Out of curiosity, is it possible to get an estimated time of arrival on the quest system? I feel like I should wait, but if it's going to be months, to hell with waiting.
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This is slightly off topic, while on the topic of quests. In the NWN1 engine I made a small campaign and scripted quests for it, and it didn't seem that hard (not trying to say anything bad about our DM's they do an awesome job), but is it more difficult to script them in NWN2 (this new engine confuses the heck out of me for some reason, I can barely bring myself to search through the monster lists and stuff, not used to it and haven't toyed with it much) than it was in NWN1? It seems like most of the other servers I see like to implement quests right away, and Sundren seems to focus more on the non scripted quest side of stuff (granted it is a role playing server, so technically having scripted in game quests could seem fairly OOC, I mean why would the same farmer ask dozens of adventurers to find his daughter, or her remains after I already returned her remains to him? ) Just wondering, that's all, as good as you guys seem at running this server I figure if it's as easy as it was in NWN 1 you guys would have a bunch of cool quests.
I apologize for my long winded-ness.Akodo
Rhime - or is he?
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Originally posted by LeevothOut of curiosity, is it possible to get an estimated time of arrival on the quest system? I feel like I should wait, but if it's going to be months, to hell with waiting.
You are, in fact, currently free to quest to your heart's content
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