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  • Epic Levels, Quests, and Experience

    Now that Sundren is Mask of the Betrayer compliant, I can once again focus on the top priority. Your progression.

    I've had to put some of this work on hold in the past as I fixed other scripts and features for sundren that needed immediate attention. For example, unique boss loot and more.

    I wanted to explain the Quest system that may be ready tomarrow to go in as well a Epic levels since they are now available in Sundren and already being handled as expected.

    Why so long?

    Essentially, the reason the quest system has been taking awhile to develope is because, unlike other simple solutions we could have made, the Sundren quest system operates on two concepts, Speed and Expandability. Basically, NWN script is too slow for our tastes and reuseability of coder can be a hassle. This required me to create a system in our custom plugin, written in C++, that allows a much faster execution and lookup time for quest related stuff.

    As you might imagine this can get complex and also required a custom editor tool, which I wrote in C#. It's nearing completion, and should be finished after I put in about 12 or so more hours of work in code.

    Quest Mechanics

    The quest system works on three concepts. Objectives, Failures, and Rewards. Quests will give rewards in the form of Experience points, Gold, Items, and reputation. I will get into reputation later. To complete a quest, you must fulfill all of the objectives which will be tracked as you complete them. These can be as simple as, "Kill 30 Spittlefist Goblins", or as complex as "Discover the location of a key, unlock a vault, destroy the guy in the fault, bring back his head and embalming fluid so we can scry information." It's essentially limitted by imagination of Quest designers. Once objectives are met you may be required to accomplish a final action to complete a quest and recieve rewards, or you may instantly get the rewards the moment the quest is completed. Failures are the opposite. When any of these objectives are met, such as "X must not die." you will fail the quest. Some quests will be repeatable, some you may only attempt once.

    The quest system will be tied into Journal entries for now. The NWN2 UI system still has limitations that need to be overcome before we have a custom Quest UI (Which is planned).

    Quest Rewards

    Some of you might feel the experience rewards on Sundren are quite low. The quest system is the very reason they have been lowered. The idea is with the quest experience, coupled with killing experience, players will be at an Experience rate we can manage. Some of you have been grinding a great deal, which I expected people to do given the lowered rewards and the want to progress, but now you can see why it has been a headache.

    Quests will also give item and gold rewards too, which in some quests, you may be able to choose a reward from an NPC or other means when complete.

    Reputation

    Part of the reason Sundren is not saturated with magic items in shops revolves around the concept of reputation. Reputation will dictate how NPCs react to you in factions. Conversations will change, stores may allow you to buy more, DMs will also take reputation into account as you deal with DM events. Reputation will be VERY important to your character. DMs will be able to grant reputation as well as quests or other activities.

    Much as positive reputation has a good effect, negative reputation will have bad effects. Reputation may be so low on a character, a faction will attack them on sight. For example, Drow PCs that we allow may find themselves being hunted within cities and killed by guards. Druids may find the grove friendlier to them by default than most. Etcetera.

    The scale will be very detailed, ranging from around -10000 to 10000 for reputation.

    Epic Levels

    Epic levels alter character effectivity a great deal. But more importantly, we want to hold true to the concept of "What really is an epic character?" Epic people are so far above the normal that they're pillars of what they started. We felt grinding to something like this would trivialize what it really stands for. As such, players will be halted from all killing experience at level 20. The moment your experience is 190,000 (Or more for ECL races) you will no longer grow with kills and essentially reach the epic barrier.

    Following these levels there will only be two ways to progress. Specific Epic quests, which will likely require very skilled groups to accomplish in dungeons and events for which the likes of Bane would wet themselves, or you will require experience rewards from DM events. Essentially this assures us of one important thing. The first player to reach 30 (Which WILL take a long while) will be someone that nobody can look at and say "That guy doesn't deserve Epic." So, whenever you right click yourself, select show information, and see 20 as your maximum level, that is where it will stay.

  • #2
    Glad to hear that characters won't simply going to level further after reaching the normal cap at 20. The concept of epic questlines you need to complete to progress any further seems very appropriate to me, especially as it allows players to continue to play their characters even if they don't want to become epic level (just by avoiding the quests).

    The general quest system seems to be well thought out, it's definitely a refreshing system with all the included stuf like reputation rewards.
    Can't wait to see that in action.

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    • #3
      this is pretty cool stuff

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      • #4
        I think that cap should be around level 12, but that's just me... Other then that, it's pretty cool.
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        • #5
          All sounds good! The reputation system sounds very cool indeed

          One question though... will the quest system as implemented allow people who already have a few levels to get into it from a point consistent with their abilities... or will goblin-killing be required? *has visions of the whole server population descending on Sharahan to commit Spittlefist-Genocide*

          Once again, congrats to all the developers for their good work!
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          • #6
            Sounds great, look forward it all.

            Will quests and quest chains be truly persistant?.. as in saving the point which the pc is at if folks are needing to log, or more importantly crashes and server crashes.
            "Im a hero hunter, I hunt heroes... I havn't found any yet"

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            • #7
              Sundren is a persistent world, so yes obviously our quests will be persistent.
              The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

              George Carlin

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              • #8
                This is all very exciting stuff.. and yeah I am deffinatly looking forward to the quest system and reputation things as well.

                Good times mate!
                Ice

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                • #9
                  NNNNG WHERE IS MY DAMNED COPY OF MoTB!!!!

                  ......

                  Good work guys
                  ~Lyonette L'cyr (Rook)-- Deader than Malaclypse


                  ~Megandlla Uyth 'Llar -- In a land Far Far away!

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                  • #10
                    Originally posted by Saulus View Post
                    Sundren is a persistent world, so yes obviously our quests will be persistent.
                    But of course...
                    ..theres PW's and theres real PW's if ya get me.. seems this is the latter, which is nice.

                    Will chars have to individually get and complete quests, or can they be shared and completed as part of a party with one pc being 'spokesperson'?

                    Reputation sounds very interesting, will there be a way for pc's to measure up each others rep... if they know their names i 'spose.. hmm maybe a bit tricky?
                    "Im a hero hunter, I hunt heroes... I havn't found any yet"

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                    • #11
                      Some factions will have rankings based on their reputation with a given faction, so one player might be a higher rank than another.

                      Quests will be completable either solo, or in a party with the rewards distributed evenly. The party leader would be the "spokesperson" so to speak.
                      The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                      George Carlin

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                      • #12
                        As players know their own reps, you can always ask a player "Is he very reputable with XXXX?"

                        As for quest sharing, for example, if both people have "Kill 40 goblins" when one dies, both get credit for the one. I try to make it as cooperative as possible.

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                        • #13
                          Will quests effect your alingment?

                          Will there be alingment only quests?
                          Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                          So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

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                          • #14
                            Originally posted by Scourn View Post
                            Will quests effect your alingment?

                            Will there be alingment only quests?
                            Possibly and Possibly. I don't design the quests, just the mechanics for delivery

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                            • #15
                              Sounds like a lot of work for you guys. Can't wait to see it and get into it. I like everything you've said about limitations on epic levels, reputation, quests and such. I think your plans and efforts to maintain balance are good. I still can't believe how much time you guys and gals put into this...*tips hat*
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