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Let's face it, we're not all Lance Armstrong...

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  • Let's face it, we're not all Lance Armstrong...

    I think that characters running CONSTANTLY with their plate mail/or even just running all the time at all is soooo sooooo so bad rp, and should be frowned on more than or as much as meta-gaming... maybe these things will be cracked down upon once we're out of beta, but I wouldn't think it a bad idea for DMs to just strike a player dead (to 0 hp) whose been running accross the entire world, could be heart failure, exhaustion, heat stroke, who knows why? But, it really ruins the atmosphere and any chance at all for "incidental" rp , which is not only important for character development but also world development, is it a friendly town/country? i don't know but everyone sure is in a hurry!! Just toggle your detect mode people, the server will seem less laggy too... who knows , you may not die as much.

    Not to mention these runners will then stop and act as if they've been sitting down, no panting , no wiping sweat from brow... lame. If you're character is a Tour de France champion and has a heart 20% larger than everyone elses' then ok, run all ya want, you earned it, but otherwise.... just.... C'MON.
    Metaphors in argument are like songs in love, they describe much but prove nothing.

  • #2
    While I don't feel as extreme about you on the topic I tend to agree somewhat. This is something reserved for really hardcore servers (Sundren is not hardcore, trust me). But this is something I think some players might start to feel pressure from DMs not to do.

    Hopefully the most obvious cases of ignorrance to the results of running will be avoided and at most they will be minor occurences.
    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

    George Carlin

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    • #3
      I once DMed on a server where the head admin struck a paladin that ran across a valley in full plate dead with a heart attack. That was hilarious to watch. That said, it is indeed what you would more likely see on hardcore servers.

      I'm not likely going to penalize people for doing this unless they insist on running everywhere in heavy armour while in DM events and/or in town. Even then, it's probably going to be a gentle nudge like, /tell *The constant running leaves you feeling somewhat fatigued*.

      Comment


      • #4
        Originally posted by apthand View Post
        ... and has a heart 20% larger than everyone elses' then ok, run all ya want, you earned it, but otherwise.... just.... C'MON.

        Actually, if your heart was enlarged by 20%, then it would start to lose efficiency. The larget the chambers of the heart, the less tension can be built up in each beat, and the pressures inside each chamber drop significantly, thus decreasing your stroke volume, which leads to decreased cardiac output, and so forth and so on.

        ((sorry...i have a quantitative physiology test tomorrow, and have been studying this crap for 3 days now, taking a Sundren break))
        "The Weave is the source of all magic in Faerun, and I would give my life to protect it!"
        Selene Canadiel--Knight of the Weave
        "I have failed you once....I will not fail you again!"
        Sylvanas Kathar--Thayan Knight

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        • #5
          Originally posted by Sylvanas_Kathar View Post
          Actually, if your heart was enlarged by 20%, then it would start to lose efficiency. The larget the chambers of the heart, the less tension can be built up in each beat, and the pressures inside each chamber drop significantly, thus decreasing your stroke volume, which leads to decreased cardiac output, and so forth and so on.

          ((sorry...i have a quantitative physiology test tomorrow, and have been studying this crap for 3 days now, taking a Sundren break))
          Most random explanation ever.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

          Comment


          • #6
            If you saw through my eyes though, you would probably laugh. Part of my fun these days is laying traps in the way of people who rush around as if they are playing diablo 2, leaving the walkers in their party behind, etc etc. I don't mind running around in combat, but the game loses something when I see every single person running everywhere they go.

            Sorry Saulus, I'm with the OP on this one. It makes DM'ing much more difficult and talking to people during play much more difficult if people are running all day.

            Comment


            • #7
              Mwah, I can agree but I don't want blame people for doing it since it's indeed more reserved for hardcore servers. What is next ? Everyone has to use the bathroom evert 6 ingame hours ?
              Fret and fear, for Europe is near.

              Desmonia Flashir

              GBX: I'm a level 20 programmer for sure in real life. I know more about CPU's, software, Windows, etc, than most people know about their own children.

              Comment


              • #8
                I don't like this practice either. But there are instances when I think it is allowable. A person in a party crashes then runs to catch up. Is the main one. Or a person who is a tad late logging for an event. Basically OOC stuff.
                Nobody ever won a war by dying for his country. Wars are won by making the other poor dumb bastard die for his.- George S. Patton

                Raknyfyn Luelve'tner-Wood Elf Ranger

                Comment


                • #9
                  I agree, however...

                  I was in alittle PW called ALPHA... Now I liked how we were made to walk, it makes sense. Its realistic and actually gives other players a chance to say hello! Sometimes its like "Hey how ya.......nvm" with how many ppl just sprint everywhere.

                  However, I really dont think its cool to say even the Paladin must walk EVERYWHERE! IRL would the Paladin with his omageezus hvy armor walk everywhere....yes, but then again thats what horses are for, and NWN2 has no horses...nor did 1.
                  As a personal example of when it just goes too far: I was playin my sorc in ALPHA after a hard days work. I was ticked off and really just wanted to get stuff done...ya know. Sure RP is great and all (and I continued to do it), but I REAALLLLYY didnt feel like walking everyfrigginwhere. So I "briskfully" jogged to places. I was instantly brought to 1 hp and scolded like a child by a DM. Now boys and girls..did that make me a happy player who learned their lesson? NO!

                  Moral of this story is thats the day I quit and looked for a new home. I still walk everywhere, and maybe it should be "mentioned" in a newby journal in the beginning...but there shouldn't be a hand of god kiling you just for it.

                  thats my 2 coppers.

                  Comment


                  • #10
                    Knights and Amour

                    Site reference: http://www.artofchainmail.com/history.html

                    "... One disadvantage of Mail, that I would like to note, is it's weight. Well made armour of any sort should be shaped to the wearer's body, and distribute weight as evenly as possible. While this can be done with high-quality mail, it's still far from the near perfection of some articulated plate armour. This, combined with the fact that some tight mail patterns tend to trap a lot of body heat making wearing Mail for extended periods quite tiring.

                    The highly developed weight distribution that became possible with the era of Articulated Plate was simply amazing. A warrior clad in a suit of properly made Articulated Plate would have been able to do cartwheels in his armour. Each plate balanced perfectly to a part of his body. This effectively dispels the myth of knights in armour falling off their horses and not being able to stand up. Such stories must have developed from certain examples of Tournament Plate Armour. Tournament Plate was specially designed to take the incredible impacts of jousting, so that it was very, very heavy. Such armour would have never been worn outside of a tournament environment. Again, it is important to compare the armour to the opposing arms and warfare techniques of when it was used. ..."

                    This is also corroborated in the documentary on the History Channel called "Knights and Amour": http://www.history.com/classroom/admin/study_guide/archives/thc_guide.1295.html

                    "Sir xxxx {can't remember the name at the moment} was able to do a back flip off of the back of his horse and land on his feet in full plate armor."


                    Just FYI,
                    SteeleViper
                    SteeleViper

                    Character: Talon Masterson

                    Comment


                    • #11
                      Yeah NWN is only a game and many hardcore PWs lose touch with that fact. They implement all these rules and regulations and ultimately it detracts from fun. Personally I have always been a fan of lenient and relaxed servers and I think those are the most fun to play on.
                      "My dual blades shall seek those who defy nature's art. For the spirit of the forest lives within my heart."
                      ~Telemir Arelieth - Ranger of Chauntea

                      Comment


                      • #12
                        A good rule of thumb would be to avoid running without reason in Towns or high traffic areas and leave running to combat and dungeons. With the world map transition you don't have to run through every single area to reach your destination making travel a little nicer for the player.

                        Comment


                        • #13
                          Originally posted by SteeleViper View Post
                          Site reference: http://www.artofchainmail.com/history.html

                          "... One disadvantage of Mail, that I would like to note, is it's weight. Well made armour of any sort should be shaped to the wearer's body, and distribute weight as evenly as possible. While this can be done with high-quality mail, it's still far from the near perfection of some articulated plate armour. This, combined with the fact that some tight mail patterns tend to trap a lot of body heat making wearing Mail for extended periods quite tiring.

                          The highly developed weight distribution that became possible with the era of Articulated Plate was simply amazing. A warrior clad in a suit of properly made Articulated Plate would have been able to do cartwheels in his armour. Each plate balanced perfectly to a part of his body. This effectively dispels the myth of knights in armour falling off their horses and not being able to stand up. Such stories must have developed from certain examples of Tournament Plate Armour. Tournament Plate was specially designed to take the incredible impacts of jousting, so that it was very, very heavy. Such armour would have never been worn outside of a tournament environment. Again, it is important to compare the armour to the opposing arms and warfare techniques of when it was used. ..."

                          This is also corroborated in the documentary on the History Channel called "Knights and Amour": http://www.history.com/classroom/admin/study_guide/archives/thc_guide.1295.html

                          "Sir xxxx {can't remember the name at the moment} was able to do a back flip off of the back of his horse and land on his feet in full plate armor."


                          Just FYI,
                          SteeleViper

                          Agility in the armor is not question. Just the fact of running in it. I spent a good part of my life in the military. And have run with 20-25 extra pounds(Basic Webgear, full canteens and ammo pouches, along with my weapon) Not even a full ruck. And I defy ya to do it for any great distance. A full sprint not a halfassed jog.
                          Nobody ever won a war by dying for his country. Wars are won by making the other poor dumb bastard die for his.- George S. Patton

                          Raknyfyn Luelve'tner-Wood Elf Ranger

                          Comment


                          • #14
                            Nobody is going to MAKE people walk. Basically, it gets on people's nerves how MUCH people run. Not that they run. I will never force people to walk everywhere all the time. Even I do a run around when I really don't feel like walking through something, but the point is if you're just run run run then you're killing a piece of the game.

                            Now, what I noticed in parties is for the most part people take their time. The people who run ahead and all through the dungeons are generally the non-RP power gamers. They are the ones I drop the traps on, AKA, the trap test.

                            Here's how the test works:

                            GBX Pops into a dungeon and follows players A B C and D.

                            A and B are RP'ing well.
                            C is kind of new to RP but doing his best. He winds up running alot, but nothing serious, no problem.
                            D is running ahead, getting attacked, running back to the group if he can't win, back and forth, back and forth.

                            D is initiated into the trap test.

                            GBX drops a minor trap.
                            Trap damages D for 4 dmg. D does nothing to RP it and runs as if he didn't hit it.

                            GBX drops a stronger trap.
                            D takes damage, bandages, keep running.

                            GBX drops a stronger trap.
                            D now rests after running through the trap. Still no RP while everyone else isn't even near him while he's doing this.

                            GBX drops an Epic Trap.
                            D now dies and respawns from his group.

                            GBX takes extra Experience from D.

                            And that is my trap test. Sometimes others realize what happened and I get lol's because they know the guy is a power gamer. I can almost always find the power gamers just by looking at their stats on their characters.

                            Comment


                            • #15
                              Originally posted by crazyjerren View Post
                              A good rule of thumb would be to avoid running without reason in Towns or high traffic areas and leave running to combat and dungeons. With the world map transition you don't have to run through every single area to reach your destination making travel a little nicer for the player.
                              Thats the unofficial rule Ive always followed. However when im in a area with hostiles i wont walk towards an enemy... Ill run. But in citys and areas where there are no hostiles, Ill stroll, strut my shoulders, take it easy.. unless you have friends getting ravaged by a dragon down the road I cant imagine why you would be needing to run anywhere. But... *shrugs* Each to their own.
                              Solaris Firecrest - Bright Smiled Erratic Priest of Tempus

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