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  • Warlock Revamp - Upcoming Changes

    DMs (And some players) have expressed a feeling that warlocks need some work done to them. Currently, in part due to implementation of some invocations, warlocks tend to be cookie cutter in their design and some features downright useless (Any warlocks out there actually have hideous blow?). Also with a lot of pathfinder changes to some classes to make them better, why not take the time to make warlocks better? The goal isn't to make warlocks more POWERFUL, though there might be minor power increases, but to make them more diversified and useful.

    I wanted to give people an idea of what was coming down the pipe and some of the ideas that are flowing for the revamp. Feel free to comment on your own ideas.

    Hellfire Warlock

    It's been decided that this PrC is relatively useless and forcing players to pick 3 levels of it when pure warlock is better has been a thorn. So some of this classes concept will be injected into the base class.

    Deities

    Due to the nature of warlocks, many tend to revere entities that have god powers but aren't precisely gods. D&D and Forgotten Realms have always allowed worship of these entities so they are going to be showing up in the deity lists for Sundren.

    All of these deities will be Divine Rank 1 in power, and are generally worshiped by cultists. Clerics will likely find it better to worship a usual god for domain selections.

    Demon Lords

    Baphomet - CE - Tanar'ri - Prince of Beasts
    Dagon - CE - Obyrith - Prince of the Depths
    Demogorgon - CE - Tanar'ri - Prince of Demons
    Fraz-Urb'luu - CE - Tanar'ri - Prince of Deception
    Graz'zt - CE - Tanar'ri - The Dark Prince
    Jubilex - CE - Tanar'ri - The Faceless Lord
    Kostchtchie - CE - Tanar'ri - Prince of Wrath
    Malcanthet - CE - Tanar'ri - Queen of the Succubi
    Obox-ob - CE - Obyrith - Prince of Vermin
    Orcus - CE - Tanar'ri - Prince of the Undead
    Pale Night - CE - Obyrith - The Mother of Demons
    Pazazu - CE - Tanar'ri - Prince of the Lower Aerial Kingdoms
    Yeenoghu - CE - Tanar'ri - Prince of Gnolls (Also worshipped by them)
    Zuggtmoy - CE - Tanar'ri - Lady of Fungi

    Devil Lords

    Bel - LE - Lord of the First
    Dispater - LE - Lord of the Second
    Mammon - LE - Lord of the Third
    Belial and Fierna - LE - Lords of the Fourth
    Levistus - LE - Lord of the Fifth
    Glasya - LE - Lord of the Sixth
    Baalzebul - LE - Lord of the Seventh
    Mephistopheles - LE - Lord of the Eigth (Also Creator of Hellfire Warlocks)
    Asmodeus - LE - Lord of the Ninth (Ruler of Hell)


    Invocations

    Some old worthless invocations will be redone and fixed to be more useful so that warlocks actually have to choose between them! Certain ones have always been no-brainers for warlock selection and that shouldn't be the case. So they will be reevaluated and modified as needed, with some new ones likely being added since we have more ways of implementing things Obsidian didn't.

    Also, the Verbal component for warlock invocations that don't require them will be removed.

    Pacts & Bonus Feats

    Beginning at level 1 a warlock will select their pact which will be chosen between Infernal and Abyssal at the moment. We're talking about allowing other pacts (Lore support Fey and others) but we have had a policy in the past against having masses of Fey warlocks running around, so that is up in the air at the moment.

    As a warlock levels they are given feat selections to help color them even more with feat options based upon the pact chosen.

    Examples might be those with Infernal pact being able to pick Hellfire options and Devilish concepts. Abyssal options will follow demonic traits and abilities.

    The damage resistance will get a small buff to make it more in line with pathfinderizing we've done across the board. It'll also change based on the pact you choose. Those with Infernal pacts will end up with Silver DR, those with Abyssal pacts will end up with Cold Iron DR.

    The changing into the form of a fiend will become a bonus feat, not an invocation. Word of Change was meant to polymorph enemies into chickens and the like as a baleful spell. I see no reason not to leave it that way.

    Epic Levels

    Kaeldorn had previously nerfed a great deal of the epic goodies classes get, and warlocks were one of the classes who got slapped in the face. Having toned epic blast down from 50% damage increase to 10% damage increase (Mathematically ends up 2 to 4 damage bonus a round... instead of 13 to 23 damage a round) we'll be undoing that. We'll probably evaluate other epic possibilities but epic isn't as priority considering how few epic warlocks we have.

    Warlock Faction

    We have no intention of creating a faction specific to warlocks due to the fact we don't have hundreds of active players to further divide among factions. New factions means dividing DM attention as well, and we'd encourage warlocks to get involved with current factions in some way or the other.

    That said, this doesn't mean we won't be supporting warlocks for items meant specifically for the class. We'll be re-evaluating the current items out there for warlocks in the current store and how players gain access to that store as warlocks (I'll not spoiler where it is but I'm sure people with Knowledge Religion or Knowledge Planes has found it).


    Conclusion

    We'll probably end up using our creativity to bring these changes light, so this is room for players to weigh in and think of features they'd like to see in warlocks. Invocation ideas, bonus feat ideas, etc. This is new territory for 3E.

    I'll also see about fixing the spell resistance bugs that have been a thorn in warlocks since day 1.

  • #2
    Oh man, these are awesome changes.

    The only thing I'd note is that Dark Foresight gives Alchemical Silver DR. I'm not sure if that would stack or simply overwrite the devil pact DR, but stacking is pretty nuts and overwriting is a bit
    Aleister Kimaris - Dragonblooded Knight of the Northern Watch

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    • #3
      <3 Loving it.
      Characters:

      Elizabeth Brooks
      Human Cleric of Tyr, Initiate of the Just
      Vivian Shadechild
      Wanderer of Innocence and Hugs

      Useful Information for Casters:
      Sundren Spell Costs | Custom Sundren Spells

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      • #4
        Sounds great! Not that I play warlocks myself, but I look forwards to being blasted by upgraded Bloodmaim and Arcane Manifestations \(^_^)/
        Also, I'm guessing the warlock players might be happy too.

        Originally posted by GodBeastX
        Beginning at level 1 a warlock will select their pact which will be chosen between Infernal and Abyssal at the moment. We're talking about allowing other pacts (Lore support Fey and others) but we have had a policy in the past against having masses of Fey warlocks running around, so that is up in the air at the moment.
        I wish to suggest "Tentacled-Horror-From-Beyond-the-Sea-of-Night pact", and 'noodle-pact'*.
        Would the Arcane Manifestations be 'Sundrite-pact'? (Yes, I know Sundrite is inanimate, and cannot make pacts)

        *-Yes, this is a joke, but it' would still be funny. The aberration-pact was a legitimate suggestion: because elder-brains/things are weirdly powerful. No, I'm not really expecting them to be options.
        Last edited by Kitsunestume; 12-13-2013, 03:56 PM. Reason: I remembered another warlock mob!

        Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
        Also part of Frazer Fabrications are:
        Frazer Armories - focused on resale of prefabricated arms and armorments;
        Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
        Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


        James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
        AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
        Theme: Stil Alive

        Grid vs. Squeegle, not Good vs. Evil

        Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

        Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
        To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
        crafting tutorial.

        Unfortunate truths:
        Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
        Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

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        • #5
          Sounds fantastic! I am excited

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          • #6
            It looks amazing. But just so I can say I asked: No Arch-Fey worship options?
            (Because I love all things fey.)

            [Edit] Somehow, against all reason, my reading comprehension missed that part about the fey pacts. My apologies.
            Last edited by Jai_V; 12-14-2013, 12:10 AM.
            Active



            Inactive

            Cazen - A guy who "knows a guy..."
            - Nights in Neverwinter (Cazen History)
            - Back on the Street

            Thrice-Cursed Ruslan - An outcast among outcasts
            - Tales of a Foolish Brother (Ruslan History)

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            • #7
              Originally posted by Jai_V View Post
              It looks amazing. But just so I can say I asked: No Arch-Fey worship options?
              (Because I love all things fey.)
              Right there with ya. I say bring on the fey!

              Comment


              • #8
                Originally posted by GodBeastX
                We're talking about allowing other pacts (Lore support Fey and others) but we have had a policy in the past against having masses of Fey warlocks running around, so that is up in the air at the moment.

                Why would Arch-Fey be an option for worship if the staff is already on the fence about allowing a pact with them?
                "Sir, we're surrounded!" "Excellent! Now we can attack in any direction."


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                • #9
                  Originally posted by Jai_V View Post
                  It looks amazing. But just so I can say I asked: No Arch-Fey worship options?
                  (Because I love all things fey.)
                  I've heard Auril is already a selectable deity.
                  You can even find the temple if you go looking, Worship Away!

                  Getting a contract of power from the self-interested, mischievous tricksters on the other-hand is probably a bit iffy.

                  Frazer Mfg. is a department of Frazer Fabrications, focused on the construction of high-end custom-crafted equipment and gear.
                  Also part of Frazer Fabrications are:
                  Frazer Armories - focused on resale of prefabricated arms and armorments;
                  Frazer Merchantile - specialising in economic analysis and scaleable logistics; and
                  Frazer Laboratories - the leading independent R&D for sundrite theory, arcane and mechanical engineering


                  James Frazer: Anthropological Gearhead, Techsmith, Arcanaphysisist, Renown Proprietor
                  AKA: Artifax Grade B Exigo Corporation Syndicated Associate VP, Professor, Quartermaster of the Schild Whurest-ExiCorp Joint-Operations Facility, and 'Annoying Mechanist'
                  Theme: Stil Alive

                  Grid vs. Squeegle, not Good vs. Evil

                  Distances and travel-times for the Sunderian Peninsula:Free Version 1.0

                  Crafting changes are a dead-horse topic, but feel free to ask me about crafting: If I can't answer it, I bet I can direct you to someone who can.
                  To those who are interested in making or have crafting-oriented characters, please check out the Fabricator's Collective and how to get FC-certified.
                  crafting tutorial.

                  Unfortunate truths:
                  Intention: [DM > Crafting > Faction Store > Drop > Regular Store]
                  Reality: [DM > Faction Store > Drop > Regular Store> Crafting]

                  Comment


                  • #10
                    Originally posted by Kitsunestume View Post
                    I've heard Auril is already a selectable deity.
                    Lol. That was my second thought on that. My first one being, we discussed this?
                    "You're only given one little spark of madness. You mustn't lose it." - Robin Williams

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                    • #11
                      I know six years ago, many people despised - for one reason or another - fey pact warlocks. It was a factor when I was brainstorming Alyrian's backstory. Not sure if this is still the case though.

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                      • #12
                        There's a fairly staggering amount of work in bringing the expanded lower planes warlocks into being. If (and its a big if) cuddlylocks and warsnuggles were introduced they'd require another hefty chunk of work for their pinkie-pacts and rainbow blasts.

                        Let's get the lower planes stuff in first.
                        It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                        Sydney Smith.

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                        • #13
                          I did not explicitly say it before, so ...

                          Thank you GBX, Doubt, and Sundren staff!

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                          • #14
                            I'm wondering if people would complain if it says an attempted spell resist succeeds that doesn't. The Spell Resist function handles more than SR, and from what I understand it's hardcoded to take the caster level in half for the engine (Intentionally no less).

                            I put a fix in which works with SR, but spell mantle and immunities would need to be handled as well and it's an all or nothing deal with that function which puts out text in combat log which won't be what happens.

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                            • #15
                              Originally posted by wangxiuming View Post
                              I did not explicitly say it before, so ...

                              Thank you GBX, Doubt, and Sundren staff!
                              Don't thank me, this is pure GBX awesomeness!
                              It is the greatest of all mistakes to do nothing because you can only do a little - Do what you can.
                              Sydney Smith.

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