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  • #46
    Originally posted by Saulus View Post
    Don't forget the new chest destruction I was testing in Sharahan will soon become universal... meaning fighters can destroy chests to get the loot, however there may be a trap that finishes them off from doing that, or there is also a high chance the loot will be damaged and result in useless goods.

    Having a rogue pays.

    Having a rogue is useful, One their damage is superb if the mobs aren't on him two. They are great for RP and DM event's. But I would also love to see what you have going on in the spittlefist caves expanding mechanics wise. I wan't to see more locked doors, Traps and such. But enough De-railing this topic. =)
    Elric Modner. - "Yesterday I dared struggle against tyranny, Today I dare to fight once again."

    Comment


    • #47
      >>>>>WARNING! THE FOLLOWING IS A RANT. <<<<<<<<<<<
      if you dont want to hear it. stop reading now. if you have advice for a frustrated new gamer who would be an asset to this community, i welcome it whole heartedly. i see many great things in sundren and have a passion for character driven RP.

      this probly doesnt belong here but the above thread tipped me over the break point. so here i post.

      okay great so the door is locked for rp purposes.... well the only problem with that is... and get this it's an rp problem.... why can't you break it down??? what is this door made out of? my friend and i used a flame weapon and a big two hander and it took some where around 5-10 mins to break that lock... i understand the desire to get out and "RP" but it's hard to rp when you are spending 5-10 min opening a door.

      the way i see it is this not every character is built for killing gobs... some would even chose not to. Hell some can't, especially considering the "prowess of these uber-goblins"
      one of my characters cant even sneak by them and i have high dex, max ranks in hide & ms plus a cat familiar. if that can't sneak through.. i ask what can?

      it seems like there are a ton of catch 22s here.
      -you need to level to get involved in the rp. but you cant level unless you are involved.
      -to prevent poor rp you have to create senarios with poor mechanics which in turn dicourages creative charater builds and forces standardized paths.
      -to discourage farming (by power builds) the mobs are overpowered to the point that bards/rouges/sorcs etc. can't venture away from a fire with out a babysitter/meatshield. it's that or run errands for drunken sailors to the library and such..... who the hell wants to do that when they log on to play a GAME?

      someone help me out. where is the adventure? am i doing something wrong. i really could care less about leveling, it is useful for developing you character, it's fun... but i want to RP, man, not dance and jump through hoops. when i log on and no one is around i still want to be able to explore fight a few mobs till someone (my character might actually interact with) shows up. there is nothing i hate more than poor group dynamics. none of my characters would sit around a fire waiting for a *insert archtype here* to come along, so, together they can go out to try and kill a goblin cheiftan?

      i totally agree that not all quests/things should be attainable for everyone. and that soloing is not the point of the server. but soloing is better than sitting around on a web server waiting for a pc or dm to come along....

      Comment


      • #48
        Hm, I thought that by now all doors in those caves are beatable? They won't break, but if you hammer at them long enough the lock will open? At least it's true for that first door to the left when you enter the cave.
        Annaleen Wiltenholm-There's always something to smile about.
        Chani Kalera- Intimidation is the new diplomacy. *looms*
        Eleanor "Bloody Elle" Lark - Why is the rum always gone?
        Yolanda Brown - If life gives you lemons, make lemonade. But unless life also gives you water and sugar, your lemonade is going to suck.
        Astrid Hammerhand - Och!

        Comment


        • #49
          While I do believe some mobs are over powered *cough*ogres*cough* most are beatable if you know what to do, at low levels sleep massacres groups of gobs. Genereally you DO need a group though
          Lasala'ariira-A Woman Scorned.
          Chara Smith-Bio Here

          Meram- Yes she's a shifty Hin, but she's still not going to pickpocket, daylight robbery is much more profitable.
          "The object of war is not to die for your country. It's to make the other poor dumb bastard die for his."
          -General George S. Patton

          Comment


          • #50
            I read your post gbbishop and hopefully understood most of your points correctly. This is my opinion of the matter:
            I understand your frustration for high levels not RP'ing with lowbies, this is IMO also an existing problem, but it has got a lot better than it used to be as some people left the server. Personally, I may have fallen to this thing several times because I assumed that the new low-level char is not interested in roleplaying, but later I've been positively proven wrong by his/her effort, not mine. Still it is of course not an excuse to separate people in RP according to their examine factor, so I'd assume that people are at least trying to be as open as possible.
            I can still assure you that most of the time (and I'm European) it is possible to find people to travel with, sometimes it takes several trips where I actually encounter people, but usually I meet them in Exigo camp. Don't be too picky with your traveling companions and you may find a whole deal of people willing to give you a hand.

            Sundren monsters are a bit high-scaled but imo they offer very fun challenge unlike creatures of most PW's, so it actually feels like you've achieved something when you can overcome the difficult enemies.

            As for bards/rogues (why sorcerers?) etc, they are usually quite wanted company in parties because they can empower fighters in terms of buffs or strategies and later they will surpass any fighter when he just swings sword and the mage becomes epic summoner of fiends, meteor storms etc.

            I say that don't stress about your levels if you feel it's difficult and just RP ahead instead...I'm sure you will find people to travel with, or at least discover that not everyone shuns low levels.

            Cer'wyïl Durothil - Mix-breed noble elf
            Tredonael - The shapeshifter
            Glagnur Frostfury - The arctic dwarf barbarian
            Calewyn Gil'Fang - Wood elven archer
            Jaegor Ursablad - The wychlaran knight from Rashemen

            Comment


            • #51
              The idea with breaking doors/chests taking so long is so that people can, if they really want to, proceed through the dungeon on whatever path they wish. And at the same time stopping high level characters from easily 'farming' the place to get the valuable chests and all. A group of lower level people bashing a door still goes at a fairly reasonable speed though.

              A concern on which I agree with you more is the difficulty of encounters. As the levels go towards 10 and beyond, because of their AC and AB monsters are more and more tailored towards optimized fighter builds fully buffed, while leaving even higher levelled sub-optimal characters with extreme difficulty to battle them. That's just my opinion though, perhaps I'm biased because I don't tend to munchkin my characters

              Comment


              • #52
                Yeah the mobs are a bit extreme for most mages/bards/rogues e.t.c.

                We are seeing an influx of heavy fighters & quite a few Divine casters in Sundren so perhaps this little issue will be allieviated by players playing well together!
                Call it metagaming if you want but I tend to switch to my Druid or my Fighter if I see someone having trouble in the Viridale or wherever: either their HP too low or their AC lacking can be made up by a big guy in platemail
                Originally posted by roguethree
                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

                Comment


                • #53
                  It won't matter what you try to play in Mossdale, you're all going to die anyway.
                  The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                  George Carlin

                  Comment


                  • #54
                    Originally posted by Saulus View Post
                    It won't matter what you try to play in Mossdale, you're all going to die anyway.
                    *imagines how it will be when mossdale is released after months of work and nobody goes there because they are all scared to death by Saulus' announcements*

                    I am glad that i won't have to go there because i already spent far too much time with that place

                    Comment


                    • #55
                      One thing that will help curtail the munchkin builds is the dispel AI being fixed. You may notice that the monsters are now casting dispelling spells, in addition to taunting and intimidating.
                      "Microsoft has to move the Reply All button further away from the Reply button. It's the computer equivalent of putting the vagina so close to the sphincter."
                      -Bill Maher

                      Comment


                      • #56
                        been noticing the taunting pretty funny animation on a goblin.

                        Dispelling eh? well good thing none of my builds relies on magical buffs.
                        blame everything right in my life on god -Me.
                        Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                        I am only what you percieve, and even that is an illusion. -Me.

                        Ashinet Clavin Shiv Shadowsong

                        Comment


                        • #57
                          Hmm.. time to make myself a Minmaxed fighter/barbarian/weaponmaster and throw my RP rich druid in the bin!
                          If honour is truth and a lie is respect, then a secret is sacred.
                          Confide in me my friend and I shall love you like no other.

                          Comment


                          • #58
                            Originally posted by gbbishop View Post
                            I see many great things in sundren and have a passion for character driven RP.

                            this probly doesnt belong here but the above thread tipped me over the break point. so here i post.

                            okay great so the door is locked for rp purposes.... well the only problem with that is... and get this it's an rp problem.... why can't you break it down??? what is this door made out of? my friend and i used a flame weapon and a big two hander and it took some where around 5-10 mins to break that lock... i understand the desire to get out and "RP" but it's hard to rp when you are spending 5-10 min opening a door.

                            the way i see it is this not every character is built for killing gobs... some would even chose not to. Hell some can't, especially considering the "prowess of these uber-goblins"
                            one of my characters cant even sneak by them and i have high dex, max ranks in hide & ms plus a cat familiar. if that can't sneak through.. i ask what can?

                            it seems like there are a ton of catch 22s here.
                            -you need to level to get involved in the rp. but you cant level unless you are involved.
                            -to prevent poor rp you have to create senarios with poor mechanics which in turn dicourages creative charater builds and forces standardized paths.
                            -to discourage farming (by power builds) the mobs are overpowered to the point that bards/rouges/sorcs etc. can't venture away from a fire with out a babysitter/meatshield. it's that or run errands for drunken sailors to the library and such..... who the hell wants to do that when they log on to play a GAME?

                            someone help me out. where is the adventure? am i doing something wrong. i really could care less about leveling, it is useful for developing you character, it's fun... but i want to RP, man, not dance and jump through hoops. when i log on and no one is around i still want to be able to explore fight a few mobs till someone (my character might actually interact with) shows up. there is nothing i hate more than poor group dynamics. none of my characters would sit around a fire waiting for a *insert archtype here* to come along, so, together they can go out to try and kill a goblin cheiftan?

                            i totally agree that not all quests/things should be attainable for everyone. and that soloing is not the point of the server. but soloing is better than sitting around on a web server waiting for a pc or dm to come along....
                            I'm sorry, I really didn't quite follow your argument and reason for re-opening this thread. You state that you are a character driven RPer, then proceed to complain about all the reasons why you can't solo grind on our server... We have no intention to cater to people who are frustrated that they can't solo, this is an RP server. I even make a point of killing most people when I catch them grinding solo just out of principal, unless there are only a few people online.
                            Lorlen Locke: "Amazing how the righteous commit acts of tyranny and terror almost as beautiful as our own under their banner of "good". We merely call a spade a spade."

                            "If you can't learn to do something well, learn to enjoy doing it poorly."

                            Comment


                            • #59
                              Originally posted by Azulfae View Post
                              Hmm.. time to make myself a Minmaxed fighter/barbarian/weaponmaster and throw my RP rich druid in the bin!

                              Dispell has limitations. For example you can not dispell shape shifts. Or after a certian level of caster its really hard to dispell.

                              Weapons also can not be dispelled because the spells target the charactor so buffing your druid with flame weapon is always good.

                              Creatures dispelling players will mostly be handy for those who take like few levels in caster, just to have temporary buffs. Pure casters should have a good laugh.

                              http://www.gamebanshee.com/cgi-bin/s...2_Spells.id=84

                              d20+caster (max 10) vs 11+caster

                              26 - (average) 20 = 6 so woul dhave to roll a 17 or better.
                              so a level 15 charactor has little to worry.

                              http://www.gamebanshee.com/cgi-bin/s..._Spells.id=141

                              Max +15

                              Spell breach and such act differently but I really would not worry less we get MOBS of casters. Plus group hunting is more fun.

                              *edit* because I suck at math today.
                              blame everything right in my life on god -Me.
                              Being insane in a sane world is alot more fun then being a sane man in an insane world. -Me
                              I am only what you percieve, and even that is an illusion. -Me.

                              Ashinet Clavin Shiv Shadowsong

                              Comment


                              • #60
                                Pure casters are few and far between here; if there is ONE single class mage of 15+ Ill be astounded!
                                Originally posted by roguethree
                                If I had my way, clerics would have spell failure and a d6 hit die. And Favored Souls wouldn't exist.

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