I ran into an odd situation today and wanted to see if my hunch was right. After taking a little nap after work, I decided to log into Sundren and see what was going on. Noticing I was but the fifth person online and the scry list not revealing anything truly useful, I decided to make a brief run through Argyle to get a little XP. I tend to stick only to the roads, but I've grown a bit more confident thanks to extended cleric buffs and decided to attempt the corrupted temple.
Things went well enough as I found, much as I expected, I could tear through corrupted monks like they were nothing and the succubus could easily be dealt with thanks to my "She-Ra" (Extended Divine Power, Battle Tide, Prayer, etc.) buffs until I ran into what I'm guessing might have been a evil PC fighting several other mobs in the temple. The thought of running away came to mind, but as I was feeling rather desperate for RP and Cora couldn't be sure the PC was evil, I decided to send a party invite, have Cora aid him, then just see where things would go from there.
That's when several of the mobs on him suddenly switched to me... and tore Cora apart like she was a piece of paper. After dying, I contacted the player about what happened as I wanted to know whether or not he was going to do anything with the corpse. I learned that his character was level 20 and apparently this causes far more powerful mobs to spawn in the area, hence why Cora got her back side handed to her so easily.
So I would like to know if this is the case with Argyle (Which it certainly seems to be!) and, if so, would like to know what other areas are like this on the server? I would also like to suggest that some type of warning be displayed for lower level PCs that may wander into one of these scaled areas unaware of the presence of a much higher level PC(s). Forget metagaming and avoiding possible conflict. This is something that could be very annoying to players when they enter an area expecting the usual difficulty, only to find themselves being tossed around like a rag doll when the mob difficulty is suddenly amped up several notches!
Things went well enough as I found, much as I expected, I could tear through corrupted monks like they were nothing and the succubus could easily be dealt with thanks to my "She-Ra" (Extended Divine Power, Battle Tide, Prayer, etc.) buffs until I ran into what I'm guessing might have been a evil PC fighting several other mobs in the temple. The thought of running away came to mind, but as I was feeling rather desperate for RP and Cora couldn't be sure the PC was evil, I decided to send a party invite, have Cora aid him, then just see where things would go from there.
That's when several of the mobs on him suddenly switched to me... and tore Cora apart like she was a piece of paper. After dying, I contacted the player about what happened as I wanted to know whether or not he was going to do anything with the corpse. I learned that his character was level 20 and apparently this causes far more powerful mobs to spawn in the area, hence why Cora got her back side handed to her so easily.
So I would like to know if this is the case with Argyle (Which it certainly seems to be!) and, if so, would like to know what other areas are like this on the server? I would also like to suggest that some type of warning be displayed for lower level PCs that may wander into one of these scaled areas unaware of the presence of a much higher level PC(s). Forget metagaming and avoiding possible conflict. This is something that could be very annoying to players when they enter an area expecting the usual difficulty, only to find themselves being tossed around like a rag doll when the mob difficulty is suddenly amped up several notches!




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