Is one year of real time the same as one year in Sundren? I've noticed people treat the passage of real days and in-game day/night cycles differently.
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Real time vs Sundren time
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There is no standard. It's best to use vague language to refer to the passage of time, and I assume that PCs don't talk from sundown to sun-up to sundown again. Every once in a while, we'll move the server timeline forward, but trying to track it in-game is a futile exercise.Last edited by Lotus; 03-03-2015, 01:16 PM.
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I use the general rule of thumb that days are roughly realtime, but years only move at the "speed of plot", and changes when the staff says it changes.Player of:
Nadya Frost - Witchy Woman (http://www.sundren.org/forum/showthread.php?t=17774)
Abigail Fryre - Short-Tempered (http://www.sundren.org/forum/showthread.php?t=16616)
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The timeline on the wiki is structured so as to make one year real time being two years game time.Characters:
Peridan Twilight, one-eyed dog of the Legion, deceased.
Daniel Nobody, adventurer and part time problem solver.
[DM] Poltergeist : If you can dodge a wrench, you can dodge an intermediate deity's unbridled fury.
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Think of server time in much the same way as you would a a lyrca costume. It stretches and adapts to fit the form its needed for, bulging or contorting as needed, sometimes uncomfortably so.
For instance, the walk from the Sunderer's Gate to The Pit should take a while, IG its around 50km. Not a few couple of mins to hop transitions. As lotus says, its best to disregard the march of days during a single conversation, though this can be abruptly changed if a night dweller arrives.
Hours of event time can represent seconds of event time (if things go round based), weeks or days can be handwaved away and it can take multiple sessions over weeks to represent a day or less in game.
Speed of plot, a day or two for each real day or whatever suits. Ideally, keep it vague.It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
Sydney Smith.
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Originally posted by Doubtful View PostFor instance, the walk from the Sunderer's Gate to The Pit should take a while, IG its around 50km. Not a few couple of mins to hop transitions.
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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Sundren uses 6-minutes-per-hour for day-night cycle and buff timers, but in terms of RP that makes a 3 hour conversation (not unusual) take a straight day-and-a-half, as mentioned by Lotus.
I think the OP is primarily asking about time in terms of roleplay speed of the characters compared to how fast events are marked for us as players.
Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
Also part of Frazer Fabrications are:
Frazer Armories - focused on resale of prefabricated arms and armorments;
Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering
James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
Theme: Stil Alive
Grid vs. Squeegle, not Good vs. Evil
Distances and travel-times for the Sunderian Peninsula:Free Version 1.0
Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
crafting tutorial.
Unfortunate truths:
Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
Reality: [DM > Faction Store > Drop > Regular Store> Crafting]
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