Some pointers!
*Take your time... When people rush ahead and/or immediately attack everything it can be a problem. Often you will hobble yourselves like this, missing out on atmospherics and descriptions of what is happening around you.
*RP with your comrades. Stay in one group (we can only be in one place at a time unless multiple DMs are working an event), move slowly (unless you're fleeing or there's some obvious reason to hurry), discuss what's happening, etc.
*If you're planning something funky, post to the DM channel before you try it so we can be ready.
*If you wander into the middle of what looks like a set piece, wait for it to be described before trying to kill it! Maybe you'll learn something important.
To summarise; Take your time and enjoy it. We won't punish or gank you for this, in fact we'll be glad of it. We DMs are human too, and also constrained by the clunkiness that is the DM client. If people move too quick, it may well mean large parts of an event have to be effectively discarded. If people take their time then everyone will get more out of the experience and we won't have to be frantically trying to keep up with sprinting PCs!
*Take your time... When people rush ahead and/or immediately attack everything it can be a problem. Often you will hobble yourselves like this, missing out on atmospherics and descriptions of what is happening around you.
*RP with your comrades. Stay in one group (we can only be in one place at a time unless multiple DMs are working an event), move slowly (unless you're fleeing or there's some obvious reason to hurry), discuss what's happening, etc.
*If you're planning something funky, post to the DM channel before you try it so we can be ready.
*If you wander into the middle of what looks like a set piece, wait for it to be described before trying to kill it! Maybe you'll learn something important.
To summarise; Take your time and enjoy it. We won't punish or gank you for this, in fact we'll be glad of it. We DMs are human too, and also constrained by the clunkiness that is the DM client. If people move too quick, it may well mean large parts of an event have to be effectively discarded. If people take their time then everyone will get more out of the experience and we won't have to be frantically trying to keep up with sprinting PCs!

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