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Can't help not kissing the posterior on this one

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  • Can't help not kissing the posterior on this one

    Sestra is one of the most amazingly designed cities I've ever seen. If you really pay attention to the detail that was put in it... the network of paths, steps, rivers, bridges, hills, forest paths... Then stop and think how to even begin building something like this, you come to only one conclusion.

    Whoever did is the friggen man dude!

    The time and effort put into making these beautiful cities and landscapes speaks great lengths of the commitment the DMs and developers have to making Sundren one of the most well developed Persistent Worlds out there. I can't wait until content is added to these cities to make them come to life!
    Player behind ~ Ohgmek

  • #2
    If memory servers, and it may not, GodBeastX said that the main map designer was female. So, "whoever did is the friggin woman dudette", might be more appropriate. =P

    At any rate, yes, the worlds are incredibly well designed and fuild to navigate. Three cheers for the designer.

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    • #3
      Sestra was done entirely by our resident mapper Ash whom we all love
      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

      George Carlin

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      • #4
        Beautiful town isnt it? Just horrible when its dark, i couldnt see a thing. You should add some street lamps.

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        • #5
          I love the fog every once in awhile.

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          • #6
            Originally posted by Saulus Mursadus View Post
            Sestra was done entirely by our resident mapper Ash whom we all love
            Much love to Ash then... whoever he or she is!
            Player behind ~ Ohgmek

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            • #7
              Ash is my friggin hero... Sestra is teh b0mbz0r... (woops, got so excited I used 13375p34k....)

              Maleficus "Ravenor" Carnificis
              "Dreams... such fertile ground for the seeds of torment. I can sense your ripeness and, oddly enough, it is time for the harvest. Please, save your tears... I intend to reap your sorrow slowly and have ages to discover the things that make you suffer... I am eager to revel in the sweet melody of your screams and the melancholy of your despair..."
              Eldraxus Tzyvioq
              Mystic Theurge (and Harper) of Deneir wandering the Sundered Valley in search of (and with the intention of mapping out) places of power, ley-line intersections, and other locations where the divine and arcane intersect...

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              • #8
                Ash knows what to do, go go Ash!

                Rogue Player:
                Ok, I'll tell you what. I'll give you one gold for every door you open here in Undermountain.

                Fighter Player: Hmmm..you got yourself a deal

                DM: *grins*

                *Actual happening in PnP D&D*

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