; 03-04-2007, 08:44 AM. Reason: Formatting
    Evander Aratath

  • #2
    This was probably needed, and I appreciate it's posting, being a person with loads of listen. =]
    "Men fear thought as they fear nothing else on earth -- more than ruin -- more even than death.... Thought is subversive and revolutionary, destructive and terrible, thought is merciless to privilege, established institutions, and comfortable habit. Thought looks into the pit of hell and is not afraid. Thought is great and swift and free, the light of the world, and the chief glory of man."
    - Bertrand Russell

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    • #3
      could have formated it better I guess
      Evander Aratath

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      • #4
        If you do I'm sure it'd be added to the server's resources! =]
        "Men fear thought as they fear nothing else on earth -- more than ruin -- more even than death.... Thought is subversive and revolutionary, destructive and terrible, thought is merciless to privilege, established institutions, and comfortable habit. Thought looks into the pit of hell and is not afraid. Thought is great and swift and free, the light of the world, and the chief glory of man."
        - Bertrand Russell

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        • #5
          *chants*

          "Format! Format! Format!"

          Playing Asha'easaahae Illeleste & Frem

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          • #6
            A'right, I'll do it. Spare him the trouble :P

            Update: There' all done. That helps quite a bit!

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            • #7
              In NWN2, is there even an automatic spot check roll to *see* the invisible person? In other words, are invisible people always visible on your screen? I seem to remember in NWN1 it worked much differently.
              Player behind ~ Ohgmek

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              • #8
                Both stealth and invisibility is horribly glitched in nwn2, but I'm not sure it can be classifed as a bug, since I'm rather sure they're the way Obsidian intended them to be. As it is right now, you can see both invisible and stealthed PC's no matter what. The only ones that can't, are NPC's.

                I'm not sure if invised/stealthed PC's are half-transparant or whatnot, but i'm not sure that most current players know when they can actually see a person, I sure can't.
                Jaythen Auraya, wandering healer and herbalist. Also sligthly mad.

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                • #9
                  Posted 01/12/07 23:39 (GMT) by Rob McGinnis
                  1. 1.05 is in early process
                  2. Hide & Invis is intended for 1.05
                  3. Manyshot should be fixed in 1.04
                  4. Rapidshot should be fixed in 1.04
                  5. Practiced Spellcaster should be fixed in 1.04
                  6. Looping cutscene in Tavorick's manor intended for 1.04 final
                  7. Quick slots emptying on transition or cutscene should be fixed 1.04
                  Just found this on the official boards. Nice!
                  Jaythen Auraya, wandering healer and herbalist. Also sligthly mad.

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                  • #10
                    My ranger just isn't the same without proper use of his stealth function....
                    "My dual blades shall seek those who defy nature's art. For the spirit of the forest lives within my heart."
                    ~Telemir Arelieth - Ranger of Chauntea

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                    • #11
                      Glad to hear they will be fixing both stealth and inviso soon. Good news for the sneaky ones...

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                      • #12
                        Drool.....

                        Invisibility working properly!?!.......
                        *Judah has a heart attack from extreme joy*

                        I can't begin to express how happy that makes me, as my favorite character spends a good 60% of his time invisible or hiding. I keep having to interact with people who think they can see him regardless of interference from objects or their lack of See Invisibility. The scent I've roleplayed out, as well as the Listen checks, but it still is aggravating having to respond to tells from people who are angry that I don't respond to their outraged demands that I stop moving because "I saw you, my spot check beats yer hide, so I know what you look like n00b"(actual quote, name left out to protect the ignorant) as they chase me around for the apparently horrible crime of being invisible in their presence.

                        Hopefully, the update will make me actually INVISIBLE to anyone without some means of piercing the spell.
                        Thom Grinwell: A man lost in the world and inside his own mind.
                        ------------------------------------------------
                        Avatar is a pretty good indication of what Thom looks like on a bad day.

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                        • #13
                          Originally posted by OzmaDarkheart View Post
                          Invisibility working properly!?!.......
                          *Judah has a heart attack from extreme joy*

                          I can't begin to express how happy that makes me, as my favorite character spends a good 60% of his time invisible or hiding. I keep having to interact with people who think they can see him regardless of interference from objects or their lack of See Invisibility. The scent I've roleplayed out, as well as the Listen checks, but it still is aggravating having to respond to tells from people who are angry that I don't respond to their outraged demands that I stop moving because "I saw you, my spot check beats yer hide, so I know what you look like n00b"(actual quote, name left out to protect the ignorant) as they chase me around for the apparently horrible crime of being invisible in their presence.

                          Hopefully, the update will make me actually INVISIBLE to anyone without some means of piercing the spell.
                          Based on previous experiences with Obsidian, it will probably make you invisible to anyone without ears. :P

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                          • #14
                            yea we still need to relise even with successfukl checks it only grants knowledge of the "general area"

                            which even in the update i doubt is going to help
                            Lady Isiovien, Drow (retired)

                            Esiela, Tiefling Wizard

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                            • #15
                              Unless you can roll a 20 over, and rangers can track you so I don't know how feasible is is to have a character ALWAYS walkng around invisiable. And when stopping to pick up items your position would be immeadiatly known, I noticed Isovein looting in mossclaw right next to me, I could have attacked at that moment.
                              Evander Aratath

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