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The Dice

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  • The Dice

    So another thread by yours truly, the amazing Driderman, this time regarding the use of dice rolls in game.

    Lets start this by admitting that I hate the dice. I loathe them. They interfere with my game, forcing me to bother about calculations, DCs and trying to figure out what my character can and can not do based on numbers on my character sheet rather that what I've decided on through his backstory.

    Of course, I realise we need the dice, from time to time at least.
    Sometimes, you need to roll that listen or spot check to see if you notice something, maybe a lore to decide whether you know a specific piece of information. All good, of course.
    Where it goes wrong though, is those wellmeaning individuals that have gotten the mistaken impression that every task they undertake requires a dice roll to see if it succeeds.

    Take for example last night (well it was night for me), there was a DM event involving a small girl that at some point gets knocked unconscious.
    Paladin-guy with a strength modifier of +6 decides to pick her, which reasonally should not be a problem. Except he decides to roll a strength check for it and ends up with a 9 after the +6 mod...See where this is going?
    Where he could easily have emoted *lifts girl over his shoulder* and be done with it, he instead in one fell dice roll dug himself into a hole there was no getting out of.
    Now, if the DM event had revolved around the conflict of lifting little girls, I could see why there would be need for dice-roll, however strange, but this wasn't really the focal point of the story.

    Another example, people using bluff telling you a lie and then rolling their bluff. You already know they're lying now, they just told you with their dice roll. Of course, your character doesn't know but that doesn't change the fact that you do. Some people will rp according to this, intentionally or not.
    The way I imagine it could be done is tell your lie and if the other person seems to disbelieve it follow up with a "no really, it's true" and then you roll bluff.
    On the other hand, if the person lied to believes it, you've had a perfectly good roleplaying encounter without the need to resort to the dice, which is where I at least think we should be as much as possible. This of course goes for other social skills as well

    Pen & Paper Dungeons & Dragons tell us that social skills should not be used against other PCs at all, which is a point I very much agree with. Still, in a game such as NWN there will be situations that are best resolved by a roll of the dice.
    I have a particular issue with the social skills though, since there is no counterpart to them.
    Which means boosting bluff and then constantly enforcing dice rolls on other players could lead to all manner of annoying situations... Sure, some people use wisdom as the counterpart, but where's the fairness in that? I mean, you can have 4 ranks in bluff at level 1 if it's a class skill, while your wisdom will likely be around 8-12 if it's not a core ability and will most likely never rise either.
    Which quickly means that you will believe every single lie told to you, even with an above-average wisdom of 12.
    I say instead, let bluff and diplomacy be opposed by themselves instead. That would sit well with me, at least, after all it takes one to know one, right?

  • #2
    I refer you to some of the many times this has been discussed before:

    Here

    Here

    And here
    Peppington Merrifefferlis - Most learned scholar of the fine exalted institution that is Candlekeep, centre of all learning that is Arcane and magical in nature. Also loves cats.

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    • #3
      I have not much to add so i will just say, good post!

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      • #4
        My thread is pimp.

        And conclusively to all information that was just fed to you, I will say that in my time playing, I refused to roll Bluff, Diplomacy, or Intimidate unless a DM demanded it, and even then, I pretty much attempted to chew the DM's head off to some level of success. I decided, instead, the explode into a ball of lightning and fire, and allow other people to decide how intimidating or diplomatic that is. It made more sense to me, to rely on what I can do, rather than on a number.

        Math is less interesting than RP. If I wanted math, I wouldn't have bought NWN2, and I would have played with my calculator that came free with the computer. It doesn't even call for a video card.
        Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

        Currently taking apprentices, and conducting research.

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        • #5
          Dice rolls are awesome! Where's the fun in playing, if you don't have that element of luck in there?

          And I believe the server rules were that bluff was opposed by will - will saves progress about the same as skills, and it makes it more equal.
          Val Evra - Wandmaker and Wanderer

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          • #6
            The will save makes some sense I suppose, although then I would pose the question: Why are wizards so much better than rogues at seeing through a con, without the aid of spells?
            That hardly makes sense, but of course I realise we're constrained by the system we work with...

            Oh yeah, apologies for not checking for other threads first, didn't think too clearly after only 3 hours of poor sleep

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            • #7
              If you feel like your class is slighted with the will save (such as a rogue) and someone wants to force you to roll, I'd just use my highest save and say okay you asked me to. Reflex save to dodge the bluffs, or fortitude save to take it like a man *shrugs and laughs* I don't know but if you don't think you should roll that stuff and they press it, why not?
              Akodo
              Rhime - or is he?

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              • #8
                My general outlook is use circumstance bonuses as you see fit, and work it out with the other player.
                Val Evra - Wandmaker and Wanderer

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                • #9
                  Dodge the bluffs? That's the craziest thing i've ever heard!


                  Ademant - Genasi with tainted blood
                  Raggard Haffee - Wild Dwarven Druid

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                  • #10
                    I like using the dice to guide the consequences, do that in paper D&D all the time.

                    It is reasonable to oppose a skill with the same skill. Someone good at bluffing is better at reading a bluff. Intimidation vs Intimidation even works.

                    On the issue of dice rolls blowing your cover, one trick you can do is make a bluff roll when you are telling the truth! That is always fun.
                    Dahdmib Al Faruk: Whirling Ranger
                    Dordleton Grumplestout: Spelunker Gadgeteer
                    Shalika Ike: A Dark Woman with a Dark Past

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                    • #11
                      On the issue of dice rolls blowing your cover, one trick you can do is make a bluff roll when you are telling the truth! That is always fun.
                      That my friend is one of the most effective tricks of the trade for evil PCs to stop people from using OOC info against them. ((That and the whole "Set the entire server to hostile" trick))

                      Bravo! It makes me happy to see someone else has been developing their RP skills in the same direction I chose to develop mine.

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                      • #12
                        Wow, thats actually brilliant. Never even considered that before.

                        I learned something today.

                        EDIT: Rep Power for nickbeat!
                        Pyras: Red Wizard of Thay, High Arcanist of Illusion, Master of the Enclave's Knight Commander.

                        Currently taking apprentices, and conducting research.

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                        • #13
                          I agree with that, people totally forget bluff is not for lies but for things that are generally hard to believe, which can include lies, but certainly truths as well.

                          But like was said, this goes out the window with PCs who can have other information that instantly spoils the bluff or who are particularly
                          unwilling to believe anything a particular person says (which can be used to said person's advantage).

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