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  • #46
    Oh hell yeah, this is soo cool. Sundren has its own Item model makers, thats a big + to our server .

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    • #47
      I'd like to see some leather, studded leather and chain shirts for rangers. I'm not so concerned with bonuses but more the appearance....stuff that is mainly brown and green for camflage etc.
      James Leith - Gone home to the Isles
      Iefan Gwyllym - Newly arrived!

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      • #48
        Hello all, what i would like to see is some armor crafters ingame that can let you change the appearance of your armor for a fee. There is a great tool on NWVault that with some scripting wish i totally lack it could be converted to let all players choose their appearance...

        http://nwvault.ign.com/View.php?view....Detail&id=125
        Phastern Stormblade Paladin of Tyr

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        • #49
          Originally posted by Daniboy41 View Post
          Hello all, what i would like to see is some armor crafters ingame that can let you change the appearance of your armor for a fee. There is a great tool on NWVault that with some scripting wish i totally lack it could be converted to let all players choose their appearance...

          http://nwvault.ign.com/View.php?view....Detail&id=125
          That belongs in the suggestion forum. And we already have plans for this functionality, it's just not what we're currently working on.
          The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

          George Carlin

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          • #50
            Oh great to know and umm sorry for wrong post i just couldnt help it
            Phastern Stormblade Paladin of Tyr

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            • #51
              Hey there,

              How about some more large weapons. Allthough one can find some normal great swords I am unable to find a falchion , double axe or double swords???
              Mirsli Skindar
              Anen Engles
              Arthus Waylook
              Salus Sten

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              • #52
                Zombies/skeletions with random weapons. Sometimes I see them with a little hammer, lastnight i saw one who threw darts. Think it would be neet to see it happen alot more often.
                Last edited by Scourn; 09-20-2007, 04:00 PM. Reason: Part of it i think is suggestion so moved the other half.
                Sacrifice everything as the final darkness falls... in the end, all that awaits you is death. Only then will you understand - you've been following in my footsteps all along.
                So come then, you heroes! Come in all your power and glory! For in the final hour, all must serve the one... true... king.

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                • #53
                  Originally posted by undeadsteak View Post
                  omg. a board with a nail in it.... Yes! Bar fight weapons XD That'd be awesome O_O
                  Bag of Cats. Medium two-handed melee weapon (exotic). 1d6 bludgeoning damage, 1d4 sonic damage per cat. Critical range 18-20/x2. 50% chance to release cats on hit for additional 4d6 slashing damage.

                  Bar Door. Same stats as tower shield, but used for bashing.

                  Broken Bottle. Small one-handed melee weapon (simple). 1d4 slashing/piercing damage. Critical range 19-20/x2.

                  Rock. Small projectile weapon. 1d4 bludgeoning damage (simple). Critical range 20/x2. Can be used to inflict subdual damage.

                  Table Leg. Medium two-handed melee weapon (simple). 1d8 bludgeoning damage. Critical range 20/x2. 25% chance to cause splinters (1d4 piercing/round; DC 15 Fortitude Save) on hit.

                  Wooden Board with Nail. Medium two-handed melee weapon (simple). 1d8 bludgeoning/piercing damage. Critical range 20/x3.

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                  • #54
                    Pretty good nysiss, though i think some simple weapons are over powered, like table leg.. Needs to be exotic or martial . And Averdan, Feydakin is already make some neat custom big items. We need small ones . Double axe and the such might come out in the expansion... im hoping so, and a falchion.. look around all the stores, it should be around somewhere. Did you try Foulbreaths as well as unstoppable forces?

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                    • #55
                      My two cents

                      Sundren has got to be the most beautiful, detailed, and well-built PW I have seen. Everything has such a natural flow to it. From the buildings in the cities, to the rolling hills and cliffs. Stunning.

                      I a relatively new here, so take my suggestions for what they are, suggestions.

                      1) Events. Something that everyone can participate in, no matter what level.

                      A quick side note. I had the most fun I have ever had in NWN2 a few nights ago while paying in the Goblin Caves. Why? Because I felt like my presence was acutally needed. I was grouped with one other person. We "delved" into the caves, not sprinted. As the Rogue, I actually served a purpose, removing traps or unlocking locks. And the person I was with, even though terribly familiar with the caves, went at it slow, RPing the whole time. And get this.....shared the loot. *gasp* Anyhow, on to number 2...

                      2) Make traps DEADLY. They don't have to be super hard to find or remove, but make it so you will think twice before running through one to get to the precious chest on the other side. Give this one thing to the Rogues out there. (there may not be a way to alter DC and Dam level for this. I don't know a thing about scripting)

                      3) More items/weapons/clothing/armor....yadda yadda... Themore the better. More customization....

                      Everything else rocks. See ya tonight at midnight.
                      Dashmin "Dash" Fleetfoot
                      Strongheart Halfling

                      Burglar turned Wizard.

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                      • #56
                        Originally posted by dashminus View Post
                        Sundren has got to be the most beautiful, detailed, and well-built PW I have seen. Everything has such a natural flow to it. From the buildings in the cities, to the rolling hills and cliffs. Stunning.

                        I a relatively new here, so take my suggestions for what they are, suggestions.

                        1) Events. Something that everyone can participate in, no matter what level.
                        Like you, dashminus, I'm quite new here, and already I've participated in at least three live events, doing so at beginning level, so I'd say that this particular desire is already being addressed. It's as much your responsibility to "take the bull by the horns" as it is the staff's to ensure that any level can participate in a given event. Usually, you'll find that the other players are quite willing to assist in looking out for you when doing so. I've found this to be true, and no doubt you will too.

                        As to your other suggestion, as to more customization? Total agreement from me !! The more, the better, even as you said...

                        Cynroth Gethrane, Bard of Milil

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                        • #57
                          Originally posted by Cynroth View Post
                          Like you, dashminus, I'm quite new here, and already I've participated in at least three live events, doing so at beginning level, so I'd say that this particular desire is already being addressed. It's as much your responsibility to "take the bull by the horns" as it is the staff's to ensure that any level can participate in a given event. Usually, you'll find that the other players are quite willing to assist in looking out for you when doing so. I've found this to be true, and no doubt you will too.
                          I don't disagree with you. But as of lastnight, total events that I have even seen is "1". Now, I am totally aware, as you should be, that we all have different times of availibilty to play. It sounds as if you happen to be able to play when the DMs are cooking up more events. Thats ok. But to say "take the bull by the horns" when you don't even know anything about me and my effort.... Geesh. Harsh. I make myself availible every night for at least 2-3 hours, and RP with as many people as possible. Aside from the shoulder snub from some that are too involved in their own things, I think I do ok.

                          I jst don't want to be accused of grinding, just because there isn't any event/willing people to RP with, which has happend already, *frown* even though me and one other RP'd the entire way until we died. *throws arms up in the air*
                          Dashmin "Dash" Fleetfoot
                          Strongheart Halfling

                          Burglar turned Wizard.

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                          • #58
                            2) Make traps DEADLY. They don't have to be super hard to find or remove, but make it so you will think twice before running through one to get to the precious chest on the other side. Give this one thing to the Rogues out there. (there may not be a way to alter DC and Dam level for this. I don't know a thing about scripting)
                            I disagree with this, largely because rogues are useful as of right now, sure an adventuring party can choose not to have a rogue, but it's highly in their favor to have one. Saying that it should be near impossible to go through a dungeon without a rouge is just redundant to me... Why not make monsters that are completely immune to physical damage while we're at it? And then flip around and make monsters that have magic immunity to... So fighters and mages are also completely required? Sorry, but to me, it ruins the feel of a dungeon when you go down there and see nothing but epic traps, it switches me over from the 'we could use a rogue' feel to the 'the DM who made this is a jackarse' feel.
                            Aesa Volsung - Uthgardt Warrior

                            Formerly
                            Gabrielle Atkinson - Mage Priest of Torm
                            Anasath Zesiro - Mulhorandi Morninglord
                            Kyoko - Tiefling Diviner
                            Yashedeus - Cyrist Warlock
                            Aramil - Nutter

                            GMT -8

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                            • #59
                              > More mundane clothing options:

                              >> More variety in armor appearances
                              >> Non-magical cloaks of various colors
                              >> More variety in (non-magical) helmets, including headbands/circlets

                              I really miss NWN1 customization options for gear, but unfortunately they are impossible to create currently in NWN2 without kludgy workarounds.

                              > Scripted NPC scenes/comments similiar to Sundren City Gates

                              > A bit of ambient wildlife in wilderness areas (deer, rabbits, etc.)

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                              • #60
                                I have to agree with Kasso. Make traps annoying and dangerous, but don't make it so you either need rogues or its gg. Instead, put in locked treasure chests and trapped ones with real goodies, which can have their "Deadly" traps on them.

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