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  • Spell "Changes"

    I've noticed that on Sundren there are several spells which seem to have been modified from their original incarnation from nwn2. One such spell is the Improved Mage Armour spell; the duration of this spell has been reduced from one hour/level to one minute/level.

    I've looked in the faqs and other public information and I can't find the reason behind this. I'm curious as to what it is. Does anyone know what the problem was with the duration of Imp. Mage Armour and its ilk?
    Sammael Redstone - Country-raised sorceror, knows his drink

  • #2
    I haven't it so much myself, except I have heard of others, like yourself mentioning it. I do remember reading something somewhere that says they have some things changed and stuff in Sundren. Might just be to make things, less magical.

    It is a Low-Med Magic PW isn't it, at least as far as items go /shrug
    Names Taallic.

    Only time can save the world now.
    Immortality is your last hope.
    For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.

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    • #3
      Didn't realise that low magic meant weaker casters as well as weaker items :shrug:
      Sammael Redstone - Country-raised sorceror, knows his drink

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      • #4
        A small bug is probably the more likely reason heh, I just figured it could be linked /shrug
        Names Taallic.

        Only time can save the world now.
        Immortality is your last hope.
        For my existence to be true, Hell's Fire must burn hotter than Heaven's Cold Gates can stand.

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        • #5
          No Sundren has changed them, read here full the reasons why:

          http://www.sundren.org/forum/showthr...=spell+balance

          Detect Evil and Detect Good will be added for Blackguards and Paladins respectively. Since we did not wish to add entirely new spells to the engine to block these abilities, Protection From Good and Protection From Evil will block detection (Prot from evil will block blackguards, and vice versa).

          Mage Armor and Improved Mage Armor recoded. We decided the old NWN1 method makes more sense for balance as the spells don't automatically stack with armor and other effects, helping to keep things in line. Mage Armor will give +1 to Deflection, Armor, Dodge, and Natural AC. Improved will give +2 and +3 at level 17+ caster. The duration has been greatly reduced as well.

          Magic Vestments will now give up to +4 to armor instead of previous +5. It also is scaled to caster level / 4 now instead of / 5 for each increase in AC. Duration also lowered.

          Shield of Faith has gotten the same change, duration also lowered.
          Shield and Shield Other both give +4 Deflection Bonus (Non-stackable) now. Their duration has been lowered.
          Currently playing:


          Bree Merrymar: Paladin of the Wayward Wardens

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          • #6
            Ah, ok. That makes sense.
            Last edited by Sammael; 12-22-2007, 09:53 AM.
            Sammael Redstone - Country-raised sorceror, knows his drink

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            • #7
              Actually, I might have been wrong there (deleted!)
              I got one leg missin'
              How do I get around?

              One Leg Missin'
              Meet the Feebles

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              • #8
                another random change: heroism can be used with a wand, but it seems to cost shitloads... 15k+, haven't tried anything higher.
                Val Evra - Wandmaker and Wanderer

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                • #9
                  Thanks Vekin for digging that old post up!
                  Drado Nackle, gnome scholar of the Weave
                  Roger Datson, swashbuckler and booty-seeker
                  "Mercy? You wanted mercy?! I'M CHAOTIC NEUTRAL!!!"

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                  • #10
                    Yup, I remembers that post well, and going "Noooo!!!". Seriously though, it can make things a bit dicey as a mage if you need to keep AC up, but in the end it's manageable. You'll never get as much AC as without the modded spells, and keeping it maxed burns more spell slots, but I reckon that was exactly the intention.
                    I got one leg missin'
                    How do I get around?

                    One Leg Missin'
                    Meet the Feebles

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                    • #11
                      It should be fine once I get enough levels that the spell lasts enough minutes.
                      Sammael Redstone - Country-raised sorceror, knows his drink

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                      • #12
                        I noticed Flame Weapon lasted minutes instead of hours.
                        Maia Nanethiel ~ Moon Elf Female Ranger

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                        • #13
                          Originally posted by Sammael View Post
                          Didn't realise that low magic meant weaker casters as well as weaker items :shrug:
                          Be really careful about ignorrant attitudes like this.

                          I'm getting tired of people using the word "nerf". Seeing as people are such perfectionists when it comes to spells and AC buffing we had a problem of how many AC buff spells stacked as compared to NWN1, so they were changed. Go ask a high level mage on Sundren if they think they are weak.
                          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                          George Carlin

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