This thread isn't against one singled out player, or even a small amount of players. It's kind of to the server as a whole since I think most people have this problem. Although I have to say Kudos to one player, and they can speak up if they want.
To the player who gets the props, they were walking in the forest at night when I emoted something along the lines of there being something in the trees. They RP'd out "Must have been the wind" and wound up mugged. As soon as it happened they said on DM channel exactly the message I was trying to send to them "That's what I get for going out in the woods alone at night". So they got a good amount of RP exp from me, especially since they RP'd out the aftermath pretty well. Suspected wrong people of robbing the character, even stayed unconscious until a priest could heal them back at town. This is good.
They DM's have pretty much all agreed, there is a severe lack of fear on the server right now, yes, even from people I know to be veteran RP'ers.
The symptom is this, something that is not every day run of the mill occurs, and instead of players considering the consequences of what they meet, they immediately either treat it as if it was a badger nipping at their heels and toss it aside, or they charge right at it regardless.
Case in point, undead have no effect on 90% of the people I've put them at. None. From ones that kill people and I allow them to barely survive with one hp, down to ones that are enigmatic. Undead are treated like commoners who might have RP experience attached.
Are people that far detached from their characters that they can't appreciate the fact they are entering something they may not be able to come out alive from? Right now I feel if a red dragon landed and stared people in the eyes they're likely to slap it on the face and say "Stop breathing on me! Don't you know who I am?!"
I'll be cracking down on this behavior, but the burden lies with the players in this case more than the DMs. It's not fun to DM when players are just looking for the gimmicks instead of immersing into the event itself.
If the towering giant points at you and says "I'm going to hammer your face in", let's see your characters at least considering the fact "My face might be hammered in!" or you're only increasing the likelihood it'll happen and that you will walk away worse off from the event than you started.
To the player who gets the props, they were walking in the forest at night when I emoted something along the lines of there being something in the trees. They RP'd out "Must have been the wind" and wound up mugged. As soon as it happened they said on DM channel exactly the message I was trying to send to them "That's what I get for going out in the woods alone at night". So they got a good amount of RP exp from me, especially since they RP'd out the aftermath pretty well. Suspected wrong people of robbing the character, even stayed unconscious until a priest could heal them back at town. This is good.
They DM's have pretty much all agreed, there is a severe lack of fear on the server right now, yes, even from people I know to be veteran RP'ers.
The symptom is this, something that is not every day run of the mill occurs, and instead of players considering the consequences of what they meet, they immediately either treat it as if it was a badger nipping at their heels and toss it aside, or they charge right at it regardless.
Case in point, undead have no effect on 90% of the people I've put them at. None. From ones that kill people and I allow them to barely survive with one hp, down to ones that are enigmatic. Undead are treated like commoners who might have RP experience attached.
Are people that far detached from their characters that they can't appreciate the fact they are entering something they may not be able to come out alive from? Right now I feel if a red dragon landed and stared people in the eyes they're likely to slap it on the face and say "Stop breathing on me! Don't you know who I am?!"
I'll be cracking down on this behavior, but the burden lies with the players in this case more than the DMs. It's not fun to DM when players are just looking for the gimmicks instead of immersing into the event itself.
If the towering giant points at you and says "I'm going to hammer your face in", let's see your characters at least considering the fact "My face might be hammered in!" or you're only increasing the likelihood it'll happen and that you will walk away worse off from the event than you started.
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