Out of tenuous curiosity, I have a proposal for a few of the events that I'm going to run in the future: perma-death.
We're planning some plotlines that are going to be dangerous. Very dangerous. And I was wondering if the player population would be amenable to me offering greater rewards in return for higher risk of permanent death.
These events would be announced well beforehand, and no one would be forced to attend. But I think it might do you all some good to get that fear of death in you, even if it is on an elective basis. The relative ease in leveling, along with the benefits of retirement make new characters far more common than they used to be. It also wouldn't be death on the spot, but rather a large vitality drain (60-80).
Thoughts?
We're planning some plotlines that are going to be dangerous. Very dangerous. And I was wondering if the player population would be amenable to me offering greater rewards in return for higher risk of permanent death.
These events would be announced well beforehand, and no one would be forced to attend. But I think it might do you all some good to get that fear of death in you, even if it is on an elective basis. The relative ease in leveling, along with the benefits of retirement make new characters far more common than they used to be. It also wouldn't be death on the spot, but rather a large vitality drain (60-80).
Thoughts?
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