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  • New Crafting and whatnot!

    Hello, Hello. This is moreso a large/broad question for the DM's that would know. This could have been discussed somewhere else - but fresh post = anyone new coming will see it! (Plus I'm possibly lazy? *Shrug*)

    In the post it said all recipes are available - does that mean: +4 Item? Gems? Stuff from the campaign? 1d10 Fire weapons? Electric weapons? Keen blade and all that jazz?! Special armors? Just want to get an idea of the limits, and so if I build characters I have an idea if I should go into a trade for that money, also helps others an idea for their builds and the extent of the madness!


    Thanks!

  • #2
    The beginning level range will be from 1-15, and the level of gear will scale accordingly. Most gear is going to be craftable, and materials will be available to make said gear far more than it was in the past.
    "Use the Force, Harry" -Gandalf

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    • #3
      Ah! Thanks for the response, GD! :3 I'm gonna try out crafting this time around! Haha

      Comment


      • #4
        From what i've read (between the lines) Starrizer it doesn't sound like a ton of 'new' items are going in.

        They're just making it a viable option, whereas before it was more like 'use a 100,000gp gem, a rare essence and invest a lot of time to craft a ring you can buy in the shop for 25,000'
        UTC+8
        Yes, I realise my RP writing sucks. Just be thankful I keep it short

        Characters
        Thalanis Moonshadow

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        • #5
          And make all of the recipes actually possible to craft. Power scaling of some recipes is also planned.

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          • #6
            Originally posted by thaelis View Post
            From what i've read (between the lines) Starrizer it doesn't sound like a ton of 'new' items are going in.

            They're just making it a viable option, whereas before it was more like 'use a 100,000gp gem, a rare essence and invest a lot of time to craft a ring you can buy in the shop for 25,000'
            Made three anyway. Not too sure why.

            I'm looking forward to actually having options to buy crafted gear.

            Edit: Apparently a browser issue earlier this week resulted in a number of double-posts. sorry for the inconvenience.
            Last edited by Kitsunestume; 02-26-2016, 05:17 PM.

            Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
            Also part of Frazer Fabrications are:
            Frazer Armories - focused on resale of prefabricated arms and armorments;
            Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
            Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


            James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
            AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
            Theme: Stil Alive

            Grid vs. Squeegle, not Good vs. Evil

            Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

            Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
            To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
            crafting tutorial.

            Unfortunate truths:
            Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
            Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

            Comment


            • #7
              Originally posted by thaelis View Post
              From what i've read (between the lines) Starrizer it doesn't sound like a ton of 'new' items are going in.

              They're just making it a viable option, whereas before it was more like 'use a 100,000gp gem, a rare essence and invest a lot of time to craft a ring you can buy in the shop for 25,000'
              Made three anyway. Not too sure why.

              I'm looking forward to actually having options to buy crafted gear.

              Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
              Also part of Frazer Fabrications are:
              Frazer Armories - focused on resale of prefabricated arms and armorments;
              Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
              Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


              James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
              AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
              Theme: Stil Alive

              Grid vs. Squeegle, not Good vs. Evil

              Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

              Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
              To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
              crafting tutorial.

              Unfortunate truths:
              Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
              Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

              Comment

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