Hey i was reading monkey grip feat and right at the end it says that medium sized creatures can weild giant weapons at a -2 to hit....i gotta know...are giant sized weapons even listed in the toolset or can you make them?
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Monkey Grip question!
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Always good to do a NWN2 wiki search on this kind of stuff.
It allows medium creatures to wield large weapons with a single hand, but there are no huge weapons. If there were, it would look kind of silly, I'd imagine.Dalian - Shapeshifter of the Tuatha Dé Dúlra
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It does let you go all "spartan spear and shield" on their asses though. ^^Aratil Lafaer, CG Moon Elf Bard
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I believe I've read about this before and the answer on Neverwinter Nights II is no. I might be wrong though.Originally posted by Rugabug View Postya know i wonder if getting monkey grip lets you treat medium weapons as small for the purposes of dual weilding?
As for in standard Dungeons & Dragons v3.5, every dungeon master calling I've seen or heard of has stated this isn't allowed. I can't remember the specific description the source book gives on this (Complete Warrior, I think), but I believe it's worded in such a fashion as to avoid such possibilities.
But, hey, I could be wrong on that as well.
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Monkey grip and duel weild on medium weapons would just cancel out cos if the feat comes into action you get a -2 to ab which would cancel out the -4/-4 going down to -2/-2 for the weapons being small. You'd be better spending the feat on weapon focus in a small weapon like short sword and just use two of them.
now then!
If you had a tonne of AB cos you are a 22 str level uber, buffed with bulls strength aswell, multiclassed fighter/barbarian/cleric who just raged, dual weilding a pair of greataxes would be a bit of fun.
Back to the original question of the thread:
Huge weapons I would guess would count as something like a Greataxe, Halberd, Greatsword, Scythe or Falchion, but of the size a giant might use.
power attack gives you -3 ab in exchange for +3 damage and improved power attack gives you -6 ab in exchange +6 damage so it seems it's a fair game to exchange a couple extra points in damage for a couple points of ab.
Also the way that damage factors increase as weapons jump size catagories seems to increase by about 2 damage. You just need a 1d10 weapon to become 1d12 and a 2d6 weapon to become 2d8 etc. the 1d12 weapons could probably become 1d12+2 or maybe 2d8 damage for example.
handaxe - battleaxe = 1d6 - 1d8
battleaxe - dwarven waraxe (same size catagory) = 1d8 to 1d10 (spend an extra feat)
dwarven waraxe - Greataxe = 1d10 - 1d12 (loose ability to hold shield unless spend a feat on monkeygrip)
Greataxe - Hugeaxe = 1d12 - 2d8 (+ spent a feat on monkeygrip + loose ability to hold shield)
If any of these could be scripted/created/made up, it means you could have your weapon size. You'd just need the weapons themselves to be skinned to huge size, maybe taken off some big monster in the toolset.
I dunno, just an idea.
Just make all huge weapons +2 damage of the same type in exchange for the -2 ab of monkey grip. It would just be like something to accumulate with power attack. Why anyone would bother except for aesthetics is beyond me.If honour is truth and a lie is respect, then a secret is sacred.
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Using a clumsy weapon clumsily is not for aesthetics, trust me!
I dont see why anyone would want to weild a weapon too big to weild, especially when a sharp basterd sword will kill you just as easilyOriginally posted by roguethreeIf I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.
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you miss the point 8P let me put it another way...
a guy in my pnp group made a thing of sheer terror. He had a warforged walking around with a 12 foot tall halberd with, what are the feats...leap attack and improved power attack? Point is...it looked rediculous until he hit something. Then that shit was just plain scary.
in the end, my idea is just for effects.
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Huge is just a size category in Dungeons and Dragons. Daggers are tiny, short swords are small, long swords are medium, and all of the weapons you listed are large. I would actually say that, for most breeds of giants in Dungeons and Dragons, any of their double-handed weapons would be far too large for a human, even if they had the monkey grip feat.Originally posted by Azulfae View PostHuge weapons I would guess would count as something like a Greataxe, Halberd, Greatsword, Scythe or Falchion, but of the size a giant might use.
I think they'd be one size category larger than huge, but I forget what the name is (giant? gargantuan?). I still don't have my Dungeons and Dragons manuals. 
As for weapon damage for weapons based on size, I believe either the Dungeon Master's Guide or the Player's Handbook covers the topic.
Implementing this, though, I don't know about. For one thing, I wouldn't like to see a bunch of people running around with giant weapons when I (finally) manage to log in. Though, if Neverwinter Nights II deals with item scaling the same as Neverwinter Nights, the scale of the weapon is contingent on the model of the character. If anyone ever saw the Shadovar model glitch in Neverwinter Nights, you'll know what I'm talking about.
I don't know if Neverwinter Nights II allows you to modify this through in-game scripting, sadly. It'd be pretty cool if it did!
As for the feat itself, I think trying to use logic on Dungeons and Dragons feats is pretty worthless. Most of the obscure ones only serve to make your character look cool, usually by copying some major motion picture. I reference for you Up The Walls. I wonder where they got that from?
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Warforged are practically 12 foot tall magical constructs on their own Rugabug, weapons probably scale for the character model
This is why halflings dont weild giant Zweihanders, and gnomes dont use Greathammers I think?Originally posted by roguethreeIf I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.
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