I am sad to say this but the past two weeks I have been running into alot of folks that are flooding the local 'say' with out of character babble. And this is not just simple OOC Afk phone, or OOC Sorry crashed. Lately it's devolved into more than half the chat on an adventure is OOC, one character I was with even only spoke one line in character, the other 42 lines were OOC!
Also along these lines I've seen alot of Meta-Gaming going on, in a very very bad way. For example I saw somebody I know from outside the game talking to a Paladin. The person tells the Paladin something truthful, but then rolls a bluff skill check (A low roll). So immediately the Paladin runs around saying the character was lying, when in fact they weren't. The person playing the Paladin just assumed and meta-gamed that 'Oh you rolled a bluff skill check, so you must be lying'.
Now the above is an extreme example, however I have also seen alot of information passed from one character to another in Tells. Especially where one group is and what has been going on. It totally breaks immersion when someone shows up at a group and allready knows all the trials and tribulations that have been going on because they've been getting tells from someone else in the group. I mean come on. . . why bother playing on a Role-play server? How the hell would your character suddenly show up and know someone was badly wounded ten minutes ago? How the hell would your character suddenly show up and understand we are searching for a hidden text in these caves?
I really hope I didn't come off too harsh, but please guys, try to remember that OOC chatter and Meta-Gaming are real killers of Role-play and Immersion for what it's worth.
Also along these lines I've seen alot of Meta-Gaming going on, in a very very bad way. For example I saw somebody I know from outside the game talking to a Paladin. The person tells the Paladin something truthful, but then rolls a bluff skill check (A low roll). So immediately the Paladin runs around saying the character was lying, when in fact they weren't. The person playing the Paladin just assumed and meta-gamed that 'Oh you rolled a bluff skill check, so you must be lying'.
Now the above is an extreme example, however I have also seen alot of information passed from one character to another in Tells. Especially where one group is and what has been going on. It totally breaks immersion when someone shows up at a group and allready knows all the trials and tribulations that have been going on because they've been getting tells from someone else in the group. I mean come on. . . why bother playing on a Role-play server? How the hell would your character suddenly show up and know someone was badly wounded ten minutes ago? How the hell would your character suddenly show up and understand we are searching for a hidden text in these caves?
I really hope I didn't come off too harsh, but please guys, try to remember that OOC chatter and Meta-Gaming are real killers of Role-play and Immersion for what it's worth.
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