It's a valid point, I suppose, but I'm erring on the side of "gameplay > realism". My character is all about the chatter, and, as a new player, I found that the miner's camp area tends to be where people congregate, so, as a social animal with her own agenda, that's where she spends her time. I could spend my time watching her sit in a tavern that's empty 90% of the time, but that's not particularly fun for her, and certainly not for me, as somebody with a limited amount of playtime. So I head to the most populated areas when I log on, which tend to be the camp and the crossroads.
On a side note, Juney has experienced little trouble at the miner's camp, whereas the second time she visited the crossroads, it was besieged by hoards of undead, and she simply hid, quaking, under a cart while all hell, quite literally, broke loose.
Of course, if all changes, and people congregate in another area, Juney will follow. It makes little difference to me, but as I say, as a new player, it just seemed to make sense to gravitate to areas that seemed to be meeting points.
On a side note, Juney has experienced little trouble at the miner's camp, whereas the second time she visited the crossroads, it was besieged by hoards of undead, and she simply hid, quaking, under a cart while all hell, quite literally, broke loose.
Of course, if all changes, and people congregate in another area, Juney will follow. It makes little difference to me, but as I say, as a new player, it just seemed to make sense to gravitate to areas that seemed to be meeting points.



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