Before I forget I want to throw out props to the two people who designed the areas... they are fantastic in both aesthetic quality and game balance/sense.
There are parts of the starting town that are just.. drop dead gorgeous.
I really love the chests and traps in the goblin cave that forces a party to try to recruit a rogue. Someone thought things through.
My only recommendation might be to modify locations of a couple places to be a bit closer to ATs in order to make them more likely to become PC activity hubs. the smithy by the gate is a good setup; the mage shop by the main gate is much less accessible and that area will likely not see much activity except when PCs arrive or need to shop for scrolls. But then again maybe that was intentional, for good reasons. Wouldn't surprise me given how well thought out most places are on the server.
There are parts of the starting town that are just.. drop dead gorgeous.
I really love the chests and traps in the goblin cave that forces a party to try to recruit a rogue. Someone thought things through.
My only recommendation might be to modify locations of a couple places to be a bit closer to ATs in order to make them more likely to become PC activity hubs. the smithy by the gate is a good setup; the mage shop by the main gate is much less accessible and that area will likely not see much activity except when PCs arrive or need to shop for scrolls. But then again maybe that was intentional, for good reasons. Wouldn't surprise me given how well thought out most places are on the server.
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