Loot, lewt, treasure ! Everyone loves that, even you silly hypocrit paladins Can't defeat your everyday demon in rags now can you. However, there's always the question of how to divide it in a party. Therefore, in the light of the loot snatchers out there these days I'll compose these few, and mostly common, options when it comes to your party and the loot found. Anyone knowing another one, or I forgot something, I'll add it.
On dividing the loot, several options
#1. One looting for all, and all loot for everyone
One of the most common and popular thing is to pick one player out to gather and carry all the loot. This is usually going to be the one who can carry the most of course. After the adventure is over he will distribute the items found between the party members when they need it, usless items get's sold and the gold is evenly split between the party members aswell.
#2. Taking turns during the adventure
This one is a bit harder during the actual playing, but will save some time afterwards. The players in the party will take turns in picking a loot bag/chest/barrel, this will not result in a perfectly even amount of gold found for everyone.
A item that is found ( i.e. a Halberd +2 ) will be shared and afterwards sold, the money will be split evenly between players. That is, if no one needs the item.
#3. Splitting tasks
Since dividing the loot at the end might take a few minutes and some do not have the time to wait that long you can specify a few positions within the party at the beginning of the adventure. Player A picks up all the gold, Player B all the special items and Player C the scrolls, potions and other useless crap.
#4. Loot by Draft
This is an extension of one of the methods already mentioned. You would designate one person to be the collector and they would hold all of the loot and gold from the adventure. Mundane items are generally given away on the fly based on need (or desire) and are not calculated into the final results.
Once the adventure is over and your party is at a safe place all of the magical or unique items are placed on the ground for all in the group to see. Each person will roll d20 dice to see who has first pick. People will then pick 1 item from the loot drop in descending order (based on their roll). If there are more items than people you will repeat the picking order once everyone has gone, if there are less items than people low roller is out of luck.
You may certainly pick an item that you cannot use, but you think will be of trade value or benefit later. You can then play this however you want, by giving the item to a friend or person in need within the group.
On special items
#1. Two players wanting a found item.
As a general option, if both player A and player B really want a found Shortbow +2 they will rule a agreed x-sided dice over it. The highest ( or lowest ) throw will have it.
On potions
Usually it's smart to ask around ( IC ) if someone has need of a potion or what, mostly they are given to the front fighters to aid them. I have rarely seem them being sold anyway, way too usefull.
P.S. This post isn't about properly RP-ing loot but with common OOC sense regarding friendly and fairness with your fellow players. Nothing as stupid to survive a dungeon, only to found out there's only two players who have snatched all the loot, being filthy rich and leaving you with nothing.
And yes I'm talking from those few years experience from NWN1 but also from the last few days here on Sundren
On dividing the loot, several options
#1. One looting for all, and all loot for everyone
One of the most common and popular thing is to pick one player out to gather and carry all the loot. This is usually going to be the one who can carry the most of course. After the adventure is over he will distribute the items found between the party members when they need it, usless items get's sold and the gold is evenly split between the party members aswell.
#2. Taking turns during the adventure
This one is a bit harder during the actual playing, but will save some time afterwards. The players in the party will take turns in picking a loot bag/chest/barrel, this will not result in a perfectly even amount of gold found for everyone.
A item that is found ( i.e. a Halberd +2 ) will be shared and afterwards sold, the money will be split evenly between players. That is, if no one needs the item.
#3. Splitting tasks
Since dividing the loot at the end might take a few minutes and some do not have the time to wait that long you can specify a few positions within the party at the beginning of the adventure. Player A picks up all the gold, Player B all the special items and Player C the scrolls, potions and other useless crap.
#4. Loot by Draft
This is an extension of one of the methods already mentioned. You would designate one person to be the collector and they would hold all of the loot and gold from the adventure. Mundane items are generally given away on the fly based on need (or desire) and are not calculated into the final results.
Once the adventure is over and your party is at a safe place all of the magical or unique items are placed on the ground for all in the group to see. Each person will roll d20 dice to see who has first pick. People will then pick 1 item from the loot drop in descending order (based on their roll). If there are more items than people you will repeat the picking order once everyone has gone, if there are less items than people low roller is out of luck.
You may certainly pick an item that you cannot use, but you think will be of trade value or benefit later. You can then play this however you want, by giving the item to a friend or person in need within the group.
Originally posted by Paerin
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On special items
#1. Two players wanting a found item.
As a general option, if both player A and player B really want a found Shortbow +2 they will rule a agreed x-sided dice over it. The highest ( or lowest ) throw will have it.
On potions
Usually it's smart to ask around ( IC ) if someone has need of a potion or what, mostly they are given to the front fighters to aid them. I have rarely seem them being sold anyway, way too usefull.
Originally posted by GodBeastX
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P.S. This post isn't about properly RP-ing loot but with common OOC sense regarding friendly and fairness with your fellow players. Nothing as stupid to survive a dungeon, only to found out there's only two players who have snatched all the loot, being filthy rich and leaving you with nothing.
And yes I'm talking from those few years experience from NWN1 but also from the last few days here on Sundren
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