Backing down!
Alot of people are good about this, but sometimes people just don't seem to know when a problem can't be solved through direct confrontation. I give plenty of hints about this sort of thing, and most of the time (I think) I make it's pretty obvious when trying to win by fighting isn't going to work. Consider a tactical retreat on occasion (even if your character is intended to be the uber-badass "I never back down" sort, then a 'tactical-retreat' sounds better than fleeing
). Retreat, regroup, come up with a plan, try to figure out how to come out on top (sometimes not even coming out on top will be possible, but often it is). There may be more to what's happening than a fight, and it could be you're missing out on what's actually interesting about the event.
Now, a quick warning; I've been too lenient on people, so partially this is my fault. As some of you will know, I'm not fond of killing players, I happen to think that's not really the point of DMing (most of the time anyway), and not really a great deal of fun for anybody. I have a tendency to bring people back after the dust settles with a couple of hitpoints and classify them as 'wounded'. In future, if people are continuously disregarding how dangerous a situation is and forging ahead like they're demi-gods despite having been beaten to a bloody pulp 2 minutes before, then I'm going to be reluctant to do this.
Just a thought here people; those of you who want to fight everything might actually be missing our on the fun stuff! I'm not saying that people should back down from every fight; I'm just saying that if it's crystal clear that it can't be won, and people proceed anyway, then I won't be so nice as I have been.
Alot of people are good about this, but sometimes people just don't seem to know when a problem can't be solved through direct confrontation. I give plenty of hints about this sort of thing, and most of the time (I think) I make it's pretty obvious when trying to win by fighting isn't going to work. Consider a tactical retreat on occasion (even if your character is intended to be the uber-badass "I never back down" sort, then a 'tactical-retreat' sounds better than fleeing
![Wink](http://sundren.org/core//images/smilies/wink.png)
Now, a quick warning; I've been too lenient on people, so partially this is my fault. As some of you will know, I'm not fond of killing players, I happen to think that's not really the point of DMing (most of the time anyway), and not really a great deal of fun for anybody. I have a tendency to bring people back after the dust settles with a couple of hitpoints and classify them as 'wounded'. In future, if people are continuously disregarding how dangerous a situation is and forging ahead like they're demi-gods despite having been beaten to a bloody pulp 2 minutes before, then I'm going to be reluctant to do this.
Just a thought here people; those of you who want to fight everything might actually be missing our on the fun stuff! I'm not saying that people should back down from every fight; I'm just saying that if it's crystal clear that it can't be won, and people proceed anyway, then I won't be so nice as I have been.
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