So in an effort to further educate our players, I'd like to tell you about a new system I recently developed for Sundren. Some updates in Sundren took a lot of work, and can go entirely noticed by you guys!
Others are obvious, like Unrein's excellent work on the new Sharahan Hills. With Sundren's 100% custom persistent affliction system, players will now find that subtances exist in the world -- drugs that can be addictive, and sometimes even beneficial (depending on circumstance). It also means that things like energy drain will eventually become permanent across server resets, so you really do have to find a greater restoration scroll to get rid of it.
It also means that there will eventually be diseases that are far more "persistent" than your standard flu.
But for the majority of you, you may not even notice that some of these things exist in the world unless you keep your eyes open.
Others are obvious, like Unrein's excellent work on the new Sharahan Hills. With Sundren's 100% custom persistent affliction system, players will now find that subtances exist in the world -- drugs that can be addictive, and sometimes even beneficial (depending on circumstance). It also means that things like energy drain will eventually become permanent across server resets, so you really do have to find a greater restoration scroll to get rid of it.
It also means that there will eventually be diseases that are far more "persistent" than your standard flu.
But for the majority of you, you may not even notice that some of these things exist in the world unless you keep your eyes open.


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