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DM events: There's no rush!

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  • DM events: There's no rush!

    Some pointers!

    *Take your time... When people rush ahead and/or immediately attack everything it can be a problem. Often you will hobble yourselves like this, missing out on atmospherics and descriptions of what is happening around you.

    *RP with your comrades. Stay in one group (we can only be in one place at a time unless multiple DMs are working an event), move slowly (unless you're fleeing or there's some obvious reason to hurry), discuss what's happening, etc.

    *If you're planning something funky, post to the DM channel before you try it so we can be ready.

    *If you wander into the middle of what looks like a set piece, wait for it to be described before trying to kill it! Maybe you'll learn something important.

    To summarise; Take your time and enjoy it. We won't punish or gank you for this, in fact we'll be glad of it. We DMs are human too, and also constrained by the clunkiness that is the DM client. If people move too quick, it may well mean large parts of an event have to be effectively discarded. If people take their time then everyone will get more out of the experience and we won't have to be frantically trying to keep up with sprinting PCs!
    I got one leg missin'
    How do I get around?

    One Leg Missin'
    Meet the Feebles

  • #2
    Maybe if your events didn't suck so bad, people wouldn't wanna rush through them! Or maybe I'm off the mark, and your events are so awesome that people just wanna know what's around the next metaphorical corner, if only to experience the utter joy and excitement! Who knows.
    Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

    Currently taking apprentices, and conducting research.

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    • #3
      Mach is perhaps my favorite DM, so I would vote for the latter.

      Yes, I am brown-nosing AGAIN. WHAT OF IT?!!
      sigpic
      Osclow Wiltenholm- "I have seen behind the mask and almost miss the bliss of ignorance."

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      • #4
        Yeah, good point Mach. I know how tough managing the tool and a bunch of players can be.

        I appreciate the helpful advice.
        Dahdmib Al Faruk: Whirling Ranger
        Dordleton Grumplestout: Spelunker Gadgeteer
        Shalika Ike: A Dark Woman with a Dark Past

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        • #5
          *If you're planning something funky, post to the DM channel before you try it so we can be ready.

          *If you wander into the middle of what looks like a set piece, wait for it to be described before trying to kill it! Maybe you'll learn something important.
          Main ones I'd pick up on. - Your going to attack a bunch of NPCs, don't do it, kill them and run off without a second word. And us chasing through transitions is a bit of a beech.
          Originally posted by Lollercide
          Not even Ilmater would suffer Dune and Mach's wrath for us.

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