I wanted to bring up a bit of a pet peeve of mine that occurred recently:
Roleplaying your Knowledge skills. (Or lack thereof!)
Now before you beat me up, I don't mean anybody should play completely ignorant of the adventuring world! That would be silly, and personal experience counts for a lot; almost all of our characters have tangled with a wide variety of savage beasties, been on the wrong end of a powerful mage, or been exposed to a lot of religious ideas. So even with zero rank in a knowledge skill, you don't have to be totally clueless on a subject.
But there's a difference between "street smarts" and "book smarts". If your have zero ranks in an associated knowledge skill and start reading off the monster manual for a certain foe or the FR wiki for a certain religion (other than your own!), that's a bit off-putting. I know as players and long-time DnD nerds some of us are very knowlegeable about the game world, but that doesn't mean our characters are subject matter experts.
So if your character hasn't encountered something in-game themselves before (The Outer Planes, for example), and doesn't have an associated knowledge skill for it, they probably won't know much about it outside of a rough general knowledge. And even when they do encounter it, they are probably only going to know what they personally experienced of it, or were told by other players. Just something to keep in mind.
Roleplaying your Knowledge skills. (Or lack thereof!)
Now before you beat me up, I don't mean anybody should play completely ignorant of the adventuring world! That would be silly, and personal experience counts for a lot; almost all of our characters have tangled with a wide variety of savage beasties, been on the wrong end of a powerful mage, or been exposed to a lot of religious ideas. So even with zero rank in a knowledge skill, you don't have to be totally clueless on a subject.
But there's a difference between "street smarts" and "book smarts". If your have zero ranks in an associated knowledge skill and start reading off the monster manual for a certain foe or the FR wiki for a certain religion (other than your own!), that's a bit off-putting. I know as players and long-time DnD nerds some of us are very knowlegeable about the game world, but that doesn't mean our characters are subject matter experts.
So if your character hasn't encountered something in-game themselves before (The Outer Planes, for example), and doesn't have an associated knowledge skill for it, they probably won't know much about it outside of a rough general knowledge. And even when they do encounter it, they are probably only going to know what they personally experienced of it, or were told by other players. Just something to keep in mind.
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