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  • Enchantment + Precision

    The description is "incantation: weapon enchantment" states an additional X to att/dam. Does that stake with others?

    If the weapon has "incantation: weapon enchantment" of +4 and a cast a spell that added +5 (20 level cleric) is the result +9?

    If the weapon has "incantation: weapon enchantment" of +4 and it also has has "incantation: weapon Precision" of +3 is the result +7?

    Looking to have an weapon enhanced and want to understand what is available and how it works.

    So side questions are:
    Is the 1d6 elemental out there?
    Is the 1d6 divine/magical/etc. out there?

    Any input on max damage (especially vs vampires) would be helpful. i have an assortment of gems/bloods/essences/other things, and what to understand what mix of enhancements would be best.

    Thank you,
    Nez

    (PS if this is not the place to post this feel free to move it to here it should be... and yes I tried to search to answer the questions)
    Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
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  • #2
    No, neither of them (Precision and Enhancement) stack with eachother or with other Enhancement such as Greater Magic Weapon.

    As a consequence, it's always better to Enhance a weapon than use Precision, which is the same just with less damage. I'm not sure if you can Enhance ranged weapons though, but you can buy Enhanced ones anyway so Precision is still virtually redundant.

    +1d6 elemental/divine/magic damage don't exist as far as I can tell, and I've been crafting for quite a while.

    Also Holy and Bane don't stack so don't bother putting them on the same weapon. For example a Holy undead bane sword will only do either the 2d4 to undead or the 1d8 to evil, not both.

    Edit: Also, because GMW is so easy to reach +4/+5 and lasts all day casters don't usually put an enhancement on their weapon at all. Most people will make their weapon Holy + 2 elements, or 3 elements etc.
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    • #3
      Originally posted by thaelis View Post
      No, neither of them (Precision and Enhancement) stack with eachother or with other Enhancement such as Greater Magic Weapon.

      As a consequence, it's always better to Enhance a weapon than use Precision, which is the same just with less damage. I'm not sure if you can Enhance ranged weapons though, but you can buy Enhanced ones anyway so Precision is still virtually redundant.
      Agreed here, but figured I might offer further clarification.
      when enchanting, the superior overall number will over-write. So Major Precision (+4 AB) will overwrite Greater Enhancement (+3AB&Dam), but Greater Enhancement will NOT override Greater Precision (+3AB). Enhance Weapon does NOT affect ranged weapons.
      For note, the "+X" ranged weapons at stores are mostly actually attack-bonuses, not true enhancement bonuses. The idea being that ranged weapons get the damage bonus from superior grades of ammunition, while accuracy comes from the launcher.

      +1d6 elemental/divine/magic damage don't exist as far as I can tell, and I've been crafting for quite a while.
      No variant greater than 1d4 exists that affects all opponents. 2d4 vs race and 1d6 alignment do exist however. No pattern specifically grants Divine Damage. Final Death, which is supposed to grant divine Damage vs Evil (in additon to a build-in Undead-bane property) in nonfunctional, as is Abysmal Wrath.

      Also Holy and Bane don't stack so don't bother putting them on the same weapon. For example a Holy undead bane sword will only do either the 2d4 to undead or the 1d8 to evil, not both.
      the engine will chose to apply whichever has the highest median damage for a given damage-type against a given target, so a holy undead-bane (both Magic Damage) will only ever deal 2d4 against evil undead. Some exceptions to stacking to apply, such as from Enlarge Person and similar spells that grant flat magic damage to the player.

      Edit: Also, because GMW is so easy to reach +4/+5 and lasts all day casters don't usually put an enhancement on their weapon at all. Most people will make their weapon Holy + 2 elements, or 3 elements etc.
      Basically because it's cheaper and more powerful. Do be aware that you can only have a maximum of two damage boost enchants on a given weapon, per the very-well-buried reference material for the crafting system. 3 elements is impossible, three alignments is impossible (though not simply due to contradiction), I've yet to test a blend of aligned and prejudiced enchantments.
      Also practiced among arcane casters and druids is avoiding fire enchantments, seeing as Burning Sword and Flameblade are both superior to the weapon-enchantment, and can both be persisted.

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      • #4
        +AB and +EB don't stack, never have, never should.

        +1d6 was removed way back in the day, 1d4 is the highest that can be crafted.

        EB enchantments should work on ranged weapons, as should elemental damage types.

        Not only should there be a two elemental damage type limit, the enchantments should also fail if there is an opposing damage type (IE: No Swords of Fire and Ice).

        Engine function means that any 'Damage vs X' is converted dealt as Magic damage no matter what the recepies or toolset attributes. Damage of the same type doesn't stack so as everyone has mentioned this means don't go stacking 'Damage vs X' on things.
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        • #5
          I know divine "did" exist for I have a toon with that added to his gloves (1d4).

          So what I am getting is +2 (AB/Dam), fire and acid is a valid combination.

          Does a socket take up one of the "three" enchantment slots?

          If fire & ice are opposing elemental types, what are the opposing among the rest?
          acid
          electric
          sonic


          PS for all the complaints I have read about the crafting system, it is by car the best one I have ever seen.
          Elandra: A former Red Blade, now roams the wilderness with the Lone wolf as her guide
          Alexandra: Ever faithful (just shy of a Zealot)
          Yodglum: May Kossuth's flame light your way and burn those in it!
          Ash: Dusty old miner of still looking for the "mother load" on Exigo's stag

          Shaving kittens: not an official sport, but fun just the same

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