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  • Disable Device

    So, its my first time playing a Rogue and I'm beginning to realise that Disable device is not the kind of skill you can just "dip" into.

    The starting dungeon traps are DC 23 (DC 33 to recover), so even with Skill focus in Disable I'd have but a 5% chance of recovering a trap :O

    Just looking for some advice from any veteran Rogues out there. Are all the dungeons like this? Is it a wasted skill? If I take it all the way to 23 ranks and Skill focus is it doable? Is there some gear out there that boosts it?

    Thanks!

    btw, I'm CG, so most likely won't be joining Eboncoin, so gear aside from faction stuff.
    UTC+8
    Yes, I realise my RP writing sucks. Just be thankful I keep it short

    Characters
    Thalanis Moonshadow

  • #2
    Im not sure it scales upward from those dcs you mentioned, but Ive the impression that if you want to find and disable traps in fx mossdale you better max'em out. I wouldn't mind taking those traps off of you btw as trap molds are hard to come by if you're not in the exigo or eboncoin ;-)
    My'athvin Simaryl - Elven Mhaornathil
    Mhaenal Ahmaquissar - Minstrel Knight

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    • #3
      Ahhh...perhaps it's been made hard deliberately, so that trap makers aren't put out of business.

      I ditched my Rogue levels (and Disable Device skill) anyway. I didn't realise you can't dual class Rogue/Ranger without getting an exp penalty

      I'm still interested to know what the Disable DC's are in Mossdale/Whurest though.
      UTC+8
      Yes, I realise my RP writing sucks. Just be thankful I keep it short

      Characters
      Thalanis Moonshadow

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      • #4
        You can dual class rogue and ranger without penalties! You just have to keep your levels within 1 of each other, or be a human, halfling, or wood elf.

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        • #5
          Half-Elf, Yuan-Ti or Tieifling works too.
          Originally posted by Saulus
          Stop playing other shitty MMOs and work on Sundren, asshole.

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          • #6
            but those races are not elves, and therefore of the lowest quality there is. Im aure Thaelis agrees with me.

            The obvious choice would be a wood elf, since they have ranger as a favoured classes

            sheesh.
            My'athvin Simaryl - Elven Mhaornathil
            Mhaenal Ahmaquissar - Minstrel Knight

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            • #7
              Originally posted by Farmboy2003 View Post
              but those races are not elves, and therefore of the lowest quality there is. Im aure Thaelis agrees with me.

              The obvious choice would be a wood elf, since they have ranger as a favoured classes

              sheesh.
              Well, that saved me a reply.

              In other news, Anton kindly checked out the Mossdale traps for me, they are DC 32-34 to Disarm, so I assume DC 42-44 to recover.

              Based on that, you need to have high Intelligence, maxed out skill, Skill Focus and some decent gear if you plan on making a profession out of it!

              Or be a Gnome.
              UTC+8
              Yes, I realise my RP writing sucks. Just be thankful I keep it short

              Characters
              Thalanis Moonshadow

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              • #8
                The trick is to max out dexterity and your disable skill. Then keep greater heroism potions and cat's grace to get another plus 2. Once you do that, you should be able to disable and most of the time retrieve traps.

                That is how I have been able to do it in the past.
                Erolith Mornmist Undead Hunter
                Kraken Priest and crafter
                Fingers O'Hoolihan Inebriated Monk

                Out here in the perimeter there are no stars, out here we is stoned immaculate!

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                • #9
                  Do disabling / recovering traps allow for take 20s? If so, even a dc 40 only requires 20 ranks, provided you're not in combat.

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                  • #10
                    I wish I had a proper trap respawn system that brings them back after awhile.

                    Really what I wanted to do with most of Sundren's dungeons is make them really punishing if you didn't bring a rogue.

                    Like, just running through and getting the tank to grab the loot out of the chest and take the damage would NOT be a good idea. The trap would probably kill him.

                    Easier said than done though, it requires a lot of work on the dungeons to make this feasible.
                    The very existence of flame-throwers proves that some time, somewhere, someone said to themselves, You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.

                    George Carlin

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                    • #11
                      Originally posted by Saulus View Post
                      Really what I wanted to do with most of Sundren's dungeons is make them really punishing if you didn't bring a rogue.
                      This is a nice sentiment. I've been wondering for a while now if it would be possible to randomise the positions of traps in the dungeons?

                      Perhaps not truly randomise but have a TON of traps, with each one having a % chance to actually be there during a given dungeoncrawl.

                      Players tend to remember where the traps are by the time they are running the dungeon for the 3rd time, and since almost all of them can be sidestepped again a Rogue is more a luxury than necessity.

                      Veteran players can't really help metagaming the position of the traps even on new characters. Its hard to make your character walk into a trap you know is going to get them killed ><

                      Edit: Isn't Disable Device intelligence-based Bubba? Or is that Pick Locks?
                      UTC+8
                      Yes, I realise my RP writing sucks. Just be thankful I keep it short

                      Characters
                      Thalanis Moonshadow

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                      • #12
                        I'll say it make my fellow fighter players angry. Damaging traps aren't that bad. There's a Confusion trap in the Mossdale that's a real bitch. Tank turned hostile can be devestating. I know Byrun has killed a team mate there. I'm all about forcing the need for more rogues.
                        Byrun - Wandering Swordsman
                        Falrenn Silvershade - Shaper of Truths

                        If you're searching the lines for a point
                        Well, you've probably missed it
                        There was never anything there
                        In the first place

                        Wax Fang - Majestic

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                        • #13
                          Originally posted by thaelis View Post
                          Isn't Disable Device intelligence-based Bubba? Or is that Pick Locks?
                          Disable Device is tied to INT while Pick Lock is tied to DEX.
                          Anton Kevali - Just happy to still be alive, and not to blame...
                          Sandalon Balachem - Holy Knight, and Companion of the Noble Heart

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                          • #14
                            I like the idea of treasure traps requiring a rogue, not so sure how I feel about an entire dungeon requiring one. I understand that traps are in many ways a dungeon staple, but are there any other classes you NEED to have to run a dungeon? The traditional group breakdown is tank, damager, heals, and trap/lock monkey, but many classes overlap in those roles. However, I have seen groups with so much damage output nobody ever had to tank, or groups without a healer that survived on pots and bandages. So if the dungeons = doable but painful without a rogue cool, if dungeons = must have rogue I wonder how often that party could be formed for the dungeon to be run.

                            Dungeons = painful but doable, final chest = rogue only would be a good blend IMHO.
                            I can't slow down, I can't hold back though you know I wish I could. No there ain't no rest for the wicked until we close our eyes for good!

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                            • #15
                              Maybe "force" is the wrong word. Maybe put a serious dent in the profits of the party.
                              Byrun - Wandering Swordsman
                              Falrenn Silvershade - Shaper of Truths

                              If you're searching the lines for a point
                              Well, you've probably missed it
                              There was never anything there
                              In the first place

                              Wax Fang - Majestic

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