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More Fun Reminders!

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  • More Fun Reminders!

    Sundren isn't a social server. PVP, cursing, and evil characters are all supported here, within our rules.

    The support of evil is one of the things that personally drew me to this server. Everywhere else I've been has said, "Sure, you can play evil," but the DMs never supported it and their evil actions were thwarted at every turn. The benefit of having evil PCs is that players can create their own drama and fun when no DM is online.

    Now, don't get me wrong. Part of the responsibility of playing evil is, well, don't be stupid. If you play stupid evil, you'd have a very short life span in any campaign. I'm not going to support stupid evil, and permadeath is always an option in extreme cases.


    Enough with the lecture. On to the reminders--
    • Do not ignore NPCs-- If you do something evil around NPCs, think about how they would react. Don't stand around as though no one witnessed your actions. Get into a fight at Exigo? Run for the hills afterwards. Kill someone in Sundren City? Well, more than likely you'd be caught by a Legionairre, so just don't do it.
    • Keep your emotes restricted to your own thoughts and actions-- I don't want to hear any more complaints about bad emotes, please. You cannot put words / thoughts onto other people. You are not superheroes, so don't do weird things you don't have the proper feats for doing, like having your eyes glow when you look someone over. And keep the emotes IN-CHARACTER: no more meshing of OOC frustrations into IC emotes.
    • Learn to love evil-- You don't have to play evil to love it. We support it here. If you have different expectations on roleplay, then maybe Sundren isn't the right home for you.
    • NEVER EVER switch characters to carry over IC or OOC conflict-- BIG TIME NO-NO. I thought this one was common sense. There is just way too much room for oversight and unfair reactions when you do this. If you get into a conflict with someone using PC A, PC B should not then come after the same person. THIS IS HARRASSMENT and will be dealt with harshly.
    </rant>
    "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
    -Bill Maher

  • #2
    Is it cool for Vader to have the occasional flashing of energy in his eyes ,since he is a Stormlord..? Because I like to give him the appearance by such actions , so others may be in awe and those dont know him in wonderment..Its not everyday an enigma like a stormlord is met with "How's it goin Bob?" You know what I mean?I like to emote a noticeable presence when he enters a scene or area.
    "Feel the fervor growing,but the hate is stronger.My heart was whole with you,but the pain was mine."

    Comment


    • #3
      Originally posted by Phantom Lamb
      Sundren isn't a social server. PVP, cursing, and evil characters are all supported here, within our rules.

      The support of evil is one of the things that personally drew me to this server. Everywhere else I've been has said, "Sure, you can play evil," but the DMs never supported it and their evil actions were thwarted at every turn. The benefit of having evil PCs is that players can create their own drama and fun when no DM is online.

      Now, don't get me wrong. Part of the responsibility of playing evil is, well, don't be stupid. If you play stupid evil, you'd have a very short life span in any campaign. I'm not going to support stupid evil, and permadeath is always an option in extreme cases.
      • Do not ignore NPCs-- If you do something evil around NPCs, think about how they would react. Don't stand around as though no one witnessed your actions. Get into a fight at Exigo? Run for the hills afterwards. Kill someone in Sundren City? Well, more than likely you'd be caught by a Legionairre, so just don't do it.
      • Learn to love evil-- You don't have to play evil to love it. We support it here. If you have different expectations on roleplay, then maybe Sundren isn't the right home for you.
      • NEVER EVER switch characters to carry over IC or OOC conflict-- BIG TIME NO-NO. I thought this one was common sense. There is just way too much room for oversight and unfair reactions when you do this. If you get into a conflict with someone using PC A, PC B should not then come after the same person. THIS IS HARRASSMENT and will be dealt with harshly.
      </rant>
      I love evil. yes yes I do, maybe because I love playing the oppiset of
      what I am in rl and I sure do love seeing someone play a good villain, whether they be the goofy kind, the carebears , the sneaky assasins or the blatently evil SoB's. We all have to learn that its just a game and we all get pissed off everyonce in a while over a situation, but we have to get over it and keep on trucking. After all, we play this game to relax.
      Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

      Comment


      • #4
        Dar--if you can find a spell that does something like this, like a cantrip that's available in PNP, then it's OK. But otherwise, that's like giving yourself free intimidate skill points

        Technically, it shouldn't be allowed, but it's not a huge deal. Check out the d20 website, maybe you can find a spell that can back it up.
        "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
        -Bill Maher

        Comment


        • #5
          This is fron the Wizards of the coast website to add some flavor into the hexblade class... everyonce in a while I actually use this with nocte to creat a bit of an omen, like makeing flames flicker, air becomeing thick or stale you know... fun random crap that any mage can pull off.



          HEXBLADE
          Complete Warrior, pg. 5
          The hexblade has five dead levels, the first of which occurs at 6th level. Their hexblade's curse and aura of unluck abilities both follow a logical progression (one every four levels) as do their bonus feats (one every five levels). Hexblades consistently gain new spells per day during all of their dead levels, and so their dead level ability simply embellishes what is normally a 0-level spell to sorcerers and wizards.
          Designer's Note: Despite the fact that prestidigitation is designed to be an ineffectual cantrip, a clever hexblade will find new and resourceful uses for this spell beyond simply creating a dramatic entrance. Keep in mind that prestidigitation has a range of 10 feet, can only lift 1 pound of weight, and is restricted to affecting non-living material.
          Forced Omens (Ex): At 6th level, a foreboding sense of doom travels with the hexblade, as candle lights flicker, fresh food turns green, or the air becomes stale. A hexblade adds prestidigitation to their list of spells known. See the spell description on pg. 264 of the Player's Handbook. If a hexblade already knows this spell, the character may choose a different 1st level spell. As a bonus spell, prestidigitation cannot be traded for another 1st level spell.
          At 8th level, a hexblade may cast prestidigitation as if augmented by the Silent Spell feat without using up a higher-level spell slot. At 11th level, a hexblade may cast prestidigitation as a spell-like ability, lacking both somatic and verbal components, but is still limited to their spell slots per day. At 14th level, a hexblade may cast prestidigitation a number of additional times per day equal to 3 + their Charisma modifier. At 18th level, a hexblade can cast prestidigitation at will. The prestidigitation spell disappears from their list of spells known at this level.


          Crap.. sorry this was ment to be a PM for Dark so he could use this to add some flavor to Vader....Ohh well to late.
          Last edited by Anks; 09-10-2008, 11:23 AM. Reason: Error!
          Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

          Comment


          • #6
            Prestidigitation works fine IF your character class has access to it. Let's keep the focus off this discussion if we can though, since it's really more of an afterthought in this list.
            "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
            -Bill Maher

            Comment


            • #7
              Originally posted by Phantom Lamb
              • Learn to love evil-- You don't have to play evil to love it. We support it here. If you have different expectations on roleplay, then maybe Sundren isn't the right home for you.
              I don't think there is anything wrong with evil, however, I do think it gets supported a little too much. If every instance of roleplay is going to favor the evilest side in said situation, why bother trying to play any class that is good?

              I've heard the horror stories of the Paladins here. You're pretty much doomed to be a fallen paladin because, OOC, everyone is rooting for you to do so. If you follow your dogma as listed in FR: FnP, you have no chance of keeping your paladinhood. Why should Paladins have to act stupid to keep their "faith" ?

              Comment


              • #8
                Originally posted by c2k View Post
                I don't think there is anything wrong with evil, however, I do think it gets supported a little too much. If every instance of roleplay is going to favor the evilest side in said situation, why bother trying to play any class that is good?

                I've heard the horror stories of the Paladins here. You're pretty much doomed to be a fallen paladin because, OOC, everyone is rooting for you to do so. If you follow your dogma as listed in FR: FnP, you have no chance of keeping your paladinhood. Why should Paladins have to act stupid to keep their "faith" ?


                I actually want paladins to stay paladins this whole fallen paladins is crap.. and most of these people who do fall, they get to re-level and even then they dont follow the basic rules of Fighter / blackguard levels only but hey thats just me, I root for paladins to stay paladins, I love the idea of paladins its just.. not executed well. Everyone plays paladins as NG or CG and not truely LG like they should... you see L-- as in Lawful. Law comes first. then good.
                They have a double standard they have to uphold and very few people can pull it off
                Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

                Comment


                • #9
                  Originally posted by Anks View Post
                  I actually want paladins to stay paladins this whole fallen paladins is crap.. and most of these people who do fall, they get to re-level and even then they dont follow the basic rules of Fighter / blackguard levels only but hey thats just me, I root for paladins to stay paladins, I love the idea of paladins its just.. not executed well. Everyone plays paladins as NG or CG and not truely LG like they should... you see L-- as in Lawful. Law comes first. then good.
                  They have a double standard they have to uphold and very few people can pull it off
                  Depends on what Law you are talking about. Even Bane has laws. You really don't expect Paladins to follow them, do you?

                  Comment


                  • #10
                    Thats the thing if a paladin is in a city of banes laws he will follow and enforce them, it does not matter. The law is word, he may hate it and dislike it and will do his best to get out of that set of laws as best he can but he will do what is required of him.
                    Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

                    Comment


                    • #11
                      Actually, most of the major events I've experienced have ended up with a resounding victory on the "good" side. The Xithis/Genum Cube plot, for example.

                      Playing openly evil bad guys, is definitely a challenge. I feel like most of the good guys take for granted a lot of small things that evil players have to constantly be on the look-out for. For example, just walking through areas, or hanging out at campfires - you'll constantly run the risk of being accosted by a gang of goodies. There's no real collective hang-out spot or safety zone for many evil players (banites excluded), so you're either forced to hide your alignment, or you have to be powerful enough to escape or survive a fight that is mostly likely not in your favor. Add to that the fact that it is difficult to make friends as evil, you're pretty much on your own a lot, rp'ing with yourself.

                      These are risks that players assume when they choose to make evil characters of course, I just wanted to point out it's not all hearts and huggles.

                      Comment


                      • #12
                        Because being good is hard.

                        Being evil is easy, and as such a much more traveled path.

                        You say they(paladins) have to act stupid to keep their faith. While in reality TO US it is impossible to maintain those kind of moral/social standards based on our own view of what is socially acceptable. Hence we view that the actions of a Paladin in FR as foolish, or unrealistic.

                        Those are, of course, clearly OOC ideas. Hence we have to maintain our IC mentality, and be able to act out the man/woman we have created.

                        These are only my own personal opinions and the Good VS. Evil thing we have on sundren.

                        *EDIT*

                        I also wanted to point out that there ARE cookies in the Banite hangout area, please contact Neradnal Ill'Koresh for your very own! (The prices is very reasonable, it's only 1 soul, and eternal servitude to the Lord of Darkness)
                        Yup, I put a signature in..

                        Comment


                        • #13
                          Originally posted by Anks View Post
                          Thats the thing if a paladin is in a city of banes laws he will follow and enforce them, it does not matter. The law is word, he may hate it and dislike it and will do his best to get out of that set of laws as best he can but he will do what is required of him.
                          http://www.dandwiki.com/wiki/Lawful_good
                          Originally posted by DnDWiki View Post
                          A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
                          Lawful good is the best alignment you can be because it combines honor and compassion.


                          Where does it say they will follow the Laws of a perceivably evil regime??

                          Comment


                          • #14
                            Its common sense that they would, If they didnt they would be killed in a instant please, dont act over zealous.

                            The follow the current society's law to the best of their abilities, while upholding their own beliefs.

                            Otherwise they would... well like I said "killed in an instant."
                            Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

                            Comment


                            • #15
                              Originally posted by Anks View Post
                              Thats the thing if a paladin is in a city of banes laws he will follow and enforce them, it does not matter. The law is word, he may hate it and dislike it and will do his best to get out of that set of laws as best he can but he will do what is required of him.
                              That isn't right... a paladin will not enforce the laws of a tyrant. Willingly and wittingly committing a seriously evil act means saying goodbye to paladinhood for good. No atonement possible. However, they are very likely not to act like a rebel either. They would abide by the given rules for the sake of preserving order, but never support them. And if any good-willed group were to rise up to equal strength and vie for power, the paladin would either remain neutral or stand against the bad guys.

                              And yes, it really can be quite hard to play such accordingly. Just playing an average good guy isn't so hard though.

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